ID@Xbox Showcase 2024 Presented by IGN (ASL)
ID@Xbox is finally here.
IGN and Xbox teamed up
to bring you an exclusive look
at some of the most
exciting upcoming indie games
in a showcase jam packed
with new trailers,
never before seen
gameplay, and more.
Followed by a special episode of
IGN’s weekly Xbox show Podcast
Unlocked.
What’s happening friends?
Welcome to Podcast Unlocked.
With deeper dives on some
of the coolest games,
and you won’t have to
miss a second of it,
because the 2024 ID@Xbox
Showcase kicks off right this
second.
[XBOX SOUND]
[MUSIC]
ID@Xbox is finally here.
IGN and Xbox teamed up
to bring you an exclusive look
at some of the most
exciting upcoming indie games
in a showcase jam packed
with new trailers,
never before seen
gameplay, and more.
Followed by a special episode of
IGN’s weekly Xbox show Podcast
Unlocked.
What’s happening friends?
Welcome to Podcast Unlocked.
With deeper dives on some
of the coolest games,
and you won’t have to
miss a second of it,
because the 2024 ID@Xbox
Showcase kicks off right this
second.
[XBOX SOUND]
[MUSIC]
Hello and welcome to the 2024
ID@Xbox Showcase Live on IGN.
We just kicked things off
with a brand new look
at Astor: Blade of the Monolith.
It’s just the first of many
awesome games we’ll be checking
out today.
We’re going to be showing off
a ton of great indies
that will be making their way to
Xbox and PC in the near future.
We’ll be revealing some
never before seen games,
plus, taking closer looks at
some of the most anticipated
upcoming releases
and doing a few live Let’s Plays
so you can see these games in
action.
And when is all this
happening exactly?
Oh, that’s the best part,
Deamon. It’s happening right
now.
Here’s 33 Immortals.
[XBOX SOUND]
33 Immortals is a 33 player
co-op action roguelike game
where you pick up your
controller and go on epic raids
in increasingly
difficult regions.
Your goal is to fight
and survive together
with as many players
as possible in each region.
There are plenty of
ways to cooperate.
Stick together.
Heal each other.
Fight together.
Revive one another.
Only together will you
eventually unlock the Ascension
battle.
Then, with your allies,
ascend to the
region’s final arena
and challenge that
region’s massive boss.
The first rule to success, bring
with you as many players as
possible.
Lucifer is Inferno’s big boss
and he is brutal.
Cooperation.
Fighting together
is the key to defeating Lucifer.
If there are 33 of you,
that will give you
the best chance at victory.
But don’t despair
if there are fewer.
Fortune favors the bold.
Second, avoid his
deadly attacks.
Frozen Hate, Last Betrayal,
and Eternal Sorrow
will deal unavoidable,
unblockable damage
if you’re caught in
the area of effect.
Third, know your weapons.
Take advantage of each player’s
unique skills and weapons
to tackle Lucifer’s
formidable challenges,
whether they are his own attacks
or those done by his minions.
Finally, and perhaps most
importantly, stick together and
cooperate.
Use your co-op powers wisely.
Your group’s collective strength
is essential to defeating
our powerful boss
and unlocking access
to the next region,
which will not only
feature tougher enemies,
but also tougher bosses.
More to come on those new
regions and bosses real soon.
[XBOX SOUND]
That was 33 Immortals,
an action Roguelite
that lets you squad
up with 32 friends.
Finally, a co-op game for
popular people like me that have
exactly 32 friends.
It’s weird that you counted,
but I’m happy for you, I guess.
It sounds like I’m about
to have 31 friends, Kim.
Hey, guys. Come on,
we’re all pals here.
You know where else
you’ll find some Pals…
Palworld! Yes!
Well, yeah. So much
for the surprise.
Anyway, here’s what’s
next for Palworld.
[XBOX SOUND]
[LIGHT MUSIC]
[EXCITING MUSIC]
[SCREECHES]
[TRILLING NOISE]
[MUSIC FADES OUT]
[XBOX SOUND]
[XBOX SOUND]
[MUSICAL STINGER]
[QUIET, PERCUSSIVE MUSIC]
[A LOW ALARM SOUND]
[XBOX SOUND]
[XBOX SOUND]
[MOUSE CLICKS]
[ECHOING, HAUNTING MUSIC]
[MUSIC CONTINUES]
[MUSIC CEASES ABRUPTLY]
[HEAVY TYPING SOUNDS]
CENTUM, 100.BAT
[A SYSTEM BEEP]
[8-BIT SNORING]
[A PLAYFUL TONE,
THEN DISTORTION]
[XBOX SOUND]
Hello, little bird.
[NOSTALGIC, SYNTHY MUSIC]
Goodbye Velvet Cove.
I’ll soon be flying away too.
♪ I’ve got a feeling,
I can’t explain ♪
[CLICKS AND SCRAPING
OF SKATEBOARDS]
[PERSON FILMING
GASPS, THEN LAUGHS]
♪ I feel different,
I’m not the same ♪
– Rude.
♪ I wanna walk back to wait
♪ Before I step
through that gate ♪
♪ into the wide unknown
– Boo!
♪ find a place like –
[MUSIC DISTORTS AND FADES]
This is Swann Holloway.
And if you find this video,
it’s because…
I’m dead.
[LAUGHS]
LOST RECORDS
BLOOM & RAGE
[XBOX SOUND]
[XBOX SOUND]
[DARK, PIANO HEAVY SYNTH MUSIC]
[THUNDER]
[MUSIC CONTINUES]
[QUIET VOCODER SOUNDS UNDER
DIALOGUE TEXT]
[LASER SOUND]
[MUSIC SLOWLY FADES]
[XBOX SOUND]
We just got a tease of what’s
coming to Palworld,
and we got brand new looks
at Commandos: Origins,
Centum, Lost Record: Bloom&Rage,
and Keylocker
right here in
ID@Xbox Live on IGN.
We’re only just
getting started here,
and we have a ton more indie
game trailers and gameplay to
check out,
but be sure to stick
around after for a live episode
of IGN’s weekly Xbox Show
Podcast Unlocked.
But right now we need
to take a quick break.
Stick around.
ID@Xbox continues after this.
ID@Xbox is presented by Xfinity.
Stay ahead of the game with
Xfinity’s blazing fast speeds
and smooth, low lag connection.
– The CineFix Top 100,
a list so secretive even we
don’t know what movies are on it
or where they rank.
– [Sid] What do you
mean you don’t know?
– [Clint] Each episode will
reveal one of the movies.
– Did I rush you? It
felt like I rushed you.
– No, it’s good, I liked it.
– [Clint] Talk about
why it belongs,
and finally find
out where it ranks.
– Are you not entertained?
– Are any of the movies we’ve
shown here even on the list?
I have no idea, and
it drives me crazy.
(character laughs)
Join us as we find out
on the CineFix Top 100
Mondays starting July 3rd.
– Why so serious?
– [Narrator] IGN
Playlist is the best way
to track your game collection.
Now you can even import
your entire Steam
library to Playlist,
making it easier than
ever to review games,
show off your
collection to the world
and finally chip away
at that massive backlog
you keep meaning to get to.
IGN Playlist, check it out.
(upbeat music)
– [Narrator] Behind every game,
movie, and TV show you love
is a wild, crazy and
sometimes unbelievable story.
– No one is just
black and white.
– [Narrator] From
revealing the secrets
behind your favorite franchises
to solving a legendary
video game mystery.
– I’m coming for you.
– [Narrator] IGN Inside
Stories gives you a peek
behind the curtain.
– If people come to the game now
and see what’s going on there,
I think they’ll be surprised.
– [Narrator] Join
us as we dive into
hyper dedicated fanbases,
worldwide phenomenons,
and the most
incredible untold tales
in games and entertainment.
– Hey just wait a minute,
that doesn’t sound so good.
– It was definitely not what
I expected in the best way.
– [Narrator] Inside Stories,
available now only on IGN.
– And I was like, holy
(beep), we’re gonna do this.
– You want the ultimate
IGN experience?
Check out IGN Plus!
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Head to Plus.IGN.com.
(electronic whooshing)
Hey, do you like
arcade kart racers
but wish there were
more karts on the track?
Like, I don’t know,
say 60 of them?
Well, coming up,
there’s a game just for you.
Do you like Jackbox Party Games
but wish that they made one
that was only for adults
and no kids allowed?
Well, coming up,
there’s a game just for you.
Do you like dancing, but
you’re also a violent person?
Well, coming up,
there’s a game just for you.
And do you like exciting world
premieres that you’ve never seen
before until now?
Well, coming up, yes,
there’s a game just for you.
If you answered yes to any or
all of those questions coming
up,
there’s a bunch of
games just for you.
[XBOX SOUND]
[EXCITING ELECTRONIC MUSIC]
– Sticky bomb!
– Nitro!
[ALERTS SOUND]
– Sticky bomb!
– Homing missile!
– Super bomb!
[TIRES SCREECH]
[MUSIC FADES]
[XBOX SOUND]
[BIRDS CHIRPING]
[PACKAGE THUDS]
[DOOR CREAKS]
[MARACCAS SHAKE EVENL}
[FUNKY, BASS AND SAXOPHONE HEAVY
MUSIC PLAYS]
[BOX VIBRATES]
[THUDS]
[XBOX SOUND]
[BOUNCY, SCI-FI MUSIC]
♪ Times&Galaxy, a solar
system to explore ♪
♪ Times&Galaxy, arts,
politics, and more! ♪
♪ from every planet to meteor ♪
♪ space is a lonely void ♪
♪ we’ve got the
whole thing covered ♪
♪ from the trash heaps of Ogg ♪
♪ to places undiscovered ♪
♪ meet Gravity and Copybot,
let Arwin be your guide ♪
♪ Yara scoop and Billy scoop
so please won’t you subscribe ♪
♪ to Times&Galaxy scan your
logs for the best quotes ♪
♪ Times&Galaxy hope you’re
good at taking notes ♪
♪ now get your assignment ♪
♪ and let’s goooooooo ♪
[MUSIC FADES]
[XBOX SOUND]
[XBOX SOUND]
[STRINGED INSTRUMENT IS PLUCKED]
[HEAVY METAL MUSIC]
[STACCATO GUNFIRE]
[MUTTERING SOUNDS FOR SPEECH]
[MUSIC CONTINUES – SUSPENSEFUL
BUT ODDLY CHRISTMASSY]
[MUFFLED POPS OF GUNFIRE]
[SHELL EJECTS WITH
A SATISFYING SLIDE]
[METAL INTENSIFIES]
[AN ELDRITCH ROAR]
[MUSIC FADES ABRUPTLY]
[QUIET NATURE SOUNDS]
[XBOX SOUND]
You just saw a trailer
for Stampede Racing Royale,
the Jackbox Naughty Pack,
Time and Galaxy and Sulfur.
Four unique indie flavors
that taste great together.
Unless you try and play all four
of those games at the same time,
which is not the recommended way
to enjoy them.
Yeah, we’re always looking out
for you here at the 2024 ID@Xbox
Showcase.
It’s the least we can do.
And now more indie games.
Hi, this is Peter, the head of
production at Massive Damage.
And I’m going to show you a
little bit of our upcoming game,
Fera, The Sundered Tribes.
If you haven’t seen Fera before,
it’s a combination
of co-op monster hunting,
open world survival craft
and a tribal colony sim
with a heavy focus
on aerial mechanics.
This is my village here.
This is where I manage my tribe
and where they craft all the
equipment
and potions and
weapons and food.
You know, all the stuff
that we need to survive in Fera.
We’re out of harm’s way here. We
live on a magical floating
island.
It’s surrounded by
friendly sky whales.
But when I go to
the Underland below,
that’s when things get
a little bit more interesting.
The world of Fera
is designed to be
kind of a jungle gym
for our aerial mechanics.
You can chain together moves
of gliding and tethering
to achieve really fast speeds,
and it’s a lot of fun to see
your friends zipping around you,
soaring in the air
like your fighter jets.
But right now, we’re on a
mission to track down a groktux
egg,
which we’ve located here.
This is going to involve us
fighting a large groktux,
so you can see a little
bit of how combat works.
Our combat design also
retains that aerial focus.
So in addition to
physical attacks,
our monsters also attack you
with elemental bullet hell style
barrages,
which sort of test your mastery
of Fera’s aerial mechanics.
In addition, you can also
cling to the monsters
and attack their
different body parts
and even saw off
craftable trophies mid-combat.
But as I mentioned today, I am
on a hunt for a groktux egg,
so while my friends have him
distracted, I’m going to go find
it.
When the time is right,
I’ll be able to hatch the egg
and I’ll get a new addition
to my Beast Menagerie,
who I can then bring into the
Underland to help me out in all
sorts of ways.
So that’s a little snippet
of what makes up our game.
If you like what you see
and you want to find out more,
give us a wish list
and follow us at playfera.com.
[XBOX SOUND]
[FOOTSTEPS ON GRASS]
[PLAYFUL MUSIC AND SINGING
IN JAPANESE]
[CLICKS INTO PLACE]
[XBOX SOUND]
We still have a ton more
surprises up ahead right here
on ID@Xbox and IGN.
Can we tease one of them?
Like make fun of them
in rude or mean ways?
Like spread a vicious rumor
about them on the playground?
I don’t know why you’d want to
do that to any of the games here
today.
None of them have done
anything to deserve that.
After all, isn’t teasing just
a less mean version of bullying?
I mean, tease one of the games
we’re going to show later,
as in in the show reveal
a part of a surprise.
Like a clue. You know what?
Forget it. It’s Vampire
Survivors.
We’re going to show you new
stuff coming to the hit game
Vampire Survivors.
Does that work for you?
Oh, yeah, it’s way better.
I love that game.
Well, I’m glad you
two worked that out.
Anyways, don’t forget to stick
around after the showcase
for a very special ID@Xbox
post-show edition of Podcast
Unlocked,
IGN’s weekly Xbox show.
But first, here’s a whole bunch
of upcoming indie games coming
to Xbox,
including one you can
play today. Take a look.
[XBOX SOUND]
[SCRAPING STEEL AND CRUNCHY,
VISCERAL COMBAT SOUNDS]
[THUNDERING MUSIC]
Can you truly
conquer the darkness?
If it returns night after night?
The formidable Wardens of the
North, hailed Vanquishers of the
Dark Wings.
Feared not.
Tirelessly, they trained
generation after generation.
Ready for that fateful day
when the shadows would reclaim
their bloody brain.
Alas,
we never have as
long as we dare hope.
As Arlo, son of Avor,
prepare to embark on an epic
quest across the vast realms
of the northern Wastes
to purge your lands
of the darkness
once and for all.
But you won’t defeat count Kazak
and his dreaded sky scorchers
alone.
Unite the disparate
clans of the realm,
rebuild Winter’s Edge
to an all new glory.
And forge the very
weapons of legend.
Though remember: the
stronger the light,
the darker the shadow.
[BEAST ROARS]
[A SICKENING CRUNCH]
[SCREECHING ROAR]
Tales of Iron II,
Whiskers of Winter.
Wishlist now.
[XBOX SOUND]
[XBOX SOUND]
So you want to hear
about Hangry? Sure.
Well, he’s a hunter, a loner,
probably out there
in the marshes right now,
trying to work off
his debt to Chef Goutra.
His appetite gets him in…
in places you don’t want to be.
And those twos might be biting
off more than they could chew.
Hangry’s got to hunt vicious
beasts on dangerous worlds,
keep his cravings under control,
and get the cargo back here
to Goutra’s Diner,
the new spot in our
shiny data city.
When you are in here,
keep a sharp eye
on the goons hanging around.
They got ways of dealing
with troublemakers.
So watch what you eat.
If you know what I mean.
[XBOX SOUND]
[PLAINTIVE, OFFTUNE GUITAR]
[A FLUTE JOINS IN]
[JAZZY UPBEAT MUSIC]
[A SPLAT AND THEN CREAKING]
[ATMOSPHERIC SOUNDS]
[A FINAL DRUMBEAT
AS THE MUSIC FADES]
[XBOX SOUND]
[XBOX SOUND]
[FUNKY UP-TEMPO MUSIC]
[MUSIC BLENDS INTO A SYNTHY
MYSTERIOUS STYLE]
[PERCUSSIVE, DRIVING MUSIC]
[MUSIC FADES TO A SLOWER
AND QUIETER STYLE]
[BRIGHT ELECTRONIC MUSIC]
[MUSIC CONCLUDES TRIUMPHANTLY]
[LOW, DRAMATIC MUSIC]
[MUSIC FADES]
[XBOX SOUND]
That was a look at the upcoming
indie games Tails of Iron 2,
Hangry, Promise Mascot Agency,
and a ton of upcoming releases
from Gamera Games,
which should all be
hitting Game Pass Day one.
The Rewinder is available on
Xbox Game Pass as of, well,
today,
so keep an eye out for it.
And coming up, a closer look at
something Xbox is partnering
with
called the III initiative.
Yeah, I’m pretty sure
it’s pronounced triple I,
you know, like triple A,
but with I for Indy.
Are you sure that doesn’t really
like roll off the tongue like
III?
Well, here’s an informative
video to hopefully set the
record straight.
[XBOX SOUND]
[CONTEMPLATIVE MUSIC]
[MUSIC CONTINUES
WITHOUT SOUND EFFECTS]
[A STRONGER BEAT
DRIVES THE MUSIC]
[MUSIC CONTINUES]
[MUSIC FADES]
[XBOX SOUND]
That was a look at
some of the featured games
from the triple III initiative,
all of them coming soon to Xbox.
Next up, we’re checking out an
action RPG that has players
embarking
on a nice, relaxing vacation
in the Austrian Alps.
My lovely vacations don’t
usually involve dungeons
personally,
but who am I to judge?
Let’s do some sightseeing
in Dungeons of Hinterberg.
[MUSIC FADES OUT]
[XBOX SOUND]
[INTRIGUING MUSIC]
[MUSIC CONTINUES
WITHOUT SOUND EFFECTS]
[MUSIC FADES]
[XBOX SOUND]
You can book your trip to tour
the Dungeons of Hinterberg
today.
It’s now available
for pre-order.
Up next most survival games
require players to collect
materials
and harvest resources so they
can craft stuff to defend
themselves.
This next one, not so much.
In fact, you don’t even
have to push any buttons.
Here’s what’s coming next
to the horrifyingly addictive
indie smash hit Vampire
Survivors.
Check it out.
[XBOX SOUND]
[FAST-PACED, HAUNTING MUSIC]
Our new AAAA update
is our most ambitious yet.
Hyperrealistic holiday
themed characters.
[SOUND EFFECTS
PLAY IN BACKGROUND]
Immersive door-opening action.
[CHIMES AND CLAPPING]
World premiere train mechanics.
[TRAIN HORN]
Genre defining cart racing.
[XP POINTS CHIME AS
THEY’RE COLLECTED]
Fully rendered
running animations.
Laboratory update out now.
[ALARM BLARES]
[DRAMATIC MUSIC PLAYS]
[CARTOONISH SOUND EFFECTS]
[THUNDEROUS GUNFIRE]
[ELECTRIC GUITAR PLAYS]
[MUSIC AND SOUND EFFECTS
IN SLOW MOTION AND DEEP BRIEFLY]
[AN ECHOING CLAP]
[SATISFYING POPS AS
MONSTERS ARE DEFEATED]
[A MUTED SCREAM]
[ARCADE MUSIC DIES DOWN]
[RAIN AND THUNDER]
[A KEENING HOWL]
[DRIVING MUSIC]
[MUSIC FADES]
[XBOX SOUND]
And that’s a wrap
on this year’s ID@Xbox Showcase,
but we’re not finished just yet.
Although the showcase part
of the ID@Xbox Showcase
is coming to a close, that
doesn’t mean we don’t have more
to showcase you.
That sounded weird. Either way,
we showed you a bunch
of awesome games today,
but now it’s time to
actually play them.
Up next, we’re
taking a deeper dive
into some of the awesome games
from today’s ID@Xbox,
Astor: Blade of the Monolith,
and Hangry the ARPG
that mixes food and violence.
See, trailers are great,
but we can’t wait to show you
how those games actually play.
And after those game demos,
be sure to stick around for our
official Podcast Unlocked
post-show,
breaking down
all the biggest announcements,
reveals, and trailers
we showed you on ID@Xbox today.
Oh, and if you want to get your
hands on some awesome upcoming
games,
catch even more trailers, hang
out with the IGN crew in person,
and check out new reveals
from some of the biggest names
in games and entertainment.
IGN Live is the place to be.
IGN Live is happening
this June 7th through 9th
at the Magic Box in Los Angeles,
and we want to see you there.
Head on down to
IGN.com/live for more info
and to get your tickets
before they’re gone.
I’ll be there. Thanks for
watching this years ID@Xbox
Showcase.
Now keep watching for more
Hangry, Astor: Blade of the
Monolith
and, of course,
our Podcast Unlocked post-show.
Stick around.
ID@Xbox is presented by Xfinity.
Stay ahead of the game with
Xfinity’s blazing fast speeds
and smooth, low lag connection.
PRESENTED BY XFINITY
(dramatic music)
– [Narrator] "Grand
Theft Auto VI".
It’s been a long
and winding road
leading to the biggest
video game of all time,
but it’s still so far away!
– Trust?
– Trust.
– [Narrator] But don’t worry,
IGN has just the
thing to pass the time
until Rockstar turns
us loose in Leonida,
GTFM, a brand new original
show all about GTA.
Tune in for a hard hitting
"Grand Theft Auto VI" analysis.
– Who is Jason anyways?
– [Narrator] The
Internet’s biggest
and most out there fan theories.
– I would make the argument
that based on the beauty marks,
it’s actually not Lucia.
– [Narrator] Interviews
with the most infamous stars
of past "Grand
Theft Auto" games.
– Call me Franklin all
y’all want, or Mr. Clinton.
– [Narrator] And so much more.
– We are back!
– [Narrator] For
everything GTA, it’s GTFM.
Only on IGN.
– [Narrator] Have you ever
been stuck on the same quest
for just way too long?
IGN’s strategy guides
and interactive maps
are here to help.
IGN guides are
trusted by millions,
easy to use, and
of course, free.
You can even track your
progress with handy checklists
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just like we do.
(wizard grunts)
(magic whooshing)
IGN has the very best, most
complete and accurate guides
for "The Legend of Zelda:
Tears of the Kingdom",
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"Cyberpunk 2077",
"Hogwarts Legacy",
and so much more!
Every guide is tested and
verified for you by experts.
Just search for IGN.
(upbeat music)
– [Narrator] This summer,
IGN is hosting a
huge in-person event,
and we want you there with us.
IGN Live is bringing the VIP
experience to you, the fans.
We’ve got trailer reveals
with brand new gameplay
from the hottest games,
hands-on game demos
for you to play,
live tapings of your
favorite IGN shows,
contests, prizes, cosplay,
interactive activations,
photo and video opportunities.
Most importantly,
there will be tons
and tons of video games!
Now join our crew for IGN
Live from June 7th to 9th
at Magic Box in downtown LA.
Tickets available now.
(electronic whooshing)
Welcome back to Idea Xbox Live
on IGN. I’m Daemon Hatfield,
and right now my good friend Kim
and I are taking a look
at Astor: Blade of the Monolith,
So, Kim, what’s the deal with
Astor: Blade of the Monolith?
What kind of game is this?
This is an action slasher.
It reminds me a lot
of The Legend of Zelda,
in more than just aesthetics.
-So…
-We are Astor?
Yes, this is Astor.
This is what I want to…
Oh, I have the blaster.
Okay, I got the Astor blaster.
You said Hack and slash.
You didn’t say blast and slash.
I mean, I prefer blasting,
but it’s pretty finite.
So what’s the deal? You’re
Astor, it’s active slash game.
Do you know what this sort of
conflict is? What the objective
is?
Yes. So this is a
post-human society.
And I’m kind of discovering
how to get hit by a shovel,
but also, the character
is kind of discovering
through ruins and
different relics,
everything about human society
and what led to their creation.
So from what I understand,
the characters are all made
of like inorganic materials,
like stone and wood,
and the humans created them.
But the humans are all gone now,
so they’re just
trying to figure out
what their deal is
like we all are, right?
That’s a very that’s a very
human story. And I do want to
acknowledge
that I’m asking you to talk
and explain the game to me
while you play it in
combat, and which is–
I feel not confident.
-This is a big boy.
-Yeah, he’s pretty big.
-Okay, first I’m going to heal.
-It’s just not fair.
Then I’m going to run over here
and get this person with
projectiles because I don’t like
that.
Him at first.
Okay. I want those
because they help me buy things,
and it’s all about capitalism.
Yeah. Take this guy out, too,
and then focus on the big guy.
-Okay, here we go.
-Okay. Okay. Okay. No.
Yeah. Usually
getting behind the…
-Shield
-…works.
Okay.
All right, all right.
You come over here.
Is there a lock on system?
No, that’s…
If there is, it’s
not in this demo
-Shield. -Oh, you got a parry
system in there?
Yeah. Every now and then, I get
it. I don’t always get it, but
when I do…
Didn’t get it then.
Be dead. I did it!
I need some more health.
I’m going to go
hit this crystal.
The green crystals
are for health.
Yes, the red crystals
are for currency
that I can use to buy
upgrades for myself.
So I can improve my
shield. What was that?
I think you tripped on a rock.
You could trip on a rock.
That’s new. Oh, wait, I’m
actually full in health.
I didn’t need to do that.
But, you know,
sometimes you got to hit things
just to do it.
Always break every
box you come across.
They have currency.
Let’s see how much
like classic Zelda this is.
Is there a jump button?
Yeah, so it’s a
little different.
Yeah, a little different then.
That’s useful. So you got your
sword.
Is there a combo system?
Yes there is. I’m
not that great at it.
I think I’ve gotten
maybe 15, 16 at the most,
but from what I hear,
you can do 30, up to 30.
I think up to is
a good clarifier.
The chamber, majestic as it was,
did little to reveal
the structure’s true purpose.
So the narrator will
sort of explain everything
that’s happening
as you go along.
Yeah, she’s kind of
unwinding the story.
Further investigation
would be required.
Further investigation
will be happening.
Combo based melee combat
parries. Is there a dodge?
-Yes, this is dodge.
-Got it.
And jump and blaster,
light attack.
Heavy attack. Shield.
And there you go.
So I know you’ve spent
some time with the game already.
What’s the sort of…
How much time do you spend
in combat versus exploration?
Or is there also puzzle solving?
A little bit of
a puzzle solving.
I mean, I think I only got
access to a limited part,
but what I’m trying to do is…
Actually, I forgot I could do
this.
I can send out an orb
to tell you which way to go.
-Very useful.
-Yeah.
-Okay.
-Okay. What do we have here?
We got some health crystals,
which I don’t need.
The telltale remains
of perished biological organism.
That’s us. They’re
talking about us.
Yeah. We’re dinosaurs.
You can turn us into fuel.
Oh, well, circle of life.
You know, like how humans
created giant metal spiders?
Yeah, exactly.
Okay. Do you think you could
go for a 15 hit combo here?
Oh, I don’t know.
I think you should try.
Okay, first,
I’m gonna hit with some blasts.
Combo going up.
-Did I miss it?
-No. You’re there.
Two more. You got
it. Keep going.
You know, the blast really go
a long way in comboing up.
TEMPLE OF SOMA
EXPLORE THE BIOLOGY WING
Oh, you’re going to make 30.
Am I, am I? Is it happening?
[SLASHES]
Oh, he died before I did.
29 is pretty good though.
You’re just too good.
Yeah. They’re just…
It’s my story of my life.
[CHUCKLING]
Are there any health
crystals nearby? No.
The room behind me closed,
so I can’t go back and get it.
Have to push forward.
We’re exploring the biology wing
of the Temple of Soma.
Yes.
I’m not sure what Soma means
in this context.
In this Demo, are
there any boss fights?
Yes, there is one at the end,
which I actually really enjoyed
because you could parry
a lot with that boss
and it wasn’t that hard for me,
so I think it won’t be
that hard for anyone.
I got some money.
Some rare currency.
[SOFT MUSIC]
Got some fossilised
giant scorpions.
I mean, humanity
went through a lot
that I guess we haven’t
experienced yet.
So post-human. But also
is this Earth, on Earth?
I actually don’t know.
And that’s a good question.
I assumed, yes,
but maybe that’s just
my earth centric opinion.
Oh, there’s two.
Soon there won’t be.
No, no, no. Why
are there so many?
No. This way.
So there’s no auto
lock, as you can tell.
Oh, they just keep spawning.
You know, in some levels there’s
like a giant crystal that spawns
them.
But I’m not seeing one here.
So I don’t think I
can stop the spawning.
If you see a giant dark crystal,
you got to go hit that crystal.
Stop the spawn
is a pretty good call to action,
like I could see in the
advertisements "Astor, Blade Of
The Monolith."
"Stop the spawn. Spring 2024."
You know it’s that or it’s
an insecticide commercial.
What’s the yellow meter
underneath your health?
That is my stamina, I believe.
So if I start blasting,
it’ll go down.
Or if I use my shield and my
shield gets hit, it’ll go down.
And then the three segmented
blue meter. What’s that below
that?
That is something we haven’t
learned yet at this part in the
demo.
But it does turn on
this kind of second sight.
-It’s Batman mode.
-Yeah, kind of.
But it can reveal passageways
that you can’t really see yet.
Maybe I’ll get to the part where
that actually comes into play.
I did it before
and I didn’t know what it was,
and I was like, surely this
blue light is hurting my enemies
and helping me, but it’s not.
It’s for sight for certain areas
that are inaccessible otherwise.
Got it. Maybe it could reveal a
crack in the wall that could be
bombed.
Yes.
Okay, they’re going to make me
work for these red crystals.
Okay.
-Oh, is that it?
-There you go.
What are the other abilities
mapped to your D-pad?
One of them is healing,
-which is pretty important.
-Yep.
-The top one is healing.
-Got it.
-The right is the magic sight.
-Got it.
The bottom…
-is my little wayfinder orb.
-Oh, cool.
And on the right is not
usable at this point in time.
Okay, let’s follow my orb trail,
which is very helpful as someone
who always needs to consult a
map.
Should be a requirement
in video games, really.
Yeah.
They fly now?
They fly now.
-They fly now!
-They fly now?
They fly now!
Light attack it up here.
I guess I can fly now too.
Oh, no.
I lost my combo!
Combo breaker!
-I want to see a 30 hit combo.
-Again?
-Well…
-That’s true, that’s true.
We haven’t seen it yet,
but I know that you can do it.
Great, great dodging.
They’ve got me in a corner,
that’s not good.
But you have the
blade of the monolith.
I think I lost my combo.
Look, it’s fun, but
it’s also challenging.
-What?
-Again?
Is there like a
crystal I’m not seeing
that’s spawning these things?
I mean, if it’s like the
other room, you just gotta…
-Gotta keep going?
-Yeah.
Life lessons.
Dont let him get behind you.
No, I know.
-Ambush you in.
-No!
If you could heal,
you might want to do that.
Sure.
I was too distracted
and I’m just as bad
as I was before healing.
They’re still coming.
Still?
Okay. I think this
might be the last two.
You!
I’ve had enough of you.
He’s one more, one more.
There you go.
-Okay, okay. Oh, no.
-This guy.
I can kill him. I can kill him.
He doesn’t have a
friend to help him.
All right. I did it.
Well, that about
wraps it up for us.
And for everything else,
ID@Xbox. Keep it locked here at
IGN.
PRESENTED BY
XFINITY
It’s not often that a puzzle
game quite like Humanity comes
along.
With its minimal
but expressive art direction,
adorable ghostly Shiba
Inu main character,
and an endless library
of user generated content,
it’s no surprise why Humanity
was one of IGN’s highest
reviewed games of 2023.
Now that it’s headed
to Xbox and Game Pass,
there’s even more of a reason
to check out the puzzler
where you lead the fate of
humanity in your… paws?
[DRAMATIC 80’s WAVE MUSIC]
Humanity is a bizarre
but relaxing puzzler that takes
follow the Leader
to its next logical step.
If that involves
whatever this is.
The game has you playing
as a spirit like Shiba Inu,
who has to rebuild humanity
after a rogue AI destroyed it.
This is done by leading
an endless stream of people
towards the map’s objective.
STAGE COMPLETED
You’ll need to place
directional and action tiles
in order to solve humanity’s
increasingly complex but
interesting puzzles.
While the game may seem
difficult at first glance,
thanks to humanity’s intuitive
controls and endless supply of
humans,
this game quickly goes from
seemingly overwhelming
to a relaxing brain exercise
that’s hard to put down.
FOLLOW THE LEADER
The game play in Humanity
is more than just moving
an endless supply of people
from point A to point B.
Throughout the game, you’ll gain
access to new abilities such as
jumping,
climbing, and later
on, boss battles.
The game’s pacing helps keep
the puzzler fresh and fun,
thanks to its intuitive controls
and relaxing but weird art
style.
But humanity isn’t
a total walk in the park.
Eventually, as you progress
through the game’s story,
you’ll run into The Others.
The Others are,
well, other people,
who speak a different language,
but have the same objective
as your more colorful
cast of humans.
The game will let you deal with
these foes with various weapons,
such as bats and guns,
which make for some visually
satisfying circumstances.
But The Others aren’t the only
foes you’ll need to face in
humanity.
Since the game’s main antagonist
is a rogue AI,
you’ll eventually need
to deal with The Machines.
This enemy type takes a step
back from the chaotic, large
scale battles
you would see with The Others.
In turn, for a more stealth
and platform-focused approach.
All of which lead to
eventual boss battles
which go from
puzzle-based combat
against your rogue AI foes
to an all out assault
that’s more bullet hell
than a walk in the park.
If a stage ever
gets too difficult
or you just can’t quite
figure out where to start,
Humanity includes the option to
watch a solution video on any
map
without any penalty
to the player.
This level of accessibility
is definitely a welcome feature.
One of Humanity’s strongest
features is access to a hefty
library
of over 8000 user generated maps
that will keep even
the most dedicated players busy
for a long time after the
credits roll on the campaign.
User generated stages also
feature an XP incentive,
so the more you play,
the more you earn.
Feel like you can make
a better stage than anyone else?
No problem.
Thanks to the game’s
intuitive map editor,
it’s pretty easy to bring
your creative ideas to life,
just like this stage inspired
by the Gears of War franchise.
Like I said earlier,
Humanity is one of
those rare puzzle games
that not only delivers on being
a challenging puzzler,
but also stays fresh and
interesting throughout its
nearly endless runtime.
If you’re looking for a puzzler
that’s a little different,
but also has an emphasis
on style, tight gameplay,
and allows you to create
and share your own puzzles,
then Humanity is definitely
worth checking out
when it releases on May 30th
on Xbox and Game Pass.
ID@Xbox is presented by Xfinity.
Stay ahead of the game with
Xfinity’s blazing fast speeds
and smooth, low lag connection.
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– The Cinefix Top 100.
A list so secretive,
even we don’t know
what movies are on it,
or where they rank.
– What do you mean
you don’t know?
– [Clint] Each episode, we’ll
reveal one of the movies.
– Did I rush it? It
felt like I rushed it.
– No, it was good. I liked it.
– [Clint] Talk about why
it belongs, and finally,
find out where it ranks.
– Are you not entertained?
– [Clint] Are any of the
movies we’ve shown here
even on the list?
I have no idea.
And it drives me crazy.
– Ha, ha, ha!
– [Clint] Join us as we find out
on the Cinefix Top 100,
Mondays starting July 3rd.
– Why so serious?
(whooshing)
How’s it going, everybody?
Benjamin Watts here, and you’re
watching ID@Xbox right here on
IGN.
Now, independent games
come in all shapes and forms,
from bite size to super sized.
And right now Alan and I
are about to check out
these snack and slash
action RPG, Hangry.
Let’s get into it now, Alan.
We are how far into the game?
We’re about 20
minutes into the game,
and I love the term "snack and
slash" because I feel like it’s
very…
very topical for this game.
As if the name didn’t give
it away, you are Hangry,
and you can bite enemies,
you can fight them,
everyone that you sort of
encounter is like kind of
ingredient themed.
Okay.
So you’ll see right here, we got
this enemy that’s popping up,
you can sort of lock on.
And there’s moments of it that,
like, kind of remind me of
soulslike games,
because you will get the sort of
like these really weird looking
enemies
that you’re just like,
where did this come from?
But then you can bite
them, take a bite
and then recover
your hungry meter,
which is really fun,
and then you can do this.
Eventually if I can
stagger him enough,
I can take a bite
and do a devastating eat.
Very nice.
So who’s the lead character
in this? What’s the name?
His name is Hangry.
Okay. So he is Hangry
in every sense of the word.
All right. He definitely looks
a little like Beast from X-Men,
which I like, especially if he
was a, you know, greaser from
the 1950s.
Got some slicked back hair,
got some leather jacket
with one of those
spikes on the top.
Yeah, some spikes on the top
right there. Look, look at it.
He’s a handsome fella.
Looking good.
Some people are definitely
into that beast look
from The Beauty and The Beast.
That’s true, that’s true.
So right now we are on the hunt
for some ingredients.
-Okay. -Bring back to our main
base of operation.
-I see we got here.
-Right here.
He’s a pickle crock.
I do love myself a pickle crock.
And then you can actually
go and harvest them.
You can say you’ll get crock
garlic if you defeat those
enemies.
So the more ingredients you get,
the sort of better your score
is.
And there’s always
opportunities to sort of,
like, stagger enemies
with your eat attack,
which is this guy right here.
There’s a few different bars
to keep track of.
So right now we’re learning
about cleaving foes.
This is an alternative
version of biting.
So let’s go ahead
and take a look.
We’re going to go into
this fight right here.
We got two enemies that are
going to be coming through the
ground right about now.
And let’s go ahead and cleaver.
-Oh I missed, my bad.
-Yeah.
They look appetizing.
Oh, but they taste delicious.
-Oh, really?
-Yeah.
It’s like really good.
All right. You’re a big fan of
the Crest Claw salad over here.
All right.
Ew.
Now, is there, like, the
character, like, are we…
you know, upgrading skills
or are we upgrading stats?
Yeah, exactly. So as you
progress through your missions,
you’ll get different sort of
objectives that you can
complete.
And then also there’s different
assignments that you’ll get to.
Right now, actually, I want
to show you the Hangry mode,
because it acts almost like,
if you remember like the
rage mode from God of War.
Yeah, yeah, yeah.
It has a very similar
sort of mechanic
where you fill up a bar and then
you can pop it and do a ton of
damage.
And that’ll help you
out a lot if you’re,
you know, in a pinch,
getting overwhelmed by enemies,
there’s always something you
can pull out of your back pocket
to make sure that you don’t
actually end up going down.
So you were talking about
upgrades. You can evolve.
And what I like is that there’s
actually different sort of
anatomic things
that you can evolve
within your character.
So your heart gives
you like stuff like,
you know, your abilities cost
less energy if your health is
full.
And all of these have, like,
different options within the
tree, too.
So the higher the tier you go,
the better the upgrade is.
And you can also
upgrade your weapons.
Right now we only have the arm
blade because we are so early in
the game,
just about 20 minutes in.
But I’m hoping that eventually
we’ll get bigger and better
weapons
that will deal extra zing.
Right now we are encountering…
Oh, yeah, these guys are a
little bit difficult because
they do…
Is that a widering bat?
Yeah. So the…
The bats actually
regenerate health.
So you kind of have to, like,
just focus them down.
Because what kind of food?
It’s like their pizza, right?
-That they’re…
-Like, a Hawaiian pizza.
Yeah. It kind of looks like
a pizza slice, right?
Yeah, but Hawaiian
pizzas are good.
-That’s it.
-Yeah.
I don’t know what that.
What do you mean,
you don’t like pineapple?
You can also pop
your hunter sense.
Let you sort of track
different, larger enemies
that are usually like
the main objectives.
Okay.
So I was like, I thought you
were going to detective mode for
a second.
It kind of does act like that.
If you, like, have
ever played, you know,
the The Last of Us games or like
Arkham, there’s always, you
know,
you can sort of spot like the
points of interest through that.
And it acts in very similar
to that mechanic.
and then deal sort of
like a finishing blow
I’m getting a few enemies
right here. And boom.
Easy, pickle crock.
Give me the wine bats.
We got the crest thing.
The crest thing with
the massive eye.
So right now we are looking
for The Goroza.
Goroza.
-Let me see if I can track
anything. -All right.
Right now I’m not seeing
too many identifiers,
but usually it’ll pop up
as like a blue sphere,
with like, little, like,
particles coming out of it.
So keep an eye out for that.
If you do see it, let me know.
Almost like we’re in
Dora the Explorer.
-Just be like…
-Right there!
But yeah. Yeah. And I can see as
you’re moving through the level,
it’s like it’s giving you a
footprint of where you’ve been
as well.
Exactly. So that does help you
if like if you’re not sure
if you already came
from an area or not,
you can sort of
track your footsteps.
They don’t last for
a super long time.
So, you know, you kind of
want to keep an eye out
on where you’re going.
But it is a nice thing because
you’ll be able to tell like,
oh I kind of came from this
direction already. Check that
out.
-Oh, this is a new one.
-Here we go.
This is the Goroza
we were looking for,
I believe.
Oh, this is a tart bear.
Tart bear. Never mind.
-I was wrong.
-Okay.
On me.
So this one actually has
like increased defenses.
So you kind of have
to stagger it first
in order to start
dealing damage.
I love just the design
of these creatures.
Like, I’m trying to
figure out it’s got.
Am I looking at some
blueberries? It’s like a pie.
Kind of from the other side,
it looked like it was like
bananas with syrup on it. I
don’t know, man.
See a bit of everything.
A little bit of everything.
You are so close.
Come on, come on.
Get that tart bear.
Oh, what’s this
power you’ve got?
-What’s this electric…?
-Yeah.
-After this–.
-Yeah, yeah.
-Pretty cool right?
-Yeah, yeah.
You got some good powers.
I like the trump effect.
Actually, see those
teeth marks bite in.
This guy’s taking no damage.
I’m gonna run away.
Yeah, obviously, Alan, it’s
always fun watching you play any
game,
but let’s give this a shot.
I want to do an IGN first.
I would like us to attempt
to play the game together
using a single controller.
Are you up for that?
I don’t know how it’s going to
go, but let’s give it a shot.
Well, knowing your skills,
it can only get better.
So here we go.
-All right, where are we headed?
-So we’re heading up here.
We got to find the Goroza
and take it down.
Oh, I don’t want
to hurt the bat.
-No, let’s run away from that.
-Okay.
Hey, that was on your side,
and you just…
Absolutely not.
Oh, the pickle crocs.
You’re going on my burger, croc.
If you hit A you should
be able to harvest it.
Oh, yeah. Here we go.
-So we’re trying to find the
Goroza. -Goroza.
And that should be, I think,
over on the right side.
Oh. Is that…? Oh.
There’s an Evie over here.
You want to go fight it?
Okay, yes, I do.
Whereas you can run if you
press it on the left stick.
Where am I looking, am I…?
Yeah. You got the camera.
So we should be going a little
bit further to the right.
-Oh, I see.
-That’s it right there.
-That’s right. -And we’re doing
a clean kill. All right.
-Yeah, yeah.
-Fight it.
I still make all my own…
-You know…
-Bam.
-Bam!
-Go for it.
STUN THE GOROZA
CLEAN/KILL THE GOROZA
Yeah. We got two out
of three ingredients.
Almost there. Nice. Now hit
right trigger. Right trigger.
-Nope.
-Right here.
Doing it. Am I doing it?
-I feel like I’m not doing it.
-Just keep spamming it.
Oh, just keep spamming
it. Okay, can do.
-You gotta…
-Take this, tart bear.
Now hit Y a bunch.
See how that that
fills up the bar below.
There you go. There you go.
We’re almost there now.
Skill’s complete.
-That’s it! -That’s what I’m
talking about, dude.
-Okay, so now… -Actually, I’m
way better than you.
Take a reward.
And then we head over to the
diner to deliver it to our boss.
-Oh, no, it’s a robot.
-You go right here.
Press A.
I’ll call it a nice little
truck. You can look up to see a
fly in.
RETURN TO THE DINER
-Fly in?
-Yeah.
We got a flying truck.
See where the arrow’s pointing?
Check it out. There’s
our ride. Hey.
It’s coming in.
Is this a food truck?
This is our little
delivery truck, yeah.
Delivery truck.
And check it out. It’s got…
Oh, even the little
ramp comes out.
-Let’s do it, I’m ready.
-And we’re rolling. Go!
Well, there we have it.
If you’re craving more, you can
check out Hangry when it
releases on Xbox soon.
And for everything else, ID@Xbox
keep it locked here at IGN.
ID@Xbox is presented by Xfinity.
Stay ahead of the game with
Xfinity’s Blazing fast speeds
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– This is Steve Downes,
the voice of Master
Chief Sierra 117,
and you’re listening
to "Podcast Unlocked,"
the world’s number
one Xbox podcast.
Now, finish this fight.
Master Chief out.
(upbeat music)
– You’ve just watched
IGN’s ID@Xbox Showcase
made in partnership
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Welcome to "Podcast
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right after that showcase
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I’m Ryan McCaffrey, joined
this week by Stella Chung.
Hi, Stella.
– Hey.
– And Taylor Lyles
joining us as well.
Hello, Taylor.
– Hi. Thank you for having
me on the show again, Ryan.
– Well, absolutely.
Let’s dive right into it
because that was 40-ish
minutes of many, many games.
As I was watching that,
I was going, "Wait, how
many games are in this?
This just keeps going,"
in a good kind of way.
So I really thought
there were a lot
of what I’ll call just
rising stars here.
So games that we
need to really start
to keep our eye on
and pay attention to.
Let’s start with our favorites
and then we’ll go from there
’cause we’ve got plenty of time
to dive in to everything here.
This entire episode is dedicated
to that entire ID@Xbox Showcase
that you just watched on IGN.
So Taylor, I’ll start with you.
You know, give me
the first thing,
you know, it’s a word
association test.
IGN ID@Xbox Showcase. Go.
– "Lost Records: Bloom & Rage."
– Nice. That’s mine too.
That’s a good pick.
Stella, do you want
to third that one
or should we-
– Yeah, no, honestly.
– Okay, good.
– Yeah, I thought that
looked super cool.
I mean, just immediately the
camcorder footage, right?
Like, I don’t know,
there’s something about it
that kind of just
draws me to it.
Maybe because, like,
you know, we grew up
using camcorders and everything,
and it looked really
interesting too.
Also, it’s from Don’t Nod.
So, I mean, you know,
what can’t they do?
– No, you’re right.
I mean, and for me, as the
resident old on this panel,
I grew up in the, I
was a teenager in 1995,
which is when this game is set.
It’s, you know, the timestamp,
the watermark on the camcorder
footage is June 1st, 1995.
Set in the town of Velvet Cove.
And as you mentioned,
Stella, it’s Don’t Nod.
It’s the folks that brought
us "Life is Strange"
and a lot of other really
good narrative adventures.
And so, you know, for me,
it’s ’90s plus
narrative adventure.
Ryan McCaffrey is in.
Like, you can just sign
me up for this game
right off the bat.
It’s saying it’s
out later this year,
specifically just late 2024,
for Xbox Series and Windows.
So this looks like it
might be an exclusive
on the Xbox console side.
But let’s talk a little
bit more about this one.
Like, as we’re watching
the trailer again here
on the playback,
like, Taylor, what
do you think sort of,
what immediately sets
this apart for you
from "Life is Strange"
and the other cool stuff that
we’ve seen from this studio?
– I think that it is
going back in the ’90s.
Also, funny enough, 1995
was the year I was born, so.
– You’re really trying
to make me feel old.
And it’s working.
– When you were saying it,
I was trying so
hard not to laugh.
I was like, "Yeah,
1995, I was born."
I was like, "Yeah, April 1995,
that is the month
and year I was born."
But, you know, just the fact
that they are going back in time
setting this in the ’90s,
’cause all the other
"Life is Strange" games
and even the, when
they made "Tell Me Why"
and "Twin Mirror,"
they were all set kinda
like that modern day
or around that time, like,
when the game was developed.
So setting this in a
different time period,
they have a lot more creativity
that they can kind
of leverage on
versus just a set of
just kind of pulling
from whatever is happening
at the time that
they’re developing it.
I’m curious to see
kind of what the music
selection’s gonna be
because I feel every game
that Don’t Nod has made,
especially the "Life is
Strange" games that they made,
which is just 1 and 2,
I thought that the
soundtrack was just perfect.
So I really hope that they
pick some real bangers
from just that year or
just that, like, decade
starting with 1990
to ’95 or like…
It looks like summer ’95.
It looks like these kids are
about to go to high school,
so it’s their last summer.
– Yeah, June, June 1st.
So yeah.
– Ah, yeah.
So, but that’s really
what excites me,
is just seeing what they do
when they kinda go back in time
versus just kind of pulling
and doing things like that.
And, you know,
what’s interesting
about even, like, the
"Life is Strange" games
and just any of their
narrative-driven games
is that they have themes
that kind of focus and
tie to that specific year
that that game is set in.
So I don’t know what they’re
gonna pick for "Lost Records,"
but I can’t wait to
kind of just dissect it
when it comes out.
– So Stella, are you
gonna now tell me
that you weren’t
even born in 1995?
Is that the next step of this?
– No.
I was two years old, so.
– Okay, good.
(panelists laughing)
I’m glad you were
with us in 1995.
– Yeah, so, yeah, yeah,
I was two years old.
I am so curious about a
lot of different aspects
of this game
because I know that the
"Life is Strange" games,
the ones that have
come out after,
they’ve all kind of linked
to the same universe
and it’s really interesting
because these kids
have superpowers.
There are some weird little,
like, supernatural
forces at work.
So I’m really interested to see
if this is going to tie in
to the whole "Life
is Strange" universe
because that could
be really cool
and I think that
they have something
really interesting
going if they do.
It’s almost like a
collection of little stories
from different timelines
in the universe.
So I don’t know.
I’m super into that
sort of aspect.
Also, right here when you see
the camcorder kinda glitching
over specific symbols,
I’m like, "I wonder if
this is going to be,"
like, what if it’s some
sort of like UFO discovery
or it’s like some weird,
like, supernatural discovery
in some way?
And I feel like mostly the
kid at the end is joking
about like, "Oh, if you
find this, I’m dead,"
because, you know,
kids are funny
and like to make jokes-
– Like a "Blair Witch"
kinda deal?
– Like that.
Yeah, but I’m like,
"Okay, we all know
that there’s going to
be something sinister
and also heartbreaking, right?"
Because that’s what
Don’t Nod’s great at.
So I’m trying to figure
out what exactly it is
because it looks really great
and, I mean, it looks
picturesque so far.
So what’s the twist? What is it?
I don’t know.
So I’m really excited
to see this play out.
And I wonder how
they’re gonna do it,
if they’re gonna do,
like, episodic releases
like they did before too.
– It didn’t seem
to indicate that
from that end
slate screen there.
It just seems like it’s gonna be
a whole complete
package of content
that ships at once.
But, yeah, you’re
totally right about this,
you know, A, is it gonna tie in?
B, the supernatural side.
Like, I had to just
double-check my memory while,
because as we’ve learned
on this episode, I’m old,
but I had to
double-check my memory
and thankfully it held up.
I was like, "I think ‘Blair
Witch’ came out after ’95,"
in terms of maybe that
end shot of her saying,
you know, that,
oh, she might die.
Like, it could be like, oh,
is it even referencing that?
Like, no, it’s not ’cause
"Blair Witch" was ’99.
So that was not a
thing in June of 1995.
But Taylor, I wanna circle
back to something you said too.
I thought you brought
up a great point
about, A, Don’t
Nod’s track record
with tracks, with soundtracks,
and B, the fact that
this is set in the ’90s,
is it gonna have
licensed tracks?
I have to imagine, my
guess, my gut would say no
’cause this isn’t like a,
with no disrespect to Don’t Nod,
this isn’t like a big AAA thing
that’s gonna be licensing,
like, you know, the Gin Blossoms
or, you know, blink-182
or something, right?
Like, do you feel
like it’s probably
gonna just be ’90s themed stuff
without actually
being recognizable
songs from the ’90s?
– I could see them doing that,
but I also kind of
have this gut feeling
that they might
just try to find,
like, some of that more
obscure older stuff
that was from the ’90s
that wasn’t as big as,
like, the blink-182s
and stuff like that,
because even when you
look at the soundtracks
for the other games that
Don’t Nod worked on,
you know, even with,
like, the first two
"Life is Strange" games,
or, well, I guess "Life
is Strange" 1 and 2
because "Before the
Storm" came out before 2,
but the point still stands,
like, you look at
those soundtracks
and you don’t really see any,
"Oh, I know who that artist is,"
or if you do, it’s like
still a niche artist.
It’s not like something that a
general consensus would know.
So I think they’re gonna
do a really good job
with finding some of
those obscure artists
to kind of supplement the track.
But it wouldn’t surprise me
if they could find some artists
that have very ’90s passing
tunes in their repertoire.
So, but I could see it
being a mix of both,
but I really hope they just
kind of stick to the bit
and do pick, like, some of that
very niche indie ’90s music
from that specific time period.
– Maybe even some,
like, one-hit wonders
to kind of go along with what
you’re talking about, right?
Stuff where the artist
would probably say yes
because that was
their one hit song.
They’d be like, "Sure, you
wanna give us some money
to bring that song back into
the public consciousness?
Yeah, that sounds
like a great plan.
We’re happy to sign on to that."
– It’s funny ’cause-
– We’ll see, I guess.
– Well, I remember seeing the
initial announcement for this,
I think it was at the
Game Awards last year,
and I remember when I went
to rewatch the trailer
after the show ended,
I was like, "This
kind of gives me
like ‘Stranger Things’ vibes,"
and I kind of dig it.
– Yeah, it’s-
– Yeah.
– Go ahead, Stella, please.
– Oh, no, I was gonna
ask you a question, Ryan.
What is it like to see
this sort of resurgence
of like ’90s themed
entertainment, right?
Because, I mean, I was a kid,
so I remember very
specific things of the ’90s
towards the end of it,
but, like, ’cause, you know,
we see "Stranger Things," right?
I mean, we see this resurgence
of like retro vibes and music
and, yeah, so what is
it like to see that
kind of infiltrate the
gaming space now too?
– I will be completely honest
with you, it’s awesome.
Like, it really is
because, you know, we’ve
gone through this, right?
We kind of went
through an ’80s phase
and now, like, even
with retro games, right?
Where a lot of retro
games had like 8-bit
and then it kind of, you
know, 16-bit graphics
were sort of a thing
in modern retro games.
But now we’re even
starting to see,
granted it’s moving
into more a little
the late ’90s, 2000s,
but even some sort
of PS1 era games
from a visual
perspective on purpose.
And so, yeah, there’s a
reason that nostalgia sells,
because it makes you feel good.
And so I do love seeing
games set in the ’90s.
Like, it does make me happy.
I’m not gonna lie about that.
Like, it’s pretty cool.
So yeah, I think Taylor’s
point about soundtrack,
I’m gonna be now
extra curious about,
you know, if it’s actual
’90s music, great,
but if it’s just sort
of ’90s inspired stuff,
I’m still gonna be curious
to hear that as well.
And, you know, the other
thing I was thinking about
with this trailer
now that we’ve watched
it again a few times
is with the whole way
it’s set up, you know, ’95
and I wonder if this is,
like, their last summer
before they all
go off to college
’cause of the way the sort of
the trailer was playing out.
So we’ll see.
We’ll see about this one.
But I guess I
shouldn’t be surprised
that this found
its way to the top
of all of our wishlists here.
Look at the corduroy
pants right there.
That’s very ’90s.
There won’t be any
cellphones in this game,
I can promise you that,
since it’s set in 1995.
– What about those giant phones?
Like "Saved by the Bell."
– A Zack Morris phone.
– Yeah, yeah.
– Go full "Saved by the Bell."
Yeah, I mean, and since,
although I’m back on the
soundtrack for a quick second
before we move on here,
since it does seem to
be revolving around
this group of friends
that skateboards,
I do wonder if it will be
more like early grunge stuff,
either in, like
Taylor was saying,
actual licensed grunge stuff
from the early to mid-’90s
or just inspired by.
But that would be,
that would be my guess
of where this game is going.
And, I mean, I’ve enjoyed
some of the "Life
is Strange" stuff.
I haven’t played all of them.
But to me these are,
you know, Don’t Nod is
kind of carrying the torch
that Telltale left behind
when they unfortunately
went under,
and maybe they’re
still going with,
maybe "Wolf Among Us
2" is still a thing.
It’s kind of hard to
tell at this point.
But this game is
right up my alley
and I’m glad all of
us, this stood out.
So, all right, that was
our initial top pick,
but we will be right back
here on this live episode
of "Podcast Unlocked"
reacting to the ID@Xbox
Showcase that you just watched.
We’ve got so many more games
to talk to you about
right after this.
– The CineFix Top 100,
a list so secretive even we
don’t know what movies are on it
or where they rank.
– [Sid] What do you
mean you don’t know?
– [Clint] Each episode will
reveal one of the movies.
– Did I rush you? It
felt like I rushed you.
– No, it’s good, I liked it.
– [Clint] Talk about
why it belongs,
and finally find
out where it ranks.
– Are you not entertained?
– Are any of the movies we’ve
shown here even on the list?
I have no idea, and
it drives me crazy.
(character laughs)
Join us as we find out
on the CineFix Top 100
Mondays starting July 3rd.
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(electronic whooshing)
– Welcome back to
"Podcast Unlocked."
You are watching
our live episode
recapping the ID@Xbox Showcase,
presented by IGN that
you just watched.
We’re so happy to partner
with Microsoft there
and the ID@Xbox team
to bring you looks
at a whole bunch of games.
And we do mean a whole bunch.
I actually, I should
have counted, I did
not actually count.
I have pages and pages of notes.
But there were a
lot of video games,
a lot of ’em looking super cool.
We started with one of
our favorites there,
which was "Lost
Records: Bloom & Rage."
But let’s keep talking
about some other stuff.
Stella, I’ll go to you here.
What else jumped out at you
that you wanna talk about
for a couple minutes?
– Sure.
You know what?
I think we kind of have
to point out "Palworld."
I mean, that’s a game that
I sank like, 80 hours into
with the first
weekend it came out.
So, I’m really happy to
see it getting updates.
I was a little bit worried.
I think a lot of players
were actually kind of worried
about "Palworld"
because the developer
had this track record
of starting projects
and then kind of
stepping away from them
when it didn’t really seem
to be working out for them.
But "Palworld" was such a
huge success upon launch
that I think they finally found
their stride with, you know,
implementing updates
even if it was like,
little patch notes
here and there
before this massive
update comes out.
So I’m really glad that they’re
continuing to support it,
that they haven’t given up.
And this does seem
like they are setting
a sort of precedence
with their players
on what to expect with the game.
‘Cause I, again, like a lot
of people were worried that,
"Oh, what if they
don’t upgrade this?"
"What if they also
step back from this?"
"Who knows?"
So it doesn’t make me happy
that there’s more
content coming.
There are new pals, it seems
like there’s gonna be new guns,
which is really fun,
energy-based weapons,
and then also a flame thrower.
I mean, that’s cool.
(Stella chuckles)
I think the frog is super cute.
I don’t know what he
does, but he is so cute.
So I’m really happy that they
haven’t run out of ideas yet,
that they’ve been
continuing to update this.
Yeah, it will be
interesting though
because I know that the
player base did drop off
just a little bit because
there were a ton of like,
survival games that came out.
But I definitely am gonna
keep an eye on the numbers
to see how many people come
back for this specifically.
– [Ryan] Yeah, I mean, well,
to give them some credit,
and it’s a reminder
to everybody watching.
I mean, if you’re not
currently playing "Palworld,"
this has been the biggest hit
of the year for Xbox so far.
This thing has been
huge console-exclusive,
really got the year off to
a strong start for Xbox.
But yeah, in fairness
to the development team,
there’s almost nowhere to go
but down for their player count
after where they launched off
to at the start of the game,
you know, when
the game launched.
But yeah, this update
I have in my notes,
the new pals are a
nunchuck-wielding frog,
a turkey-looking thing, a
bunny samurai, parenthesis,
I think, and a
weird reptile thing
with a mushroom on
its head and tail
that looks completely harmless.
So those are,
I presume that those are
really perfect descriptions.
I’m sure there are, you
can’t possibly know.
They’re the worst descriptions
I could have
possibly come up with
while watching this but…
– [Stella] Well, I’d love to
see you name all these pals
just based off
those descriptions.
– [Ryan] Yeah, I mean I
love the sort of, you know,
the sort of Japanese
garden here, the setting,
like, it looks great.
I mean, PlayStation had
"Helldivers 2" that’s been been,
and its sort of big indie
hit to start the year.
And Xbox has this,
has "Palworld".
So Stella, do you think
you’re gonna go back in
when this update drops?
– Oh yeah, no, I’m
definitely going to.
I think I needed a good time
away from survival PDE games,
and now I can go
back in and do it.
But I’m so sad
that they actually,
so he actually
apologized for this,
which is the funniest thing.
So they patched out the
ability to catch dungeon bosses
because you were
able to do that,
and then you could
use them as your pals,
which I mean, I totally did.
But anyway, so
you could do that.
But they were like, "Hey,
we accidentally fixed that.
We’re so sorry, but
we didn’t mean to,
so don’t be mad at us."
And I thought it was
just the funniest thing
because the community was
like, "No, we get it."
It’s fine, but that’s just funny
that you were never
planning on fixing it.
So I think they have a
really good relationship
with our community,
and I love all of
the communication
they’ve been doing.
And each time they do an update,
they have so many details
on their patch notes
and like, blog posts.
So I’m definitely gonna
jump back into this
’cause I like supporting them.
– Taylor, what I know about you
is that you play pretty
much every video game.
And I say that with the
absolute highest of compliments.
So have you dove
into "Palworld?"
And if so, how have
you been enjoying it?
And what did this update
trailer do for you?
– [Taylor] So when
I first played it,
I was at a friend’s house, and
he was just vibing with it.
He was showing me his
base and then I was like,
"Okay, let me give
this a whirl."
And I was kinda enamored.
I was like, "Wow,"
Okay, this is so much more
than just Pokemon with guns
’cause I know that was its
nickname for the longest time.
So, but I haven’t had a chance
to actually start my own file.
But seeing this trailer today,
I really wanna play it now,
especially ’cause I really
like the little mushroom pal.
(Taylor laughing)
And so I wanna wait
for that, just get one
because he just walks around
like a little goofy goober.
And just, I wanna
build my own base
’cause I remember I
had wrote a story,
I think it was like
a few months ago.
Someone built like a entire city
for their base in Palworld.
And I was like, "Wait, you
can do this type of thing?"
And so I really can’t wait
to see what kind of building
and crafting and stuff like
that I could do with it.
Because the last time I kinda
felt invested in building
like a base, really detailed
was actually "Fallout 4", so.
– Well, if you wanna get
ready for this update,
you’ve got a little bit
of time, it’s April.
And this update is out
sometime in the summer there,
according to the
end of the trailer.
So you’ve got a little time to
get your own saved file going
and get your feet
wet, get ready to go.
Next, I wanna jump,
let’s see here.
There’s, literally, there’s
so much on this list.
While I go, one of you, I think
it might have been Taylor,
one of you mentioned the
"Jackbox Naughty Pack"
before we started recording.
So let’s go to that.
Which of you was that again
that wanted to
talk about that one
that jumped out at you
as one of your favorites?
Taylor raising her hand.
All right.
A party game that’s
made just for adults.
The live action trailer which
we’re looking at again now
was very, very goofy.
I thought it was very funny.
So Taylor, talk to us
about the market need here
for an adults-only
"Jackbox Naughty Pack."
– So I have all the
"Jackbox Party Back" games.
I wanna disclose that ’cause
I played it all the time
when I was in college
with my friends.
Every now and then,
I’ll do a game night
and usually we’re
playing "Jackbox."
Sometimes you do
"PowerPoint" parties,
but it’s mostly "Jackbox."
So when I saw that they were
gonna do a "Naughty Pack,"
I was like, "Oh, wow,
this is so cool."
It’s kinda like when
"Apples to Apples"
was like the longest thing,
and that was like a fun game.
But then "Cards Against
Humanity" came out,
I was like, "Oh, that’s
just basically Apples
to Apples Naughty
Pack" in a sense.
So now that "Jackbox"
is finally giving us
an adult-oriented party pack,
I can’t wait to see
what they’re gonna do.
I mean, the party pack
games are always goofy
and just as goofy as the
trailers if not more.
So I don’t know what type of
raunchy content we’re gonna get
or what kind of mini games
they’re gonna throw in this,
but I’m excited to check it out.
– Stella, are you gonna
bust this out with friends?
– Oh, hundred percent,
hundred percent.
I think they finally
realized they were like,
"You know what?
We wanted this to be
inclusive to everyone."
But then like, they
realized most of the people
that play these games are adults
who are just really messed up.
So I’m really glad they’re
leaning fully into this
because I cannot tell
you the amount of times
I’ve done, like,
community game nights,
and "Jackbox" has
come out, right?
Listen, even if you try
real hard to suppress
all the naughty things,
people will find a way
around them, all right?
They do.
So, I’m really glad
they’re leaning into this.
I think it’s gonna
be really fun.
I really enjoy "Jackbox"
because it’s really open
to like, anyone to play.
It’s so great.
There’s so many different games,
and they’re also
really cheap too.
Like, you can always get
bundles for their games
and it’s such a fun party game.
I’m really excited.
I do not think I was gonna see
another "Jackbox"
party game coming out.
I’m, legit, it was
never, for some reason,
it never crossed my mind
that they could put
out another one.
So, really happy there.
– I think this
will be hilarious.
I think it’ll be great.
I’m looking forward
to breaking it out
at dinner parties and
adult friend nights.
– But I do wanna…
– White Wednesdays.
– I do wanna make a request.
If Microsoft is listening
to this, watching this,
can we get a return for "Scene
It?" the movie trivia game
that had the special
buzzer controllers.
That, you know, no
disrespect to "Jackbox",
it’s earned its success.
But I do, watching this trailer
did make me think about
and miss "Scene It?"
Back when I worked at
official Xbox Magazine,
we always had a ton of
fun with those games.
I’ll shout out to my
friend Dan Amrich,
who’s a huge game show nerd.
He love those games.
The fact there was an official
like, first party Xbox buzzer
controller was just so good.
And we need that
back in our lives.
So Microsoft-
– Could you imagine if somebody
made a, like a "Scene It?"
But it was called "Play It"
and it was just
video game trivia?
– Ooh.
– Yeah, let’s do it.
– Go.
– Hit me up, Phil, I got ideas.
– Let’s do it.
All right, let’s go next
to, actually, you know what?
I’m gonna say, we’ve
got another break
coming up in two minutes.
So I wanna talk about "33
Immortals" for that time
before we have to throw
to another quick break
and take another pause.
So, I’ll just hog the
stage here for a second.
Only to say that I had
the chance with Destin,
who unfortunately
couldn’t be here today,
’cause he is sick as a dog.
We wish him a speedy recovery.
Hopefully, he’s feeling better.
"33 Immortals" is a
game that Destin and I
got to play together
with the developers
after the Xbox
Showcase last year.
So this has been in
the works for a while
and it played great a year ago,
or you know, almost a year ago.
And then they’re
still, you know,
they’re putting the final
polish touches on it.
The closed beta is
launching very soon,
one month, less than
one month, May 24th.
Launching in the
"Game Pass" as well.
And it is just a really
compelling co-op game.
Like the third, you might
think, "Oh, well, 33,
that can’t possibly work."
That’s just gotta
be a chaotic mess.
No, it actually works in my
experience where, you know,
you are, there are
cool mechanics,
which you see a lot
of in the trailer too.
My monitor is over here,
so if I’m pointing
over there, that’s why.
There are these co-op mechanics
where it’ll just give you
these visual clues of,
"Hey, one person’s
gonna use their,"
I forget what it’s actually
called, but a super, like,
just everybody else stand over
here to help out with this.
And you see here they’re
fighting Lucifer here,
the boss that’s shown off.
And I just had, like, I came
into this game thinking,
"All right, I’ll sit
down and play it.
I don’t know anything about
it, and we’ll check it out."
And I walked away
really impressed
by the way that it organically
and very naturally encourages
co-op play in this.
So, Stella, when you
watched this trailer,
what were your thoughts on
"33 Immortal" immortals party?
– Oh, I thought it was
just gonna be chaos.
So I’m a little
disappointed it’s not.
But you know, as someone
who is a newfound enjoyer
of Diablo-like games, I
am all for trying this.
I think it’d be
really fun to see
just how many people
you can get in.
Because, you know, listen,
I don’t know if I
know 33 friends.
It’s like, how am
I gonna have like,
a whole lot of your
friends, you know?
So I’m very curious to
see what the community
is gonna be like
when this comes out.
So I’m curious.
I don’t know if I’m gonna
be good at this game,
but if you’ll have me, I will
try my best to play support.
‘Cause I love playing support
in these kinds of games.
– Well, third if yes.
And the good part is it’s
going right into "Game Pass."
So if you need help with the
upping that friend account,
they’ll have a built-in
audience thanks to "Game Pass."
All right, we’ll talk
more "33 Immortals"
and so many other games
here in just a second.
We’ll be right back with more
on "Podcast Unlocked" here
immediately following
all of our reactions
to the ID@Xbox Showcase
presented by us, IGN.
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– Welcome back to
"Podcast Unlocked."
We are reacting to the ID at
Xbox Showcase presented by IGN
that you just watched
along with us here.
We’re halfway into
our reactions episode.
We’ve covered a
few different games
that really jumped out
to us the most so far.
We just got done talking
about "33 Immortals,"
so you know what, I’m gonna
throw to you next here, Taylor,
I’m gonna give you
dealer’s choice,
what game out of, like we
were talking about earlier,
there’s easily like at least
a dozen and a half games,
if not way more than that.
Lots to choose from,
what do you wanna talk about
next from this showcase?
– I wanna talk about
"Stampede: Racing Royale."
– Let’s do it.
– Yeah.
I mean, what was it,
60 player kart racer?
That just sounds so chaotic.
Like, we’re talking about,
do we have like 32 friends
who would play with us.
I was like, do I know 59
people that are gonna race me?
I was looking at it and
it was very colorful.
I don’t know, like, I
know the first thing
that comes to mind
in terms of like art style
and all that is "Mario Kart"
but I don’t know why.
When I was watching the stream,
I kept thinking about "Crash
Nitro Cart" for some reason
and I can’t put
my finger on why.
I don’t know if it was just
like the, I don’t know,
but can somebody help
me figure that out?
But it’s giving
"Mario Kart" vibes,
it’s giving kind of like chaos
that I remember from
playing "Crash Nitro Cart."
I like the power ups,
they also kind of give
me "Mario Kart" vibes.
But it’s just such a
colorful kart racer.
I don’t know, we
don’t have a lot of
like, consistently
good kart racers
that aren’t just "Mario Kart."
I mean, I’m trying to think,
like the last one I really
enjoyed was the Sonic one,
I can’t remember
the official name,
I think it was like
"Team Sonic Racing."
And that was like
the last good one
that I really enjoyed that
wasn’t a "Mario Kart" game.
So I’m excited to play this.
I like that it’s kind
of like a battle royal.
I’m not the biggest fan
of the battle royal genre,
I mean, I like
"Fortnite" occasionally,
I’ll play "PUBG"
every now and then,
but like a racing
battle royal type,
that sounds interesting to me.
And just having
that many players,
like people just racing
on the track at a time.
Like 60 players, that’s a lot.
Just imagine how much
chaos you’re gonna cause
just from those power ups alone.
– I agree with you on like,
battle royale and
racing actually,
especially arcade
racing like this,
seems like a really
good fit, honestly.
I think that that
could work super well.
And while, I will say, while
I definitely agree with you
that it clearly gives off
Mario Kart vibes
from the gameplay,
like there’s power ups,
it’s, you know, there’s
accelerator pads on the track
and stuff like that.
For me, the art style actually
gave me like Funko Pop vibes.
That’s kind of,
that’s kind of where
I landed with it.
I mean, it’s not
exactly that obviously,
but that’s sort of
what came to mind
when I was thinking
about this one.
But I’m with you, yeah, I think
this could be a really fun,
just like log on with a bunch
of friends, however many,
whether it’s 59
friends or five friends
and you’re just out there.
Maybe you work together
in a little secret club
to just take out everybody else
before you then turn
on each other, but.
You’re absolutely
right about Xbox
not having necessarily a ton
of great kart racers like this.
So yeah, this is a good pick.
Stella, what were your thoughts
on "Stampede: Racing Royale?"
– Yeah, I’m not usually
into racing games,
even if it’s something
cute like this.
I’m terrible at "Mario Kart,"
so anytime there’s a party
I heavily avoid it. (laughs)
But I love the
customization on the karts
that you can see like
there’s the cookie,
chocolate chip cookie
wheels, which is really cute.
I think that the customization
is great in this,
which is probably
why you’re like,
"Oh, it looks like Funko Pops,"
’cause you can make
them however you want.
I do love the colors.
It kind of reminds
me of the way that
"Fall Guys" is a battle
royale, you know?
It’s technically
a battle royale,
but like, you have
to go through stages
and especially seeing this
like elimination screen,
I’m like, dude,
that’s kind of fun.
It makes you feel like
you’re in this game show
and you’re trying to climb
your way up to the top
and everything is really
arcadey and super cute.
And I think it’s
really nice that Xbox
seems to be getting more
of these higher party games
and we just wanna
play multiplayer
and you know,
like, I don’t know,
this seems so cute and so fun.
It seems like, you
know, you can take it
as competitively as you want.
I do really love that like
game show elimination
style of this.
And I think that’s the
one compelling reason
why I would probably play this
as opposed to like
playing "Mario Kart."
– That’s, yeah, I mean, look,
if we can’t get "Crash
Nitro Cart" on Game Pass.
I would love to have "Stampede:
Racing Royal" on here.
And the more we keep
watching this trailer,
the more I’m like, yes,
I’m getting that Fall
Guys-ey vibe too,
which like, I gotta go
back and play "Fall Guys."
Thanks, Stella, I’m gonna
go back and play that.
– It’s so fun, yeah.
– I’m gonna use my platform
here on "Podcast Unlocked" on
IGN, just like last segment,
where I called for
a new scenic game
with the game show controllers.
If Microsoft is now welcoming,
if it wants more
battle royale type
larger multiplayer games,
there is one, the original
Xbox battle royale game
that everyone
wants to see again,
which is "1 Versus 100," right?
The original battle royale?
If you think about it, which
I never did until just now.
I was like, well, wait a second,
you’re narrowing down to one.
So, anyway, Phil Spencer,
buddy, pal, friend, guy,
"1 Versus 100," we need it.
But in the meantime,
this looked really good,
Stampede looks super
fun and just like,
as somebody that’s
played a million racing,
and even just arcadey
kart racing games
throughout the
course of my life,
just seeing this insane
number of karts on the track
is pretty cool in and of itself,
especially when they’re all
real players and not just AI.
So I do think the Stampede
folks might have something here.
They’re definitely onto to
something a little bit unique.
Lemme go now to a game
that Stella had called out
in our pre-show meeting here
when we were just all
sitting there watching this
waiting to come on the air.
And that’s a game
we’ve seen before,
but it’s definitely,
I would argue
probably one of the
higher profile games
out of the list today.
Stella, talk to us about
what you thought of
"Dungeons of Hinterberg."
– Yeah, I’m really glad
we got to see more of it
because the last time I saw
it was at Gamescom last year,
and that’s actually where
I did the dev interview,
which was really cool.
And that was actually
the first time
that I’d heard of
this game, right?
And I looked at
it, I immediately,
the art style is
what stood out to me.
I thought it was gorgeous.
So it’s really interesting,
I actually talked to them
specifically about this.
So the story beat is that we’re
following this law student
who is just
incredibly burned out.
So, you know what she
does to try to get
a sense of peace back?
She decides to go and hunt
and become a monster
hunter in the dungeons.
So I loved that idea so much
because I was like,
I mean, come on,
we’ve all experienced
burnout, we’ve all wished
that we could do something else
as a career every so often,
but this is like the
extreme end of that
and the fact that it’s
also like a puzzle thing
for each of these dungeons
and the art style is so cute.
I am so excited for this
and I love being able to see
actual gameplay for
inside the dungeons,
some of the puzzles that
you might come across.
This gelatinous cube
is so weird though
because I play D&D
so for me I’m like,
oh, it’s just gonna kill
you if you step on it,
but it doesn’t.
So yeah, I’m really excited.
It’s so cute, it is beautiful.
When I talked to the
developers last year,
they were so excited for
people to try things out.
They were really, this is
so weird to be happy about
but they were like,
yeah, we’re so happy
that you connected to the
main character with burnout.
I’m like, yeah, I
mean, I wish we didn’t,
but you know, it’s awesome.
I think it does speak to people.
I think we’ve all probably
been curious about,
well, you know, I wish
I didn’t have to work
nine to five to earn
my food and stuff.
What if I could just
go hunt it, you know?
So I think that feeds
that feeling for me
and yeah, I’m really
glad we’re getting more
of a look at what exactly
gameplay looks like.
– Taylor, your thoughts on
"Dungeons of Hinterberg,"
which is dropping
onto Game Pass,
so no excuse everybody can
go try it out on July 15th.
– So the first thing that
really just came to mind was,
it looks like a comic book.
I love the art style, I love
how vibrant and colorful it is.
You know, I really
like, you know,
I feel like we’re getting
a lot of like
photorealistic games,
which there’s nothing
wrong with that,
I will play those
games till I die.
But every now and then it’s
good to have something that has,
you know, an art style that
feels kind of comic booky
or does like a cell
shaded graphic,
like "Bomb Rush Cyberfunk."
So it was really great
to see kind of more
of just all the
different like seasons
and different environments
that you’ll get to
venture off into.
I like that we
saw more gameplay.
I like the main
character’s design,
and I like how it kind of
just is like a stark contrast
to like all these monsters
that she’s fighting.
But also isn’t, it’s so
weird how it looks the same
but also doesn’t.
But I think they got something
good on their hands here
and I hope that everybody
who has Game Pass, like me,
will go out here and try it
because I think this looks
like a really chill game,
but also like very
like, oh yeah,
this is gonna have me
on the edge of my seat
trying to kill this monster
for the 30 billionth time.
– Well, it’s funny
you mentioned chill
’cause what we only get a
little bit of in this trailer,
we had it up there a minute ago,
but when I got, so I
also got to see this game
right after showcase
last year, so last June.
And we got to see a nice
chunk of the town portion
when you’re like, when you go
and you accept the missions,
when you’re just like
wandering around the town
and you go into the
pub, the tavern.
There we go, there’s a
little bit of it here
with some dialogue options.
And like, the way those two,
the way that and the actual
dungeon crawling
part of the game,
I thought they really
complimented each
other really well
from the demo that I had gotten.
And now again, seeing
it almost a year later,
and so this is another one
that’s just seemingly gotten
a ton of polish ’cause
it looked great last June
and now here we are in
April and it’s still not out
for another two
months until July.
And it’s just looking great.
So yeah, this just has
a very unique vibe,
you know, certainly the art
style is a part of that.
I think you were both spot on
with the sort of
comic book comparison
with the, you know, kind
of the pencil or pen,
the ink outlines on everything,
which is pretty cool.
So yeah, there’s a little
bit more of the dungeon bits,
or excuse me, of the town bits.
But yeah, this looks
great and you know,
we complain, and I use complain
in air quotes because really
there’s never a shortage
of video games to play,
but we sometimes complain about
the lack of cool new
games in the summertime.
One of the takeaways for me
from this entire showcase,
of which "Dungeons
of Hinterberg" is
a good example, is
there’s gonna be a lot of fun
stuff out this summer on Xbox.
So there will be no shortage
of cool stuff to play,
even in the summertime,
which is, you know,
normally a time, maybe the AAA
like mega blockbuster games
aren’t necessarily gonna be
shipping in the month of July
when a lot of people
are on vacation,
on holiday, what have you.
But I just thought this is now,
honestly, this might be the,
maybe the last time we see
"Dungeons of Hinterberg,"
maybe it’ll make
a quick appearance
in the June Xbox showcase
since it’ll be shipping like
a month later at that point.
But we’ve kind of, I think
I’ve definitely seen enough
to say I’m super excited
to play this game
in just a couple months time.
And yeah, it was definitely
one of the standouts today
at this ID at Xbox Showcase,
which we are still reacting to.
There’s still plenty more
video games to talk about.
So we’re gonna take
one more break here
and we’ll come back with
more reactions, analysis,
and just good old fashioned
video game chatter
about the ID at Xbox Showcase.
Stay with us, we’ll
be right back.
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(whooshing)
– Welcome back to
Podcast Unlocked.
We are rolling through,
talking about all the
cool games we just saw
in the ID@Xbox Showcase
presented by IGN.
Hope you enjoyed it and
I hope you’re enjoying
this live episode
of Unlocked as well.
We’re not gonna have time
to talk about anywhere
close to all the games
that were in the showcase,
A ’cause there are just
way too many of ’em,
and B ’cause there are
way too many cool ones
that we want to talk about.
So we’re picking and
choosing our favorites here.
And I wanna throw to Stella here
because Stella, I
know you mentioned
as we were watching this update
to "Vampire Survivors"
jumped out at you.
Please tell us more.
– [Stella] Yeah, it’s so funny
because the last time last
year, they updated the game
so that you could play co-op
with up to four people,
which is, I don’t recommend it.
It is chaotic, it’s so
hard to actually coordinate
because listen,
it’s about survival,
but like, people are so bad
at listening to each other.
So I’m really excited.
I am so glad that this game
continues to get updates
because it is such a good game.
I seriously love playing this.
I hate like it’s even on
your phone if you wanna play,
and it plays really
well there too.
I am so excited because
here’s the thing,
once you start playing
this game, you can’t stop,
and you just want more, you
want more challenges to unlock.
You want more
characters to unlock.
You want more weapons
and more upgrades
because if you play
and you get addicted
to it as anyone should,
you’ll find that
you will probably
get up to all those challenges,
unlock all the abilities and
power ups pretty quickly.
So I love that they are
constantly updating this.
Also, this crossover
is super interesting,
Taylor, I know you
haven’t played yet,
but you said that you were
super excited about this
specifically because of this.
– [Taylor] Yes.
When I saw the "Contra",
I was like, "What?"
I was like, "Huh?"
I was like, "I mean
that’s a choice,
but I’m not mad about it."
I really enjoy kind of
like run and gun shooters.
So "Metal Slug" and
especially "Contra."
I think the last one I
played that I really enjoyed
was "Blazing Chrome."
That came out a few years ago.
So when I saw
"Vampire Survivors"
is gonna get this "Contra" DLC
just watching it in action,
I’m just, I was like,
"Oh, oh, I’m hooked."
I was like, "Man, this is
the thing that’s gonna get me
to play ‘Vampire Survivors.’
Okay, I’m not mad
about it. Play it."
I needed to try it anyways,
so this was like the thing
that was gonna push
me off the cliff.
– Shout out to Konami for
doing some fun, smart,
and dare we say, maybe
even a little risky.
Like, not that
the games are bad,
they’re partnering
with good games,
but you know, it’s always a
little risky to cross over
one of your 35 year
franchises with anything else.
But, you know, they also have
the "Castlevania" crossover
with "Dead Cells," right?
So there’s just, it’s cool to
see this "Contra" crossover.
Like this is, they did the
classic thing, first of all,
the trailer was a clearly like,
tongue in cheek jokey trailer.
They called it a
quadruple A update.
They called out
the train action,
the train gameplay.
And it’s, and then you
think that, "Oh, okay,
well that’s it,
that’s the update."
And then the trailer,
in fact isn’t over
and it goes into
the animated stuff,
with the "Operation Guns"
"Contra" DLC, it’s out May 9th.
So, which will also
feature Brad Fang
from "Contra: Hard Corps."
And I confess, I have not
played "Vampire Survivors" yet.
So apparently Stella, I’m just,
I’m waiting to be addicted
as soon as I do play it.
– Yes, it’s okay,
so here’s the thing.
I know it’s only
$5, which is crazy
and I like, it’s so good.
I highly recommend it.
Ryan, I think you
would love this.
I wasn’t even into
these types of games
because I always thought
I’d be overwhelmed
by the amount of different
builds you can do.
But I realized that’s
kind of the best part
of this controlled chaos, right?
So you’re getting all these
different types of maps.
I think this is a
really good time for you
to jump in when this comes out
because I think maybe you’ll
feel a little bit more familiar
with like the run and
gun thing, like Taylor.
I am so excited to see
how that’s gonna work
because my favorite guy, like,
I mean there’s even a dog
who like poops flowers
and stuff in this game, like
as an attack, which is great.
So it’s just, I love that
it fully embraces the chaos
and I’m like, I’m so shocked
that you haven’t played this.
This is totally
something up your alley.
– [Ryan] Well, since you are,
I would say you are
probably the most
just technically skilled
video game player at IGN.
So you said don’t play it in
four player ’cause it’s chaos.
But if you and I play
it two player co-op,
will that work?
– [Stella] Yes, I will
absolutely do that.
– [Ryan] You can carry me.
– [Stella] Yes, but then also,
only if we can get
the entire panel
with Dustin whenever
he is feeling better
and Taylor in to play
Jackbox party games,
you know?
– [Taylor] I’m down,
yeah, let’s do it.
– [Stella] Yeah, exactly.
– Easy yes to that. Yeah,
that’s a deal right there.
Let’s see. So we’ve
got a few more minutes.
I just wanted to go through,
I wanna call out
just a few things,
and if either one of
you has has thoughts,
just throw ’em out.
"Commandos: Origins" was from
earlier on in the showcase.
This I liked and the
reason that I liked it,
not because it’s a
World War II setting,
because while I would say that
the World War II game fatigue
has probably worn off
because publishers
and developers
finally took a break from them.
I like this game because
it’s got stealth elements.
It appears to be a game
that you can absolutely just
stealth your way through
and have a good time.
As you can see top-down
perspective here,
which definitely calls
back to my youth of playing
like top-down games like this.
You’re not, you know, you
see you’re knifing dudes
in the throat from behind them.
You’re setting traps. We saw
you’re sniping them from afar.
You’re doing the
army crawl, you know,
you’re dressed up,
you’re wearing camo.
So closed beta for this
thing again in the summer.
So if you need stuff to play
over the course of the summer,
this is gonna be out there
and it’s gonna be day one
on Game Pass for everything,
for console, for on
your Xbox console, PC,
and also you can jump in
and play it through
the cloud as well.
So this one jumped out at me.
I like the idea of
where this game is going
and I hope it plays as fun
as it looks, personally.
– Yeah, it’s surprisingly
brutal for a top down game.
I was not expecting that.
And I really love the way
that the sniper
reticle comes up.
So in terms of you
like interacting
with things in the world,
I was very surprised by that.
It’s such a small detail,
but it makes it feel a
little bit more like,
"Oh, I’m actually sniping this."
That makes sense. I
really liked that.
– Let’s go, we’ve got, let’s,
we can probably crowbar in
a couple more games here
to say a few things about,
I’m gonna go to one
that I believe Stella,
you had flagged because
it has cats in it.
And that is "Times & Galaxy."
We want to take another
look at "Times & Galaxy."
It showed us, they gave us an
animated trailer sci-fi game.
You can ask different questions
of, you know, in this one.
And it seems to be like
a build a story kind of.
That was the takeaway
that I got from it.
And I mean, I will admit,
I’m not quite sure exactly
what this game is yet after
watching this trailer.
And I don’t know if that’s
a good thing or a bad thing,
but it’s definitely colorful
and it looks like
that you get points
or you get rewarded for
building a cool story
with certain ingredients in it.
Stella, did you take any
of that away from this?
Am I completely off?
Like what did you gather
from this very interesting,
very unique trailer?
– [Stella] I think
you’re on, okay, here,
I think your guess
is as good as mine
because I have no idea.
All I know is that I saw like
the mech space cat and I
was like, "Yep, I’m in."
So I think it’s interesting.
I think so they
mentioned journalists.
I think maybe we’re
supposed to go
and discover interesting
things happening
throughout the universe
or throughout the galaxy
and maybe we’re supposed to
pull cool stories out of that.
Oh my God. And there’s romance.
I just realized that said
"You could clean
my bunk anytime."
Ew.
Think it’s, I guess
it is kind of like
a choose your own
adventure thing
with very interesting
creatures, space travel,
which is always a
plus in my book.
Yeah, it seems like it has
a bit of everything so far,
but that’s just,
okay, thank you Tayo.
Going back to the romance scene.
Yeah, I have no idea.
I think it looks fun.
It looks like it’s
almost giving me like
"Rick and Morty,"
"Solar Opposites" vibes
with the way the humor
seems to be written.
So yeah, I don’t
know, I’m interested.
– June, we just saw it
right there, June, 2024.
So just another thing to
play in the summertime.
Let’s do one more game
and I’ll throw to Taylor
for initial reactions to this.
‘Cause this one,
I had some weird stuff
in my notes on this too,
is first of all the
name of the game,
it might win the achievement
for this showcase
of having the most
compelling name.
Like just if we just put
these names on a spreadsheet,
like which one of
these jumps out at you,
and the game is "All
You Need is Help."
That’s the name of the game,
"All You Need is Help."
And I have in my notes
"WTF am I watching?"
But it looks, so
by the looks of it,
which we’ll have the
trailer up here again
for you in a second,
if this one’s not
jumping out at you
from the showcase
that we just watched.
So it’s, it looks like you
have to combine like a bunch
of weird sort of Tetrissy shapes
into whatever the
level requires.
And it’s a four player
game, super colorful.
They’re like anthropomorphic,
like that one in the bottom
looks very freaked out.
But there’s, this looks
like it was perhaps made
with some herbal influences
while, and I mean that-
– [Stella] Oh, absolutely.
– [Ryan] But this just
seems super interesting.
Taylor, your thoughts on
"All You Need is Help."
– Yeah, well when it came
on stream, I was like,
"What in the ‘Yoshi’s
Wooly World’ is this?"
They got these Tetris
blocks just waltzing around,
got these goofy
goober looking faces.
It’s, you’re just
solving like puzzles.
You, oh, you could put little
hats and glasses
on and that’s cute.
But I’m just, I was
just so confused by,
I don’t hate this.
I don’t know. I will
play a weird game.
I’ve played some
very weird things.
But this, I think
this might top it
as like, "Oh, this might be the
weirdest thing I’ll ever play."
And you know, this
is, I could think
of maybe five other
things that come to mind,
but I don’t know why
"Katamari Damacy"
is like the first thing that is-
– Oh, yeah.
– That’s a good call.
– [Taylor] Yeah.
But I was like, yeah,
but this is just weird.
I’m just… I just…
Like, it’s just,
and then the ball, what’s
that, rubber band ball,
It’s got this goofy
face it’s just making.
And the fake Tetris thing
just had a little look
of distress for
like two seconds.
Got a little
mustache on his face.
Now what is going on?
Soccer balls? Why are
there soccer balls?
Why are there so many?
– [Ryan] Stell, I’ll give
you the last word here
on "All You Need is Help."
– Oh my God, I love this.
Also you can, so there
is that machine there,
like the piece can blow
the other pieces away.
So I’m assuming
there’s something
that lets you suck the
other pieces to you
so you can fill out the puzzle.
It’s like, I definitely think
some herbs were involved
and I’m pretty sure this is
best enjoyed with said herbs,
but I am so excited, this
looks like the dumb co-op game
that I need because this is
just, it’s just look at that,
it looks so stupid
and I love it.
Like they’re so cute,
they’re so squishy
and you kind of need to
cooperate with your team.
But also it seems like you
know what happens with any
sort of co-op game like this,
they’re not gonna cooperate.
They’re gonna make
it harder for you.
So I love it. I think
it’s gonna be so cute.
– And again, Game Pass,
no excuse not to try it.
Coming to Game Pass this
fall. Well, there you go.
That was, I don’t know how
many games we just highlighted
there out of the dozens,
the literal dozens
that were in that showcase.
But those were our favorites.
Hit us with your favorite
standout games from the showcase
in the comments below,
wherever you’re watching us,
whether it’s on IGN or on
YouTube or anywhere else,
but this has been
Podcast Unlocked.
I want to thank both
Taylor and Stella,
as well as our
super producer Tayo
for making this episode possible
here, right on the heels
of this ID@Xbox Showcase.
And thanks to all
the great developers
who gave us all these
awesome trailers
so that we could put
together an ID@Xbox Showcase
here at IGN.
So with that, my
name’s Ryan McCaffrey.
We shall return with your
another regular old episode
of Podcast Unlocked next week.
(mysterious music)
IGN is partnering with ID@Xbox to exclusively present the next ID@Xbox Showcase, which promises to feature some of the most exciting upcoming indie games from around the world, including Vampire Survivors, Dungeons of Hinterberg, 33 Immortals, Lost Records Bloom & Rage, and more.
This next ID@Xbox Showcase will premiere on Monday, April 29, 2024, at 10am PT/1pm ET/6pm BST. In addition to being packed full of trailers, gameplay, reveals, and much more, the crew of IGN’s Podcast Unlocked will be breaking down all the biggest moments revealed in the post-show, immediately following the main show.
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