Remnant 2: The Forgotten Kingdom DLC Review – The Final Verdict

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    it’s you me when I look at paid DLC for
    Remnant 2 I can’t help but be reminded
    of the least desirable Destiny DLC now
    stay with me I swear there’s a point
    here should you get it probably not does
    it add much to the experience well not
    really if you’re a fan of the base game
    will you cave and pick it up anyway
    almost certainly that was the case with
    the awakened King which had the
    excellent ritualist archetype to go with
    some new decent weapons and gear but
    little else the Forgotten kingdom is
    nearly the same but seemingly swaps
    around the area as it lacks if the
    awakened King overall story such as it
    was Drew you in then this would leave
    you baffled as its sudden conclusion
    however if the forers levels didn’t
    impress you maybe one or two of The
    Dungeons here will regardless it’s yet
    another set of possibilities to an
    established biome with a few new enemies
    some decent boss fights an excellent new
    archetype that totally won’t get nerfed
    down the line Some solid weapons in gear
    and yep you guessed it little else from
    what I could gather about the DLC story
    you wander into the glowy version of Asa
    and it’s attempt to unravel the Lost
    history of a tribe while combating the
    constructs of Lusa the latter is a stone
    Spirit who yearns to be free and
    suitably curses you to achieve this
    there is a Charming new NPC Walt who is
    a little more involved and eventually
    you learn more about lusa’s motivations
    however there’s very little else going
    on narratively it almost makes me yearn
    for answers to the base game’s ending
    maybe even more clues on theories
    surrounding the dr’s Dream from the
    awakened King as for enemies at least
    one enemy type carries over from the
    base game except they’re no longer root
    infested lusa’s Stone constructs can
    range from intriguing to annoying
    especially the wing creature who dive
    bombs three times before emitting a
    piercing scream that stuns you the other
    enemies are fine though some of their
    arrangements are questionable taking on
    several Stone soldiers and a killer
    plant in an open space isn’t too rough
    but exiting from the bloodless throne
    and attempting to walk the bridge while
    being attacked from all directions is
    just no fun such moments are few and far
    between but all the more irritating when
    they do occur the new bosses include
    Cinder clad monolith and its bullet
    helles projectiles and lasers which I
    didn’t mind much though it’s not exactly
    the most involved boss fight the stone
    Warden was arguably the most challenging
    due to the sheer barrage of attacks and
    an area of effect attack that could
    almost One-Shot you still the utter
    spectacle of watching it summon rows of
    stone constructs and push them forward
    before exploding them all like some
    demented chess game was downright fun
    fun Lusa felt somewhat of a step down
    and failed to really match the spectacle
    of the game’s World bosses she still had
    some interesting mechanics like that
    second phase with the rapidly
    approaching stone walls there’s an
    alternate ending which provides a
    happier fate of sorts for her but
    ultimately skips the boss battle that I
    sadly didn’t unlock other bosses like
    the Emissary to the charge Sentry are
    essentially Elite versions of
    established enemies they’re not
    particularly inventive with their
    mechanics but can spice things up now
    and again at least the protector of the
    Grove puts a neat spin on the seemingly
    harmless animals running around in Yesa
    there are more Elite foes here than in
    the awaken King for what it’s worth the
    dungeons did somewhat impress me since
    they offered new ways to play The
    Proving Ground is full of Dart traps and
    its claustrophobic confines can make for
    some tense encounters the Earth in
    Coliseum challenges you to find the
    right path to progress lest you fall
    into its watery lower level and face an
    overwhelming foe both are fresh
    directions it’s a shame though that the
    rest of the biome is the usual forests
    jumping over gaps running through tree
    Villages and whatnot that Yesa already
    has to offer as noted earlier the new
    archetype invoker is very fun it’s
    hilarious to summon a tidal wave and
    either instagib enemies or watch it rain
    lightning bolts to take out anyone
    nearby pairing this with the ritualist
    miasma made for some hilarity as you
    could sit back and watch enemies and
    bosses alike suffer multiple statuses
    while taking extensive damage from
    lightning having two uses for miasma and
    four for eruption is similarly
    entertaining add new items like the
    amulet fragrant of thorn or the token of
    favor ring for even more extensive
    damage which should help make up for the
    Nerfs to ritualist unfortunately
    unlocking the invoker is equivalent to
    watching paint dry it involves finding a
    room with quicksand standing in one spot
    for several minutes dying and waking up
    in another area you collect an item take
    that back to Ward 13 and boom you have
    the new archetype while I’m not asking
    for an extensive series of steps I feel
    like the process could have been more
    involved than simply going AFK as far as
    the new weapons I only got the chance to
    try out the monolith obtained from the
    final boss and enjoyed the Sandy laser
    which inflicts exposed for more damage
    and Sandstorm which seeks out other
    targets there are other items including
    the latest hidden weapon the polygun but
    my setup from the base game worked for
    most of the DLC aesthetically Yesa looks
    nice though the base games version had a
    more memorable for boing air owing to
    the Root’s infestation still the
    interior architecture and attention to
    detail are striking I enountered one
    instance of iffy performance but things
    were solid for the most part the
    addition of an fov modifier on PS5 is
    also appreciated it again goes back to
    the start of this review if you’re a fan
    of Remnant 2 owning the Forgotten
    kingdom is pretty much a given the new
    content is short but it’s finding all
    the new Rings unlocking new weapon mods
    and unearthing all the little secrets
    that will keep you busy over the long
    term maybe some potent new combinations
    to go with the invoker especially given
    how crit builds have been nerfed maybe
    I’m just expecting more from the DLC
    experience on a narrative level however
    even on its own the Forgotten kingdoms
    narrative leaves something to be desired
    it’s more of a one shot than the
    awakened King which at least ties into
    laam story in some ways and while I
    enjoyed the new items Dungeons and some
    new bosses the overall experience is not
    all that engaging now don’t get me wrong
    the combat is still satisfying and you
    still face challenges even when playing
    on Lower difficulties it just feels like
    Remnant 2 needs something more than
    these minor DLC Packs to expand on its
    narrative themes and mechanics time will
    tell if the third DLC provides a decent
    conclusion to this whole dreaming
    storyline in the background or more of
    the same but for now the Forgotten
    Kingdom should satisfy the more amicable
    hardcore
    players and with that we reach the end
    of this video have anything to say let
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    I

    Remnant 2’s second paid DLC, The Forgotten Kingdom, is finally available.
    When taking the new dungeons and plethora of items into consideration, The Forgotten Kingdom works as a complement to the base game. However, it’s narratively lacking, with much of the biome giving way to some serious deja vu. The new bosses are at least fun to fight, and the Invoker Archetype can make for some fun spell-slinging action.

    Picking up The Forgotten Kingdom is a foregone conclusion for most Remnant 2 players, especially if they want more items and secrets to pursue. While it’s ideal for that and little else, here’s hoping the third DLC does something more.

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