Remnant 2: The Forgotten Kingdom DLC Review – The Final Verdict
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it’s you me when I look at paid DLC for
Remnant 2 I can’t help but be reminded
of the least desirable Destiny DLC now
stay with me I swear there’s a point
here should you get it probably not does
it add much to the experience well not
really if you’re a fan of the base game
will you cave and pick it up anyway
almost certainly that was the case with
the awakened King which had the
excellent ritualist archetype to go with
some new decent weapons and gear but
little else the Forgotten kingdom is
nearly the same but seemingly swaps
around the area as it lacks if the
awakened King overall story such as it
was Drew you in then this would leave
you baffled as its sudden conclusion
however if the forers levels didn’t
impress you maybe one or two of The
Dungeons here will regardless it’s yet
another set of possibilities to an
established biome with a few new enemies
some decent boss fights an excellent new
archetype that totally won’t get nerfed
down the line Some solid weapons in gear
and yep you guessed it little else from
what I could gather about the DLC story
you wander into the glowy version of Asa
and it’s attempt to unravel the Lost
history of a tribe while combating the
constructs of Lusa the latter is a stone
Spirit who yearns to be free and
suitably curses you to achieve this
there is a Charming new NPC Walt who is
a little more involved and eventually
you learn more about lusa’s motivations
however there’s very little else going
on narratively it almost makes me yearn
for answers to the base game’s ending
maybe even more clues on theories
surrounding the dr’s Dream from the
awakened King as for enemies at least
one enemy type carries over from the
base game except they’re no longer root
infested lusa’s Stone constructs can
range from intriguing to annoying
especially the wing creature who dive
bombs three times before emitting a
piercing scream that stuns you the other
enemies are fine though some of their
arrangements are questionable taking on
several Stone soldiers and a killer
plant in an open space isn’t too rough
but exiting from the bloodless throne
and attempting to walk the bridge while
being attacked from all directions is
just no fun such moments are few and far
between but all the more irritating when
they do occur the new bosses include
Cinder clad monolith and its bullet
helles projectiles and lasers which I
didn’t mind much though it’s not exactly
the most involved boss fight the stone
Warden was arguably the most challenging
due to the sheer barrage of attacks and
an area of effect attack that could
almost One-Shot you still the utter
spectacle of watching it summon rows of
stone constructs and push them forward
before exploding them all like some
demented chess game was downright fun
fun Lusa felt somewhat of a step down
and failed to really match the spectacle
of the game’s World bosses she still had
some interesting mechanics like that
second phase with the rapidly
approaching stone walls there’s an
alternate ending which provides a
happier fate of sorts for her but
ultimately skips the boss battle that I
sadly didn’t unlock other bosses like
the Emissary to the charge Sentry are
essentially Elite versions of
established enemies they’re not
particularly inventive with their
mechanics but can spice things up now
and again at least the protector of the
Grove puts a neat spin on the seemingly
harmless animals running around in Yesa
there are more Elite foes here than in
the awaken King for what it’s worth the
dungeons did somewhat impress me since
they offered new ways to play The
Proving Ground is full of Dart traps and
its claustrophobic confines can make for
some tense encounters the Earth in
Coliseum challenges you to find the
right path to progress lest you fall
into its watery lower level and face an
overwhelming foe both are fresh
directions it’s a shame though that the
rest of the biome is the usual forests
jumping over gaps running through tree
Villages and whatnot that Yesa already
has to offer as noted earlier the new
archetype invoker is very fun it’s
hilarious to summon a tidal wave and
either instagib enemies or watch it rain
lightning bolts to take out anyone
nearby pairing this with the ritualist
miasma made for some hilarity as you
could sit back and watch enemies and
bosses alike suffer multiple statuses
while taking extensive damage from
lightning having two uses for miasma and
four for eruption is similarly
entertaining add new items like the
amulet fragrant of thorn or the token of
favor ring for even more extensive
damage which should help make up for the
Nerfs to ritualist unfortunately
unlocking the invoker is equivalent to
watching paint dry it involves finding a
room with quicksand standing in one spot
for several minutes dying and waking up
in another area you collect an item take
that back to Ward 13 and boom you have
the new archetype while I’m not asking
for an extensive series of steps I feel
like the process could have been more
involved than simply going AFK as far as
the new weapons I only got the chance to
try out the monolith obtained from the
final boss and enjoyed the Sandy laser
which inflicts exposed for more damage
and Sandstorm which seeks out other
targets there are other items including
the latest hidden weapon the polygun but
my setup from the base game worked for
most of the DLC aesthetically Yesa looks
nice though the base games version had a
more memorable for boing air owing to
the Root’s infestation still the
interior architecture and attention to
detail are striking I enountered one
instance of iffy performance but things
were solid for the most part the
addition of an fov modifier on PS5 is
also appreciated it again goes back to
the start of this review if you’re a fan
of Remnant 2 owning the Forgotten
kingdom is pretty much a given the new
content is short but it’s finding all
the new Rings unlocking new weapon mods
and unearthing all the little secrets
that will keep you busy over the long
term maybe some potent new combinations
to go with the invoker especially given
how crit builds have been nerfed maybe
I’m just expecting more from the DLC
experience on a narrative level however
even on its own the Forgotten kingdoms
narrative leaves something to be desired
it’s more of a one shot than the
awakened King which at least ties into
laam story in some ways and while I
enjoyed the new items Dungeons and some
new bosses the overall experience is not
all that engaging now don’t get me wrong
the combat is still satisfying and you
still face challenges even when playing
on Lower difficulties it just feels like
Remnant 2 needs something more than
these minor DLC Packs to expand on its
narrative themes and mechanics time will
tell if the third DLC provides a decent
conclusion to this whole dreaming
storyline in the background or more of
the same but for now the Forgotten
Kingdom should satisfy the more amicable
hardcore
players and with that we reach the end
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I
Remnant 2’s second paid DLC, The Forgotten Kingdom, is finally available.
When taking the new dungeons and plethora of items into consideration, The Forgotten Kingdom works as a complement to the base game. However, it’s narratively lacking, with much of the biome giving way to some serious deja vu. The new bosses are at least fun to fight, and the Invoker Archetype can make for some fun spell-slinging action.
Picking up The Forgotten Kingdom is a foregone conclusion for most Remnant 2 players, especially if they want more items and secrets to pursue. While it’s ideal for that and little else, here’s hoping the third DLC does something more.