ID@Xbox Showcase 2024 Presented by IGN (ASL)

    ID@Xbox is finally here.
    IGN and Xbox teamed up
    to bring you an exclusive look
    at some of the most
    exciting upcoming indie games
    in a showcase jam packed
    with new trailers,
    never before seen
    gameplay, and more.
    Followed by a special episode of
    IGN’s weekly Xbox show Podcast
    Unlocked.
    What’s happening friends?
    Welcome to Podcast Unlocked.
    With deeper dives on some
    of the coolest games,
    and you won’t have to
    miss a second of it,
    because the 2024 ID@Xbox
    Showcase kicks off right this
    second.
    [XBOX SOUND]
    [MUSIC]
    ID@Xbox is finally here.
    IGN and Xbox teamed up
    to bring you an exclusive look
    at some of the most
    exciting upcoming indie games
    in a showcase jam packed
    with new trailers,
    never before seen
    gameplay, and more.
    Followed by a special episode of
    IGN’s weekly Xbox show Podcast
    Unlocked.
    What’s happening friends?
    Welcome to Podcast Unlocked.
    With deeper dives on some
    of the coolest games,
    and you won’t have to
    miss a second of it,
    because the 2024 ID@Xbox
    Showcase kicks off right this
    second.
    [XBOX SOUND]
    [MUSIC]
    Hello and welcome to the 2024
    ID@Xbox Showcase Live on IGN.
    We just kicked things off
    with a brand new look
    at Astor: Blade of the Monolith.
    It’s just the first of many
    awesome games we’ll be checking
    out today.
    We’re going to be showing off
    a ton of great indies
    that will be making their way to
    Xbox and PC in the near future.
    We’ll be revealing some
    never before seen games,
    plus, taking closer looks at
    some of the most anticipated
    upcoming releases
    and doing a few live Let’s Plays
    so you can see these games in
    action.
    And when is all this
    happening exactly?
    Oh, that’s the best part,
    Deamon. It’s happening right
    now.
    Here’s 33 Immortals.
    [XBOX SOUND]
    33 Immortals is a 33 player
    co-op action roguelike game
    where you pick up your
    controller and go on epic raids
    in increasingly
    difficult regions.
    Your goal is to fight
    and survive together
    with as many players
    as possible in each region.
    There are plenty of
    ways to cooperate.
    Stick together.
    Heal each other.
    Fight together.
    Revive one another.
    Only together will you
    eventually unlock the Ascension
    battle.
    Then, with your allies,
    ascend to the
    region’s final arena
    and challenge that
    region’s massive boss.
    The first rule to success, bring
    with you as many players as
    possible.
    Lucifer is Inferno’s big boss
    and he is brutal.
    Cooperation.
    Fighting together
    is the key to defeating Lucifer.
    If there are 33 of you,
    that will give you
    the best chance at victory.
    But don’t despair
    if there are fewer.
    Fortune favors the bold.
    Second, avoid his
    deadly attacks.
    Frozen Hate, Last Betrayal,
    and Eternal Sorrow
    will deal unavoidable,
    unblockable damage
    if you’re caught in
    the area of effect.
    Third, know your weapons.
    Take advantage of each player’s
    unique skills and weapons
    to tackle Lucifer’s
    formidable challenges,
    whether they are his own attacks
    or those done by his minions.
    Finally, and perhaps most
    importantly, stick together and
    cooperate.
    Use your co-op powers wisely.
    Your group’s collective strength
    is essential to defeating
    our powerful boss
    and unlocking access
    to the next region,
    which will not only
    feature tougher enemies,
    but also tougher bosses.
    More to come on those new
    regions and bosses real soon.
    [XBOX SOUND]
    That was 33 Immortals,
    an action Roguelite
    that lets you squad
    up with 32 friends.
    Finally, a co-op game for
    popular people like me that have
    exactly 32 friends.
    It’s weird that you counted,
    but I’m happy for you, I guess.
    It sounds like I’m about
    to have 31 friends, Kim.
    Hey, guys. Come on,
    we’re all pals here.
    You know where else
    you’ll find some Pals…
    Palworld! Yes!
    Well, yeah. So much
    for the surprise.
    Anyway, here’s what’s
    next for Palworld.
    [XBOX SOUND]
    [LIGHT MUSIC]
    [EXCITING MUSIC]
    [SCREECHES]
    [TRILLING NOISE]
    [MUSIC FADES OUT]
    [XBOX SOUND]
    [XBOX SOUND]
    [MUSICAL STINGER]
    [QUIET, PERCUSSIVE MUSIC]
    [A LOW ALARM SOUND]
    [XBOX SOUND]
    [XBOX SOUND]
    [MOUSE CLICKS]
    [ECHOING, HAUNTING MUSIC]
    [MUSIC CONTINUES]
    [MUSIC CEASES ABRUPTLY]
    [HEAVY TYPING SOUNDS]
    CENTUM, 100.BAT
    [A SYSTEM BEEP]
    [8-BIT SNORING]
    [A PLAYFUL TONE,
    THEN DISTORTION]
    [XBOX SOUND]
    Hello, little bird.
    [NOSTALGIC, SYNTHY MUSIC]
    Goodbye Velvet Cove.
    I’ll soon be flying away too.
    ♪ I’ve got a feeling,
    I can’t explain ♪
    [CLICKS AND SCRAPING
    OF SKATEBOARDS]
    [PERSON FILMING
    GASPS, THEN LAUGHS]
    ♪ I feel different,
    I’m not the same ♪
    – Rude.
    ♪ I wanna walk back to wait
    ♪ Before I step
    through that gate ♪
    ♪ into the wide unknown
    – Boo!
    ♪ find a place like –
    [MUSIC DISTORTS AND FADES]
    This is Swann Holloway.
    And if you find this video,
    it’s because…
    I’m dead.
    [LAUGHS]
    LOST RECORDS
    BLOOM & RAGE
    [XBOX SOUND]
    [XBOX SOUND]
    [DARK, PIANO HEAVY SYNTH MUSIC]
    [THUNDER]
    [MUSIC CONTINUES]
    [QUIET VOCODER SOUNDS UNDER
    DIALOGUE TEXT]
    [LASER SOUND]
    [MUSIC SLOWLY FADES]
    [XBOX SOUND]
    We just got a tease of what’s
    coming to Palworld,
    and we got brand new looks
    at Commandos: Origins,
    Centum, Lost Record: Bloom&Rage,
    and Keylocker
    right here in
    ID@Xbox Live on IGN.
    We’re only just
    getting started here,
    and we have a ton more indie
    game trailers and gameplay to
    check out,
    but be sure to stick
    around after for a live episode
    of IGN’s weekly Xbox Show
    Podcast Unlocked.
    But right now we need
    to take a quick break.
    Stick around.
    ID@Xbox continues after this.
    ID@Xbox is presented by Xfinity.
    Stay ahead of the game with
    Xfinity’s blazing fast speeds
    and smooth, low lag connection.
    – The CineFix Top 100,
    a list so secretive even we
    don’t know what movies are on it
    or where they rank.
    – [Sid] What do you
    mean you don’t know?
    – [Clint] Each episode will
    reveal one of the movies.
    – Did I rush you? It
    felt like I rushed you.
    – No, it’s good, I liked it.
    – [Clint] Talk about
    why it belongs,
    and finally find
    out where it ranks.
    – Are you not entertained?
    – Are any of the movies we’ve
    shown here even on the list?
    I have no idea, and
    it drives me crazy.
    (character laughs)
    Join us as we find out
    on the CineFix Top 100
    Mondays starting July 3rd.
    – Why so serious?
    – [Narrator] IGN
    Playlist is the best way
    to track your game collection.
    Now you can even import
    your entire Steam
    library to Playlist,
    making it easier than
    ever to review games,
    show off your
    collection to the world
    and finally chip away
    at that massive backlog
    you keep meaning to get to.
    IGN Playlist, check it out.
    (upbeat music)
    – [Narrator] Behind every game,
    movie, and TV show you love
    is a wild, crazy and
    sometimes unbelievable story.
    – No one is just
    black and white.
    – [Narrator] From
    revealing the secrets
    behind your favorite franchises
    to solving a legendary
    video game mystery.
    – I’m coming for you.
    – [Narrator] IGN Inside
    Stories gives you a peek
    behind the curtain.
    – If people come to the game now
    and see what’s going on there,
    I think they’ll be surprised.
    – [Narrator] Join
    us as we dive into
    hyper dedicated fanbases,
    worldwide phenomenons,
    and the most
    incredible untold tales
    in games and entertainment.
    – Hey just wait a minute,
    that doesn’t sound so good.
    – It was definitely not what
    I expected in the best way.
    – [Narrator] Inside Stories,
    available now only on IGN.
    – And I was like, holy
    (beep), we’re gonna do this.
    – You want the ultimate
    IGN experience?
    Check out IGN Plus!
    Members get exclusive
    deals and giveaways,
    ad-free browsing, unlimited
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    discounts at the IGN store,
    and with IGN partners,
    and, best of all, free games!
    Get 30 days of IGN
    Plus for just $1.
    Head to Plus.IGN.com.
    (electronic whooshing)
    Hey, do you like
    arcade kart racers
    but wish there were
    more karts on the track?
    Like, I don’t know,
    say 60 of them?
    Well, coming up,
    there’s a game just for you.
    Do you like Jackbox Party Games
    but wish that they made one
    that was only for adults
    and no kids allowed?
    Well, coming up,
    there’s a game just for you.
    Do you like dancing, but
    you’re also a violent person?
    Well, coming up,
    there’s a game just for you.
    And do you like exciting world
    premieres that you’ve never seen
    before until now?
    Well, coming up, yes,
    there’s a game just for you.
    If you answered yes to any or
    all of those questions coming
    up,
    there’s a bunch of
    games just for you.
    [XBOX SOUND]
    [EXCITING ELECTRONIC MUSIC]
    – Sticky bomb!
    – Nitro!
    [ALERTS SOUND]
    – Sticky bomb!
    – Homing missile!
    – Super bomb!
    [TIRES SCREECH]
    [MUSIC FADES]
    [XBOX SOUND]
    [BIRDS CHIRPING]
    [PACKAGE THUDS]
    [DOOR CREAKS]
    [MARACCAS SHAKE EVENL}
    [FUNKY, BASS AND SAXOPHONE HEAVY
    MUSIC PLAYS]
    [BOX VIBRATES]
    [THUDS]
    [XBOX SOUND]
    [BOUNCY, SCI-FI MUSIC]
    ♪ Times&Galaxy, a solar
    system to explore ♪
    ♪ Times&Galaxy, arts,
    politics, and more! ♪
    ♪ from every planet to meteor ♪
    ♪ space is a lonely void ♪
    ♪ we’ve got the
    whole thing covered ♪
    ♪ from the trash heaps of Ogg ♪
    ♪ to places undiscovered ♪
    ♪ meet Gravity and Copybot,
    let Arwin be your guide ♪
    ♪ Yara scoop and Billy scoop
    so please won’t you subscribe ♪
    ♪ to Times&Galaxy scan your
    logs for the best quotes ♪
    ♪ Times&Galaxy hope you’re
    good at taking notes ♪
    ♪ now get your assignment ♪
    ♪ and let’s goooooooo ♪
    [MUSIC FADES]
    [XBOX SOUND]
    [XBOX SOUND]
    [STRINGED INSTRUMENT IS PLUCKED]
    [HEAVY METAL MUSIC]
    [STACCATO GUNFIRE]
    [MUTTERING SOUNDS FOR SPEECH]
    [MUSIC CONTINUES – SUSPENSEFUL
    BUT ODDLY CHRISTMASSY]
    [MUFFLED POPS OF GUNFIRE]
    [SHELL EJECTS WITH
    A SATISFYING SLIDE]
    [METAL INTENSIFIES]
    [AN ELDRITCH ROAR]
    [MUSIC FADES ABRUPTLY]
    [QUIET NATURE SOUNDS]
    [XBOX SOUND]
    You just saw a trailer
    for Stampede Racing Royale,
    the Jackbox Naughty Pack,
    Time and Galaxy and Sulfur.
    Four unique indie flavors
    that taste great together.
    Unless you try and play all four
    of those games at the same time,
    which is not the recommended way
    to enjoy them.
    Yeah, we’re always looking out
    for you here at the 2024 ID@Xbox
    Showcase.
    It’s the least we can do.
    And now more indie games.
    Hi, this is Peter, the head of
    production at Massive Damage.
    And I’m going to show you a
    little bit of our upcoming game,
    Fera, The Sundered Tribes.
    If you haven’t seen Fera before,
    it’s a combination
    of co-op monster hunting,
    open world survival craft
    and a tribal colony sim
    with a heavy focus
    on aerial mechanics.
    This is my village here.
    This is where I manage my tribe
    and where they craft all the
    equipment
    and potions and
    weapons and food.
    You know, all the stuff
    that we need to survive in Fera.
    We’re out of harm’s way here. We
    live on a magical floating
    island.
    It’s surrounded by
    friendly sky whales.
    But when I go to
    the Underland below,
    that’s when things get
    a little bit more interesting.
    The world of Fera
    is designed to be
    kind of a jungle gym
    for our aerial mechanics.
    You can chain together moves
    of gliding and tethering
    to achieve really fast speeds,
    and it’s a lot of fun to see
    your friends zipping around you,
    soaring in the air
    like your fighter jets.
    But right now, we’re on a
    mission to track down a groktux
    egg,
    which we’ve located here.
    This is going to involve us
    fighting a large groktux,
    so you can see a little
    bit of how combat works.
    Our combat design also
    retains that aerial focus.
    So in addition to
    physical attacks,
    our monsters also attack you
    with elemental bullet hell style
    barrages,
    which sort of test your mastery
    of Fera’s aerial mechanics.
    In addition, you can also
    cling to the monsters
    and attack their
    different body parts
    and even saw off
    craftable trophies mid-combat.
    But as I mentioned today, I am
    on a hunt for a groktux egg,
    so while my friends have him
    distracted, I’m going to go find
    it.
    When the time is right,
    I’ll be able to hatch the egg
    and I’ll get a new addition
    to my Beast Menagerie,
    who I can then bring into the
    Underland to help me out in all
    sorts of ways.
    So that’s a little snippet
    of what makes up our game.
    If you like what you see
    and you want to find out more,
    give us a wish list
    and follow us at playfera.com.
    [XBOX SOUND]
    [FOOTSTEPS ON GRASS]
    [PLAYFUL MUSIC AND SINGING
    IN JAPANESE]
    [CLICKS INTO PLACE]
    [XBOX SOUND]
    We still have a ton more
    surprises up ahead right here
    on ID@Xbox and IGN.
    Can we tease one of them?
    Like make fun of them
    in rude or mean ways?
    Like spread a vicious rumor
    about them on the playground?
    I don’t know why you’d want to
    do that to any of the games here
    today.
    None of them have done
    anything to deserve that.
    After all, isn’t teasing just
    a less mean version of bullying?
    I mean, tease one of the games
    we’re going to show later,
    as in in the show reveal
    a part of a surprise.
    Like a clue. You know what?
    Forget it. It’s Vampire
    Survivors.
    We’re going to show you new
    stuff coming to the hit game
    Vampire Survivors.
    Does that work for you?
    Oh, yeah, it’s way better.
    I love that game.
    Well, I’m glad you
    two worked that out.
    Anyways, don’t forget to stick
    around after the showcase
    for a very special ID@Xbox
    post-show edition of Podcast
    Unlocked,
    IGN’s weekly Xbox show.
    But first, here’s a whole bunch
    of upcoming indie games coming
    to Xbox,
    including one you can
    play today. Take a look.
    [XBOX SOUND]
    [SCRAPING STEEL AND CRUNCHY,
    VISCERAL COMBAT SOUNDS]
    [THUNDERING MUSIC]
    Can you truly
    conquer the darkness?
    If it returns night after night?
    The formidable Wardens of the
    North, hailed Vanquishers of the
    Dark Wings.
    Feared not.
    Tirelessly, they trained
    generation after generation.
    Ready for that fateful day
    when the shadows would reclaim
    their bloody brain.
    Alas,
    we never have as
    long as we dare hope.
    As Arlo, son of Avor,
    prepare to embark on an epic
    quest across the vast realms
    of the northern Wastes
    to purge your lands
    of the darkness
    once and for all.
    But you won’t defeat count Kazak
    and his dreaded sky scorchers
    alone.
    Unite the disparate
    clans of the realm,
    rebuild Winter’s Edge
    to an all new glory.
    And forge the very
    weapons of legend.
    Though remember: the
    stronger the light,
    the darker the shadow.
    [BEAST ROARS]
    [A SICKENING CRUNCH]
    [SCREECHING ROAR]
    Tales of Iron II,
    Whiskers of Winter.
    Wishlist now.
    [XBOX SOUND]
    [XBOX SOUND]
    So you want to hear
    about Hangry? Sure.
    Well, he’s a hunter, a loner,
    probably out there
    in the marshes right now,
    trying to work off
    his debt to Chef Goutra.
    His appetite gets him in…
    in places you don’t want to be.
    And those twos might be biting
    off more than they could chew.
    Hangry’s got to hunt vicious
    beasts on dangerous worlds,
    keep his cravings under control,
    and get the cargo back here
    to Goutra’s Diner,
    the new spot in our
    shiny data city.
    When you are in here,
    keep a sharp eye
    on the goons hanging around.
    They got ways of dealing
    with troublemakers.
    So watch what you eat.
    If you know what I mean.
    [XBOX SOUND]
    [PLAINTIVE, OFFTUNE GUITAR]
    [A FLUTE JOINS IN]
    [JAZZY UPBEAT MUSIC]
    [A SPLAT AND THEN CREAKING]
    [ATMOSPHERIC SOUNDS]
    [A FINAL DRUMBEAT
    AS THE MUSIC FADES]
    [XBOX SOUND]
    [XBOX SOUND]
    [FUNKY UP-TEMPO MUSIC]
    [MUSIC BLENDS INTO A SYNTHY
    MYSTERIOUS STYLE]
    [PERCUSSIVE, DRIVING MUSIC]
    [MUSIC FADES TO A SLOWER
    AND QUIETER STYLE]
    [BRIGHT ELECTRONIC MUSIC]
    [MUSIC CONCLUDES TRIUMPHANTLY]
    [LOW, DRAMATIC MUSIC]
    [MUSIC FADES]
    [XBOX SOUND]
    That was a look at the upcoming
    indie games Tails of Iron 2,
    Hangry, Promise Mascot Agency,
    and a ton of upcoming releases
    from Gamera Games,
    which should all be
    hitting Game Pass Day one.
    The Rewinder is available on
    Xbox Game Pass as of, well,
    today,
    so keep an eye out for it.
    And coming up, a closer look at
    something Xbox is partnering
    with
    called the III initiative.
    Yeah, I’m pretty sure
    it’s pronounced triple I,
    you know, like triple A,
    but with I for Indy.
    Are you sure that doesn’t really
    like roll off the tongue like
    III?
    Well, here’s an informative
    video to hopefully set the
    record straight.
    [XBOX SOUND]
    [CONTEMPLATIVE MUSIC]
    [MUSIC CONTINUES
    WITHOUT SOUND EFFECTS]
    [A STRONGER BEAT
    DRIVES THE MUSIC]
    [MUSIC CONTINUES]
    [MUSIC FADES]
    [XBOX SOUND]
    That was a look at
    some of the featured games
    from the triple III initiative,
    all of them coming soon to Xbox.
    Next up, we’re checking out an
    action RPG that has players
    embarking
    on a nice, relaxing vacation
    in the Austrian Alps.
    My lovely vacations don’t
    usually involve dungeons
    personally,
    but who am I to judge?
    Let’s do some sightseeing
    in Dungeons of Hinterberg.
    [MUSIC FADES OUT]
    [XBOX SOUND]
    [INTRIGUING MUSIC]
    [MUSIC CONTINUES
    WITHOUT SOUND EFFECTS]
    [MUSIC FADES]
    [XBOX SOUND]
    You can book your trip to tour
    the Dungeons of Hinterberg
    today.
    It’s now available
    for pre-order.
    Up next most survival games
    require players to collect
    materials
    and harvest resources so they
    can craft stuff to defend
    themselves.
    This next one, not so much.
    In fact, you don’t even
    have to push any buttons.
    Here’s what’s coming next
    to the horrifyingly addictive
    indie smash hit Vampire
    Survivors.
    Check it out.
    [XBOX SOUND]
    [FAST-PACED, HAUNTING MUSIC]
    Our new AAAA update
    is our most ambitious yet.
    Hyperrealistic holiday
    themed characters.
    [SOUND EFFECTS
    PLAY IN BACKGROUND]
    Immersive door-opening action.
    [CHIMES AND CLAPPING]
    World premiere train mechanics.
    [TRAIN HORN]
    Genre defining cart racing.
    [XP POINTS CHIME AS
    THEY’RE COLLECTED]
    Fully rendered
    running animations.
    Laboratory update out now.
    [ALARM BLARES]
    [DRAMATIC MUSIC PLAYS]
    [CARTOONISH SOUND EFFECTS]
    [THUNDEROUS GUNFIRE]
    [ELECTRIC GUITAR PLAYS]
    [MUSIC AND SOUND EFFECTS
    IN SLOW MOTION AND DEEP BRIEFLY]
    [AN ECHOING CLAP]
    [SATISFYING POPS AS
    MONSTERS ARE DEFEATED]
    [A MUTED SCREAM]
    [ARCADE MUSIC DIES DOWN]
    [RAIN AND THUNDER]
    [A KEENING HOWL]
    [DRIVING MUSIC]
    [MUSIC FADES]
    [XBOX SOUND]
    And that’s a wrap
    on this year’s ID@Xbox Showcase,
    but we’re not finished just yet.
    Although the showcase part
    of the ID@Xbox Showcase
    is coming to a close, that
    doesn’t mean we don’t have more
    to showcase you.
    That sounded weird. Either way,
    we showed you a bunch
    of awesome games today,
    but now it’s time to
    actually play them.
    Up next, we’re
    taking a deeper dive
    into some of the awesome games
    from today’s ID@Xbox,
    Astor: Blade of the Monolith,
    and Hangry the ARPG
    that mixes food and violence.
    See, trailers are great,
    but we can’t wait to show you
    how those games actually play.
    And after those game demos,
    be sure to stick around for our
    official Podcast Unlocked
    post-show,
    breaking down
    all the biggest announcements,
    reveals, and trailers
    we showed you on ID@Xbox today.
    Oh, and if you want to get your
    hands on some awesome upcoming
    games,
    catch even more trailers, hang
    out with the IGN crew in person,
    and check out new reveals
    from some of the biggest names
    in games and entertainment.
    IGN Live is the place to be.
    IGN Live is happening
    this June 7th through 9th
    at the Magic Box in Los Angeles,
    and we want to see you there.
    Head on down to
    IGN.com/live for more info
    and to get your tickets
    before they’re gone.
    I’ll be there. Thanks for
    watching this years ID@Xbox
    Showcase.
    Now keep watching for more
    Hangry, Astor: Blade of the
    Monolith
    and, of course,
    our Podcast Unlocked post-show.
    Stick around.
    ID@Xbox is presented by Xfinity.
    Stay ahead of the game with
    Xfinity’s blazing fast speeds
    and smooth, low lag connection.
    PRESENTED BY XFINITY
    (dramatic music)
    – [Narrator] "Grand
    Theft Auto VI".
    It’s been a long
    and winding road
    leading to the biggest
    video game of all time,
    but it’s still so far away!
    – Trust?
    – Trust.
    – [Narrator] But don’t worry,
    IGN has just the
    thing to pass the time
    until Rockstar turns
    us loose in Leonida,
    GTFM, a brand new original
    show all about GTA.
    Tune in for a hard hitting
    "Grand Theft Auto VI" analysis.
    – Who is Jason anyways?
    – [Narrator] The
    Internet’s biggest
    and most out there fan theories.
    – I would make the argument
    that based on the beauty marks,
    it’s actually not Lucia.
    – [Narrator] Interviews
    with the most infamous stars
    of past "Grand
    Theft Auto" games.
    – Call me Franklin all
    y’all want, or Mr. Clinton.
    – [Narrator] And so much more.
    – We are back!
    – [Narrator] For
    everything GTA, it’s GTFM.
    Only on IGN.
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    (electronic whooshing)
    Welcome back to Idea Xbox Live
    on IGN. I’m Daemon Hatfield,
    and right now my good friend Kim
    and I are taking a look
    at Astor: Blade of the Monolith,
    So, Kim, what’s the deal with
    Astor: Blade of the Monolith?
    What kind of game is this?
    This is an action slasher.
    It reminds me a lot
    of The Legend of Zelda,
    in more than just aesthetics.
    -So…
    -We are Astor?
    Yes, this is Astor.
    This is what I want to…
    Oh, I have the blaster.
    Okay, I got the Astor blaster.
    You said Hack and slash.
    You didn’t say blast and slash.
    I mean, I prefer blasting,
    but it’s pretty finite.
    So what’s the deal? You’re
    Astor, it’s active slash game.
    Do you know what this sort of
    conflict is? What the objective
    is?
    Yes. So this is a
    post-human society.
    And I’m kind of discovering
    how to get hit by a shovel,
    but also, the character
    is kind of discovering
    through ruins and
    different relics,
    everything about human society
    and what led to their creation.
    So from what I understand,
    the characters are all made
    of like inorganic materials,
    like stone and wood,
    and the humans created them.
    But the humans are all gone now,
    so they’re just
    trying to figure out
    what their deal is
    like we all are, right?
    That’s a very that’s a very
    human story. And I do want to
    acknowledge
    that I’m asking you to talk
    and explain the game to me
    while you play it in
    combat, and which is–
    I feel not confident.
    -This is a big boy.
    -Yeah, he’s pretty big.
    -Okay, first I’m going to heal.
    -It’s just not fair.
    Then I’m going to run over here
    and get this person with
    projectiles because I don’t like
    that.
    Him at first.
    Okay. I want those
    because they help me buy things,
    and it’s all about capitalism.
    Yeah. Take this guy out, too,
    and then focus on the big guy.
    -Okay, here we go.
    -Okay. Okay. Okay. No.
    Yeah. Usually
    getting behind the…
    -Shield
    -…works.
    Okay.
    All right, all right.
    You come over here.
    Is there a lock on system?
    No, that’s…
    If there is, it’s
    not in this demo
    -Shield. -Oh, you got a parry
    system in there?
    Yeah. Every now and then, I get
    it. I don’t always get it, but
    when I do…
    Didn’t get it then.
    Be dead. I did it!
    I need some more health.
    I’m going to go
    hit this crystal.
    The green crystals
    are for health.
    Yes, the red crystals
    are for currency
    that I can use to buy
    upgrades for myself.
    So I can improve my
    shield. What was that?
    I think you tripped on a rock.
    You could trip on a rock.
    That’s new. Oh, wait, I’m
    actually full in health.
    I didn’t need to do that.
    But, you know,
    sometimes you got to hit things
    just to do it.
    Always break every
    box you come across.
    They have currency.
    Let’s see how much
    like classic Zelda this is.
    Is there a jump button?
    Yeah, so it’s a
    little different.
    Yeah, a little different then.
    That’s useful. So you got your
    sword.
    Is there a combo system?
    Yes there is. I’m
    not that great at it.
    I think I’ve gotten
    maybe 15, 16 at the most,
    but from what I hear,
    you can do 30, up to 30.
    I think up to is
    a good clarifier.
    The chamber, majestic as it was,
    did little to reveal
    the structure’s true purpose.
    So the narrator will
    sort of explain everything
    that’s happening
    as you go along.
    Yeah, she’s kind of
    unwinding the story.
    Further investigation
    would be required.
    Further investigation
    will be happening.
    Combo based melee combat
    parries. Is there a dodge?
    -Yes, this is dodge.
    -Got it.
    And jump and blaster,
    light attack.
    Heavy attack. Shield.
    And there you go.
    So I know you’ve spent
    some time with the game already.
    What’s the sort of…
    How much time do you spend
    in combat versus exploration?
    Or is there also puzzle solving?
    A little bit of
    a puzzle solving.
    I mean, I think I only got
    access to a limited part,
    but what I’m trying to do is…
    Actually, I forgot I could do
    this.
    I can send out an orb
    to tell you which way to go.
    -Very useful.
    -Yeah.
    -Okay.
    -Okay. What do we have here?
    We got some health crystals,
    which I don’t need.
    The telltale remains
    of perished biological organism.
    That’s us. They’re
    talking about us.
    Yeah. We’re dinosaurs.
    You can turn us into fuel.
    Oh, well, circle of life.
    You know, like how humans
    created giant metal spiders?
    Yeah, exactly.
    Okay. Do you think you could
    go for a 15 hit combo here?
    Oh, I don’t know.
    I think you should try.
    Okay, first,
    I’m gonna hit with some blasts.
    Combo going up.
    -Did I miss it?
    -No. You’re there.
    Two more. You got
    it. Keep going.
    You know, the blast really go
    a long way in comboing up.
    TEMPLE OF SOMA
    EXPLORE THE BIOLOGY WING
    Oh, you’re going to make 30.
    Am I, am I? Is it happening?
    [SLASHES]
    Oh, he died before I did.
    29 is pretty good though.
    You’re just too good.
    Yeah. They’re just…
    It’s my story of my life.
    [CHUCKLING]
    Are there any health
    crystals nearby? No.
    The room behind me closed,
    so I can’t go back and get it.
    Have to push forward.
    We’re exploring the biology wing
    of the Temple of Soma.
    Yes.
    I’m not sure what Soma means
    in this context.
    In this Demo, are
    there any boss fights?
    Yes, there is one at the end,
    which I actually really enjoyed
    because you could parry
    a lot with that boss
    and it wasn’t that hard for me,
    so I think it won’t be
    that hard for anyone.
    I got some money.
    Some rare currency.
    [SOFT MUSIC]
    Got some fossilised
    giant scorpions.
    I mean, humanity
    went through a lot
    that I guess we haven’t
    experienced yet.
    So post-human. But also
    is this Earth, on Earth?
    I actually don’t know.
    And that’s a good question.
    I assumed, yes,
    but maybe that’s just
    my earth centric opinion.
    Oh, there’s two.
    Soon there won’t be.
    No, no, no. Why
    are there so many?
    No. This way.
    So there’s no auto
    lock, as you can tell.
    Oh, they just keep spawning.
    You know, in some levels there’s
    like a giant crystal that spawns
    them.
    But I’m not seeing one here.
    So I don’t think I
    can stop the spawning.
    If you see a giant dark crystal,
    you got to go hit that crystal.
    Stop the spawn
    is a pretty good call to action,
    like I could see in the
    advertisements "Astor, Blade Of
    The Monolith."
    "Stop the spawn. Spring 2024."
    You know it’s that or it’s
    an insecticide commercial.
    What’s the yellow meter
    underneath your health?
    That is my stamina, I believe.
    So if I start blasting,
    it’ll go down.
    Or if I use my shield and my
    shield gets hit, it’ll go down.
    And then the three segmented
    blue meter. What’s that below
    that?
    That is something we haven’t
    learned yet at this part in the
    demo.
    But it does turn on
    this kind of second sight.
    -It’s Batman mode.
    -Yeah, kind of.
    But it can reveal passageways
    that you can’t really see yet.
    Maybe I’ll get to the part where
    that actually comes into play.
    I did it before
    and I didn’t know what it was,
    and I was like, surely this
    blue light is hurting my enemies
    and helping me, but it’s not.
    It’s for sight for certain areas
    that are inaccessible otherwise.
    Got it. Maybe it could reveal a
    crack in the wall that could be
    bombed.
    Yes.
    Okay, they’re going to make me
    work for these red crystals.
    Okay.
    -Oh, is that it?
    -There you go.
    What are the other abilities
    mapped to your D-pad?
    One of them is healing,
    -which is pretty important.
    -Yep.
    -The top one is healing.
    -Got it.
    -The right is the magic sight.
    -Got it.
    The bottom…
    -is my little wayfinder orb.
    -Oh, cool.
    And on the right is not
    usable at this point in time.
    Okay, let’s follow my orb trail,
    which is very helpful as someone
    who always needs to consult a
    map.
    Should be a requirement
    in video games, really.
    Yeah.
    They fly now?
    They fly now.
    -They fly now!
    -They fly now?
    They fly now!
    Light attack it up here.
    I guess I can fly now too.
    Oh, no.
    I lost my combo!
    Combo breaker!
    -I want to see a 30 hit combo.
    -Again?
    -Well…
    -That’s true, that’s true.
    We haven’t seen it yet,
    but I know that you can do it.
    Great, great dodging.
    They’ve got me in a corner,
    that’s not good.
    But you have the
    blade of the monolith.
    I think I lost my combo.
    Look, it’s fun, but
    it’s also challenging.
    -What?
    -Again?
    Is there like a
    crystal I’m not seeing
    that’s spawning these things?
    I mean, if it’s like the
    other room, you just gotta…
    -Gotta keep going?
    -Yeah.
    Life lessons.
    Dont let him get behind you.
    No, I know.
    -Ambush you in.
    -No!
    If you could heal,
    you might want to do that.
    Sure.
    I was too distracted
    and I’m just as bad
    as I was before healing.
    They’re still coming.
    Still?
    Okay. I think this
    might be the last two.
    You!
    I’ve had enough of you.
    He’s one more, one more.
    There you go.
    -Okay, okay. Oh, no.
    -This guy.
    I can kill him. I can kill him.
    He doesn’t have a
    friend to help him.
    All right. I did it.
    Well, that about
    wraps it up for us.
    And for everything else,
    ID@Xbox. Keep it locked here at
    IGN.
    PRESENTED BY
    XFINITY
    It’s not often that a puzzle
    game quite like Humanity comes
    along.
    With its minimal
    but expressive art direction,
    adorable ghostly Shiba
    Inu main character,
    and an endless library
    of user generated content,
    it’s no surprise why Humanity
    was one of IGN’s highest
    reviewed games of 2023.
    Now that it’s headed
    to Xbox and Game Pass,
    there’s even more of a reason
    to check out the puzzler
    where you lead the fate of
    humanity in your… paws?
    [DRAMATIC 80’s WAVE MUSIC]
    Humanity is a bizarre
    but relaxing puzzler that takes
    follow the Leader
    to its next logical step.
    If that involves
    whatever this is.
    The game has you playing
    as a spirit like Shiba Inu,
    who has to rebuild humanity
    after a rogue AI destroyed it.
    This is done by leading
    an endless stream of people
    towards the map’s objective.
    STAGE COMPLETED
    You’ll need to place
    directional and action tiles
    in order to solve humanity’s
    increasingly complex but
    interesting puzzles.
    While the game may seem
    difficult at first glance,
    thanks to humanity’s intuitive
    controls and endless supply of
    humans,
    this game quickly goes from
    seemingly overwhelming
    to a relaxing brain exercise
    that’s hard to put down.
    FOLLOW THE LEADER
    The game play in Humanity
    is more than just moving
    an endless supply of people
    from point A to point B.
    Throughout the game, you’ll gain
    access to new abilities such as
    jumping,
    climbing, and later
    on, boss battles.
    The game’s pacing helps keep
    the puzzler fresh and fun,
    thanks to its intuitive controls
    and relaxing but weird art
    style.
    But humanity isn’t
    a total walk in the park.
    Eventually, as you progress
    through the game’s story,
    you’ll run into The Others.
    The Others are,
    well, other people,
    who speak a different language,
    but have the same objective
    as your more colorful
    cast of humans.
    The game will let you deal with
    these foes with various weapons,
    such as bats and guns,
    which make for some visually
    satisfying circumstances.
    But The Others aren’t the only
    foes you’ll need to face in
    humanity.
    Since the game’s main antagonist
    is a rogue AI,
    you’ll eventually need
    to deal with The Machines.
    This enemy type takes a step
    back from the chaotic, large
    scale battles
    you would see with The Others.
    In turn, for a more stealth
    and platform-focused approach.
    All of which lead to
    eventual boss battles
    which go from
    puzzle-based combat
    against your rogue AI foes
    to an all out assault
    that’s more bullet hell
    than a walk in the park.
    If a stage ever
    gets too difficult
    or you just can’t quite
    figure out where to start,
    Humanity includes the option to
    watch a solution video on any
    map
    without any penalty
    to the player.
    This level of accessibility
    is definitely a welcome feature.
    One of Humanity’s strongest
    features is access to a hefty
    library
    of over 8000 user generated maps
    that will keep even
    the most dedicated players busy
    for a long time after the
    credits roll on the campaign.
    User generated stages also
    feature an XP incentive,
    so the more you play,
    the more you earn.
    Feel like you can make
    a better stage than anyone else?
    No problem.
    Thanks to the game’s
    intuitive map editor,
    it’s pretty easy to bring
    your creative ideas to life,
    just like this stage inspired
    by the Gears of War franchise.
    Like I said earlier,
    Humanity is one of
    those rare puzzle games
    that not only delivers on being
    a challenging puzzler,
    but also stays fresh and
    interesting throughout its
    nearly endless runtime.
    If you’re looking for a puzzler
    that’s a little different,
    but also has an emphasis
    on style, tight gameplay,
    and allows you to create
    and share your own puzzles,
    then Humanity is definitely
    worth checking out
    when it releases on May 30th
    on Xbox and Game Pass.
    ID@Xbox is presented by Xfinity.
    Stay ahead of the game with
    Xfinity’s blazing fast speeds
    and smooth, low lag connection.
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    – [Announcer] This
    summer IGN is hosting
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    Tickets available now.
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    – The Cinefix Top 100.
    A list so secretive,
    even we don’t know
    what movies are on it,
    or where they rank.
    – What do you mean
    you don’t know?
    – [Clint] Each episode, we’ll
    reveal one of the movies.
    – Did I rush it? It
    felt like I rushed it.
    – No, it was good. I liked it.
    – [Clint] Talk about why
    it belongs, and finally,
    find out where it ranks.
    – Are you not entertained?
    – [Clint] Are any of the
    movies we’ve shown here
    even on the list?
    I have no idea.
    And it drives me crazy.
    – Ha, ha, ha!
    – [Clint] Join us as we find out
    on the Cinefix Top 100,
    Mondays starting July 3rd.
    – Why so serious?
    (whooshing)
    How’s it going, everybody?
    Benjamin Watts here, and you’re
    watching ID@Xbox right here on
    IGN.
    Now, independent games
    come in all shapes and forms,
    from bite size to super sized.
    And right now Alan and I
    are about to check out
    these snack and slash
    action RPG, Hangry.
    Let’s get into it now, Alan.
    We are how far into the game?
    We’re about 20
    minutes into the game,
    and I love the term "snack and
    slash" because I feel like it’s
    very…
    very topical for this game.
    As if the name didn’t give
    it away, you are Hangry,
    and you can bite enemies,
    you can fight them,
    everyone that you sort of
    encounter is like kind of
    ingredient themed.
    Okay.
    So you’ll see right here, we got
    this enemy that’s popping up,
    you can sort of lock on.
    And there’s moments of it that,
    like, kind of remind me of
    soulslike games,
    because you will get the sort of
    like these really weird looking
    enemies
    that you’re just like,
    where did this come from?
    But then you can bite
    them, take a bite
    and then recover
    your hungry meter,
    which is really fun,
    and then you can do this.
    Eventually if I can
    stagger him enough,
    I can take a bite
    and do a devastating eat.
    Very nice.
    So who’s the lead character
    in this? What’s the name?
    His name is Hangry.
    Okay. So he is Hangry
    in every sense of the word.
    All right. He definitely looks
    a little like Beast from X-Men,
    which I like, especially if he
    was a, you know, greaser from
    the 1950s.
    Got some slicked back hair,
    got some leather jacket
    with one of those
    spikes on the top.
    Yeah, some spikes on the top
    right there. Look, look at it.
    He’s a handsome fella.
    Looking good.
    Some people are definitely
    into that beast look
    from The Beauty and The Beast.
    That’s true, that’s true.
    So right now we are on the hunt
    for some ingredients.
    -Okay. -Bring back to our main
    base of operation.
    -I see we got here.
    -Right here.
    He’s a pickle crock.
    I do love myself a pickle crock.
    And then you can actually
    go and harvest them.
    You can say you’ll get crock
    garlic if you defeat those
    enemies.
    So the more ingredients you get,
    the sort of better your score
    is.
    And there’s always
    opportunities to sort of,
    like, stagger enemies
    with your eat attack,
    which is this guy right here.
    There’s a few different bars
    to keep track of.
    So right now we’re learning
    about cleaving foes.
    This is an alternative
    version of biting.
    So let’s go ahead
    and take a look.
    We’re going to go into
    this fight right here.
    We got two enemies that are
    going to be coming through the
    ground right about now.
    And let’s go ahead and cleaver.
    -Oh I missed, my bad.
    -Yeah.
    They look appetizing.
    Oh, but they taste delicious.
    -Oh, really?
    -Yeah.
    It’s like really good.
    All right. You’re a big fan of
    the Crest Claw salad over here.
    All right.
    Ew.
    Now, is there, like, the
    character, like, are we…
    you know, upgrading skills
    or are we upgrading stats?
    Yeah, exactly. So as you
    progress through your missions,
    you’ll get different sort of
    objectives that you can
    complete.
    And then also there’s different
    assignments that you’ll get to.
    Right now, actually, I want
    to show you the Hangry mode,
    because it acts almost like,
    if you remember like the
    rage mode from God of War.
    Yeah, yeah, yeah.
    It has a very similar
    sort of mechanic
    where you fill up a bar and then
    you can pop it and do a ton of
    damage.
    And that’ll help you
    out a lot if you’re,
    you know, in a pinch,
    getting overwhelmed by enemies,
    there’s always something you
    can pull out of your back pocket
    to make sure that you don’t
    actually end up going down.
    So you were talking about
    upgrades. You can evolve.
    And what I like is that there’s
    actually different sort of
    anatomic things
    that you can evolve
    within your character.
    So your heart gives
    you like stuff like,
    you know, your abilities cost
    less energy if your health is
    full.
    And all of these have, like,
    different options within the
    tree, too.
    So the higher the tier you go,
    the better the upgrade is.
    And you can also
    upgrade your weapons.
    Right now we only have the arm
    blade because we are so early in
    the game,
    just about 20 minutes in.
    But I’m hoping that eventually
    we’ll get bigger and better
    weapons
    that will deal extra zing.
    Right now we are encountering…
    Oh, yeah, these guys are a
    little bit difficult because
    they do…
    Is that a widering bat?
    Yeah. So the…
    The bats actually
    regenerate health.
    So you kind of have to, like,
    just focus them down.
    Because what kind of food?
    It’s like their pizza, right?
    -That they’re…
    -Like, a Hawaiian pizza.
    Yeah. It kind of looks like
    a pizza slice, right?
    Yeah, but Hawaiian
    pizzas are good.
    -That’s it.
    -Yeah.
    I don’t know what that.
    What do you mean,
    you don’t like pineapple?
    You can also pop
    your hunter sense.
    Let you sort of track
    different, larger enemies
    that are usually like
    the main objectives.
    Okay.
    So I was like, I thought you
    were going to detective mode for
    a second.
    It kind of does act like that.
    If you, like, have
    ever played, you know,
    the The Last of Us games or like
    Arkham, there’s always, you
    know,
    you can sort of spot like the
    points of interest through that.
    And it acts in very similar
    to that mechanic.
    and then deal sort of
    like a finishing blow
    I’m getting a few enemies
    right here. And boom.
    Easy, pickle crock.
    Give me the wine bats.
    We got the crest thing.
    The crest thing with
    the massive eye.
    So right now we are looking
    for The Goroza.
    Goroza.
    -Let me see if I can track
    anything. -All right.
    Right now I’m not seeing
    too many identifiers,
    but usually it’ll pop up
    as like a blue sphere,
    with like, little, like,
    particles coming out of it.
    So keep an eye out for that.
    If you do see it, let me know.
    Almost like we’re in
    Dora the Explorer.
    -Just be like…
    -Right there!
    But yeah. Yeah. And I can see as
    you’re moving through the level,
    it’s like it’s giving you a
    footprint of where you’ve been
    as well.
    Exactly. So that does help you
    if like if you’re not sure
    if you already came
    from an area or not,
    you can sort of
    track your footsteps.
    They don’t last for
    a super long time.
    So, you know, you kind of
    want to keep an eye out
    on where you’re going.
    But it is a nice thing because
    you’ll be able to tell like,
    oh I kind of came from this
    direction already. Check that
    out.
    -Oh, this is a new one.
    -Here we go.
    This is the Goroza
    we were looking for,
    I believe.
    Oh, this is a tart bear.
    Tart bear. Never mind.
    -I was wrong.
    -Okay.
    On me.
    So this one actually has
    like increased defenses.
    So you kind of have
    to stagger it first
    in order to start
    dealing damage.
    I love just the design
    of these creatures.
    Like, I’m trying to
    figure out it’s got.
    Am I looking at some
    blueberries? It’s like a pie.
    Kind of from the other side,
    it looked like it was like
    bananas with syrup on it. I
    don’t know, man.
    See a bit of everything.
    A little bit of everything.
    You are so close.
    Come on, come on.
    Get that tart bear.
    Oh, what’s this
    power you’ve got?
    -What’s this electric…?
    -Yeah.
    -After this–.
    -Yeah, yeah.
    -Pretty cool right?
    -Yeah, yeah.
    You got some good powers.
    I like the trump effect.
    Actually, see those
    teeth marks bite in.
    This guy’s taking no damage.
    I’m gonna run away.
    Yeah, obviously, Alan, it’s
    always fun watching you play any
    game,
    but let’s give this a shot.
    I want to do an IGN first.
    I would like us to attempt
    to play the game together
    using a single controller.
    Are you up for that?
    I don’t know how it’s going to
    go, but let’s give it a shot.
    Well, knowing your skills,
    it can only get better.
    So here we go.
    -All right, where are we headed?
    -So we’re heading up here.
    We got to find the Goroza
    and take it down.
    Oh, I don’t want
    to hurt the bat.
    -No, let’s run away from that.
    -Okay.
    Hey, that was on your side,
    and you just…
    Absolutely not.
    Oh, the pickle crocs.
    You’re going on my burger, croc.
    If you hit A you should
    be able to harvest it.
    Oh, yeah. Here we go.
    -So we’re trying to find the
    Goroza. -Goroza.
    And that should be, I think,
    over on the right side.
    Oh. Is that…? Oh.
    There’s an Evie over here.
    You want to go fight it?
    Okay, yes, I do.
    Whereas you can run if you
    press it on the left stick.
    Where am I looking, am I…?
    Yeah. You got the camera.
    So we should be going a little
    bit further to the right.
    -Oh, I see.
    -That’s it right there.
    -That’s right. -And we’re doing
    a clean kill. All right.
    -Yeah, yeah.
    -Fight it.
    I still make all my own…
    -You know…
    -Bam.
    -Bam!
    -Go for it.
    STUN THE GOROZA
    CLEAN/KILL THE GOROZA
    Yeah. We got two out
    of three ingredients.
    Almost there. Nice. Now hit
    right trigger. Right trigger.
    -Nope.
    -Right here.
    Doing it. Am I doing it?
    -I feel like I’m not doing it.
    -Just keep spamming it.
    Oh, just keep spamming
    it. Okay, can do.
    -You gotta…
    -Take this, tart bear.
    Now hit Y a bunch.
    See how that that
    fills up the bar below.
    There you go. There you go.
    We’re almost there now.
    Skill’s complete.
    -That’s it! -That’s what I’m
    talking about, dude.
    -Okay, so now… -Actually, I’m
    way better than you.
    Take a reward.
    And then we head over to the
    diner to deliver it to our boss.
    -Oh, no, it’s a robot.
    -You go right here.
    Press A.
    I’ll call it a nice little
    truck. You can look up to see a
    fly in.
    RETURN TO THE DINER
    -Fly in?
    -Yeah.
    We got a flying truck.
    See where the arrow’s pointing?
    Check it out. There’s
    our ride. Hey.
    It’s coming in.
    Is this a food truck?
    This is our little
    delivery truck, yeah.
    Delivery truck.
    And check it out. It’s got…
    Oh, even the little
    ramp comes out.
    -Let’s do it, I’m ready.
    -And we’re rolling. Go!
    Well, there we have it.
    If you’re craving more, you can
    check out Hangry when it
    releases on Xbox soon.
    And for everything else, ID@Xbox
    keep it locked here at IGN.
    ID@Xbox is presented by Xfinity.
    Stay ahead of the game with
    Xfinity’s Blazing fast speeds
    and smooth, low lag connection.
    – This is Steve Downes,
    the voice of Master
    Chief Sierra 117,
    and you’re listening
    to "Podcast Unlocked,"
    the world’s number
    one Xbox podcast.
    Now, finish this fight.
    Master Chief out.
    (upbeat music)
    – You’ve just watched
    IGN’s ID@Xbox Showcase
    made in partnership
    with Microsoft.
    Welcome to "Podcast
    Unlocked" live episode here
    right after that showcase
    you just watched.
    I’m Ryan McCaffrey, joined
    this week by Stella Chung.
    Hi, Stella.
    – Hey.
    – And Taylor Lyles
    joining us as well.
    Hello, Taylor.
    – Hi. Thank you for having
    me on the show again, Ryan.
    – Well, absolutely.
    Let’s dive right into it
    because that was 40-ish
    minutes of many, many games.
    As I was watching that,
    I was going, "Wait, how
    many games are in this?
    This just keeps going,"
    in a good kind of way.
    So I really thought
    there were a lot
    of what I’ll call just
    rising stars here.
    So games that we
    need to really start
    to keep our eye on
    and pay attention to.
    Let’s start with our favorites
    and then we’ll go from there
    ’cause we’ve got plenty of time
    to dive in to everything here.
    This entire episode is dedicated
    to that entire ID@Xbox Showcase
    that you just watched on IGN.
    So Taylor, I’ll start with you.
    You know, give me
    the first thing,
    you know, it’s a word
    association test.
    IGN ID@Xbox Showcase. Go.
    – "Lost Records: Bloom & Rage."
    – Nice. That’s mine too.
    That’s a good pick.
    Stella, do you want
    to third that one
    or should we-
    – Yeah, no, honestly.
    – Okay, good.
    – Yeah, I thought that
    looked super cool.
    I mean, just immediately the
    camcorder footage, right?
    Like, I don’t know,
    there’s something about it
    that kind of just
    draws me to it.
    Maybe because, like,
    you know, we grew up
    using camcorders and everything,
    and it looked really
    interesting too.
    Also, it’s from Don’t Nod.
    So, I mean, you know,
    what can’t they do?
    – No, you’re right.
    I mean, and for me, as the
    resident old on this panel,
    I grew up in the, I
    was a teenager in 1995,
    which is when this game is set.
    It’s, you know, the timestamp,
    the watermark on the camcorder
    footage is June 1st, 1995.
    Set in the town of Velvet Cove.
    And as you mentioned,
    Stella, it’s Don’t Nod.
    It’s the folks that brought
    us "Life is Strange"
    and a lot of other really
    good narrative adventures.
    And so, you know, for me,
    it’s ’90s plus
    narrative adventure.
    Ryan McCaffrey is in.
    Like, you can just sign
    me up for this game
    right off the bat.
    It’s saying it’s
    out later this year,
    specifically just late 2024,
    for Xbox Series and Windows.
    So this looks like it
    might be an exclusive
    on the Xbox console side.
    But let’s talk a little
    bit more about this one.
    Like, as we’re watching
    the trailer again here
    on the playback,
    like, Taylor, what
    do you think sort of,
    what immediately sets
    this apart for you
    from "Life is Strange"
    and the other cool stuff that
    we’ve seen from this studio?
    – I think that it is
    going back in the ’90s.
    Also, funny enough, 1995
    was the year I was born, so.
    – You’re really trying
    to make me feel old.
    And it’s working.
    – When you were saying it,
    I was trying so
    hard not to laugh.
    I was like, "Yeah,
    1995, I was born."
    I was like, "Yeah, April 1995,
    that is the month
    and year I was born."
    But, you know, just the fact
    that they are going back in time
    setting this in the ’90s,
    ’cause all the other
    "Life is Strange" games
    and even the, when
    they made "Tell Me Why"
    and "Twin Mirror,"
    they were all set kinda
    like that modern day
    or around that time, like,
    when the game was developed.
    So setting this in a
    different time period,
    they have a lot more creativity
    that they can kind
    of leverage on
    versus just a set of
    just kind of pulling
    from whatever is happening
    at the time that
    they’re developing it.
    I’m curious to see
    kind of what the music
    selection’s gonna be
    because I feel every game
    that Don’t Nod has made,
    especially the "Life is
    Strange" games that they made,
    which is just 1 and 2,
    I thought that the
    soundtrack was just perfect.
    So I really hope that they
    pick some real bangers
    from just that year or
    just that, like, decade
    starting with 1990
    to ’95 or like…
    It looks like summer ’95.
    It looks like these kids are
    about to go to high school,
    so it’s their last summer.
    – Yeah, June, June 1st.
    So yeah.
    – Ah, yeah.
    So, but that’s really
    what excites me,
    is just seeing what they do
    when they kinda go back in time
    versus just kind of pulling
    and doing things like that.
    And, you know,
    what’s interesting
    about even, like, the
    "Life is Strange" games
    and just any of their
    narrative-driven games
    is that they have themes
    that kind of focus and
    tie to that specific year
    that that game is set in.
    So I don’t know what they’re
    gonna pick for "Lost Records,"
    but I can’t wait to
    kind of just dissect it
    when it comes out.
    – So Stella, are you
    gonna now tell me
    that you weren’t
    even born in 1995?
    Is that the next step of this?
    – No.
    I was two years old, so.
    – Okay, good.
    (panelists laughing)
    I’m glad you were
    with us in 1995.
    – Yeah, so, yeah, yeah,
    I was two years old.
    I am so curious about a
    lot of different aspects
    of this game
    because I know that the
    "Life is Strange" games,
    the ones that have
    come out after,
    they’ve all kind of linked
    to the same universe
    and it’s really interesting
    because these kids
    have superpowers.
    There are some weird little,
    like, supernatural
    forces at work.
    So I’m really interested to see
    if this is going to tie in
    to the whole "Life
    is Strange" universe
    because that could
    be really cool
    and I think that
    they have something
    really interesting
    going if they do.
    It’s almost like a
    collection of little stories
    from different timelines
    in the universe.
    So I don’t know.
    I’m super into that
    sort of aspect.
    Also, right here when you see
    the camcorder kinda glitching
    over specific symbols,
    I’m like, "I wonder if
    this is going to be,"
    like, what if it’s some
    sort of like UFO discovery
    or it’s like some weird,
    like, supernatural discovery
    in some way?
    And I feel like mostly the
    kid at the end is joking
    about like, "Oh, if you
    find this, I’m dead,"
    because, you know,
    kids are funny
    and like to make jokes-
    – Like a "Blair Witch"
    kinda deal?
    – Like that.
    Yeah, but I’m like,
    "Okay, we all know
    that there’s going to
    be something sinister
    and also heartbreaking, right?"
    Because that’s what
    Don’t Nod’s great at.
    So I’m trying to figure
    out what exactly it is
    because it looks really great
    and, I mean, it looks
    picturesque so far.
    So what’s the twist? What is it?
    I don’t know.
    So I’m really excited
    to see this play out.
    And I wonder how
    they’re gonna do it,
    if they’re gonna do,
    like, episodic releases
    like they did before too.
    – It didn’t seem
    to indicate that
    from that end
    slate screen there.
    It just seems like it’s gonna be
    a whole complete
    package of content
    that ships at once.
    But, yeah, you’re
    totally right about this,
    you know, A, is it gonna tie in?
    B, the supernatural side.
    Like, I had to just
    double-check my memory while,
    because as we’ve learned
    on this episode, I’m old,
    but I had to
    double-check my memory
    and thankfully it held up.
    I was like, "I think ‘Blair
    Witch’ came out after ’95,"
    in terms of maybe that
    end shot of her saying,
    you know, that,
    oh, she might die.
    Like, it could be like, oh,
    is it even referencing that?
    Like, no, it’s not ’cause
    "Blair Witch" was ’99.
    So that was not a
    thing in June of 1995.
    But Taylor, I wanna circle
    back to something you said too.
    I thought you brought
    up a great point
    about, A, Don’t
    Nod’s track record
    with tracks, with soundtracks,
    and B, the fact that
    this is set in the ’90s,
    is it gonna have
    licensed tracks?
    I have to imagine, my
    guess, my gut would say no
    ’cause this isn’t like a,
    with no disrespect to Don’t Nod,
    this isn’t like a big AAA thing
    that’s gonna be licensing,
    like, you know, the Gin Blossoms
    or, you know, blink-182
    or something, right?
    Like, do you feel
    like it’s probably
    gonna just be ’90s themed stuff
    without actually
    being recognizable
    songs from the ’90s?
    – I could see them doing that,
    but I also kind of
    have this gut feeling
    that they might
    just try to find,
    like, some of that more
    obscure older stuff
    that was from the ’90s
    that wasn’t as big as,
    like, the blink-182s
    and stuff like that,
    because even when you
    look at the soundtracks
    for the other games that
    Don’t Nod worked on,
    you know, even with,
    like, the first two
    "Life is Strange" games,
    or, well, I guess "Life
    is Strange" 1 and 2
    because "Before the
    Storm" came out before 2,
    but the point still stands,
    like, you look at
    those soundtracks
    and you don’t really see any,
    "Oh, I know who that artist is,"
    or if you do, it’s like
    still a niche artist.
    It’s not like something that a
    general consensus would know.
    So I think they’re gonna
    do a really good job
    with finding some of
    those obscure artists
    to kind of supplement the track.
    But it wouldn’t surprise me
    if they could find some artists
    that have very ’90s passing
    tunes in their repertoire.
    So, but I could see it
    being a mix of both,
    but I really hope they just
    kind of stick to the bit
    and do pick, like, some of that
    very niche indie ’90s music
    from that specific time period.
    – Maybe even some,
    like, one-hit wonders
    to kind of go along with what
    you’re talking about, right?
    Stuff where the artist
    would probably say yes
    because that was
    their one hit song.
    They’d be like, "Sure, you
    wanna give us some money
    to bring that song back into
    the public consciousness?
    Yeah, that sounds
    like a great plan.
    We’re happy to sign on to that."
    – It’s funny ’cause-
    – We’ll see, I guess.
    – Well, I remember seeing the
    initial announcement for this,
    I think it was at the
    Game Awards last year,
    and I remember when I went
    to rewatch the trailer
    after the show ended,
    I was like, "This
    kind of gives me
    like ‘Stranger Things’ vibes,"
    and I kind of dig it.
    – Yeah, it’s-
    – Yeah.
    – Go ahead, Stella, please.
    – Oh, no, I was gonna
    ask you a question, Ryan.
    What is it like to see
    this sort of resurgence
    of like ’90s themed
    entertainment, right?
    Because, I mean, I was a kid,
    so I remember very
    specific things of the ’90s
    towards the end of it,
    but, like, ’cause, you know,
    we see "Stranger Things," right?
    I mean, we see this resurgence
    of like retro vibes and music
    and, yeah, so what is
    it like to see that
    kind of infiltrate the
    gaming space now too?
    – I will be completely honest
    with you, it’s awesome.
    Like, it really is
    because, you know, we’ve
    gone through this, right?
    We kind of went
    through an ’80s phase
    and now, like, even
    with retro games, right?
    Where a lot of retro
    games had like 8-bit
    and then it kind of, you
    know, 16-bit graphics
    were sort of a thing
    in modern retro games.
    But now we’re even
    starting to see,
    granted it’s moving
    into more a little
    the late ’90s, 2000s,
    but even some sort
    of PS1 era games
    from a visual
    perspective on purpose.
    And so, yeah, there’s a
    reason that nostalgia sells,
    because it makes you feel good.
    And so I do love seeing
    games set in the ’90s.
    Like, it does make me happy.
    I’m not gonna lie about that.
    Like, it’s pretty cool.
    So yeah, I think Taylor’s
    point about soundtrack,
    I’m gonna be now
    extra curious about,
    you know, if it’s actual
    ’90s music, great,
    but if it’s just sort
    of ’90s inspired stuff,
    I’m still gonna be curious
    to hear that as well.
    And, you know, the other
    thing I was thinking about
    with this trailer
    now that we’ve watched
    it again a few times
    is with the whole way
    it’s set up, you know, ’95
    and I wonder if this is,
    like, their last summer
    before they all
    go off to college
    ’cause of the way the sort of
    the trailer was playing out.
    So we’ll see.
    We’ll see about this one.
    But I guess I
    shouldn’t be surprised
    that this found
    its way to the top
    of all of our wishlists here.
    Look at the corduroy
    pants right there.
    That’s very ’90s.
    There won’t be any
    cellphones in this game,
    I can promise you that,
    since it’s set in 1995.
    – What about those giant phones?
    Like "Saved by the Bell."
    – A Zack Morris phone.
    – Yeah, yeah.
    – Go full "Saved by the Bell."
    Yeah, I mean, and since,
    although I’m back on the
    soundtrack for a quick second
    before we move on here,
    since it does seem to
    be revolving around
    this group of friends
    that skateboards,
    I do wonder if it will be
    more like early grunge stuff,
    either in, like
    Taylor was saying,
    actual licensed grunge stuff
    from the early to mid-’90s
    or just inspired by.
    But that would be,
    that would be my guess
    of where this game is going.
    And, I mean, I’ve enjoyed
    some of the "Life
    is Strange" stuff.
    I haven’t played all of them.
    But to me these are,
    you know, Don’t Nod is
    kind of carrying the torch
    that Telltale left behind
    when they unfortunately
    went under,
    and maybe they’re
    still going with,
    maybe "Wolf Among Us
    2" is still a thing.
    It’s kind of hard to
    tell at this point.
    But this game is
    right up my alley
    and I’m glad all of
    us, this stood out.
    So, all right, that was
    our initial top pick,
    but we will be right back
    here on this live episode
    of "Podcast Unlocked"
    reacting to the ID@Xbox
    Showcase that you just watched.
    We’ve got so many more games
    to talk to you about
    right after this.
    – The CineFix Top 100,
    a list so secretive even we
    don’t know what movies are on it
    or where they rank.
    – [Sid] What do you
    mean you don’t know?
    – [Clint] Each episode will
    reveal one of the movies.
    – Did I rush you? It
    felt like I rushed you.
    – No, it’s good, I liked it.
    – [Clint] Talk about
    why it belongs,
    and finally find
    out where it ranks.
    – Are you not entertained?
    – Are any of the movies we’ve
    shown here even on the list?
    I have no idea, and
    it drives me crazy.
    (character laughs)
    Join us as we find out
    on the CineFix Top 100
    Mondays starting July 3rd.
    – Why so serious?
    – [Narrator] IGN
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    at that massive backlog
    you keep meaning to get to.
    IGN Playlist, check it out.
    (upbeat music)
    – [Narrator] Behind every game,
    movie, and TV show you love
    is a wild, crazy and
    sometimes unbelievable story.
    – No one is just
    black and white.
    – [Narrator] From
    revealing the secrets
    behind your favorite franchises
    to solving a legendary
    video game mystery.
    – I’m coming for you.
    – [Narrator] IGN Inside
    Stories gives you a peek
    behind the curtain.
    – If people come to the game now
    and see what’s going on there,
    I think they’ll be surprised.
    – [Narrator] Join
    us as we dive into
    hyper dedicated fanbases,
    worldwide phenomenons,
    and the most
    incredible untold tales
    in games and entertainment.
    – Hey just wait a minute,
    that doesn’t sound so good.
    – It was definitely not what
    I expected in the best way.
    – [Narrator] Inside Stories,
    available now only on IGN.
    – And I was like, holy
    (beep), we’re gonna do this.
    – You want the ultimate
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    (electronic whooshing)
    – Welcome back to
    "Podcast Unlocked."
    You are watching
    our live episode
    recapping the ID@Xbox Showcase,
    presented by IGN that
    you just watched.
    We’re so happy to partner
    with Microsoft there
    and the ID@Xbox team
    to bring you looks
    at a whole bunch of games.
    And we do mean a whole bunch.
    I actually, I should
    have counted, I did
    not actually count.
    I have pages and pages of notes.
    But there were a
    lot of video games,
    a lot of ’em looking super cool.
    We started with one of
    our favorites there,
    which was "Lost
    Records: Bloom & Rage."
    But let’s keep talking
    about some other stuff.
    Stella, I’ll go to you here.
    What else jumped out at you
    that you wanna talk about
    for a couple minutes?
    – Sure.
    You know what?
    I think we kind of have
    to point out "Palworld."
    I mean, that’s a game that
    I sank like, 80 hours into
    with the first
    weekend it came out.
    So, I’m really happy to
    see it getting updates.
    I was a little bit worried.
    I think a lot of players
    were actually kind of worried
    about "Palworld"
    because the developer
    had this track record
    of starting projects
    and then kind of
    stepping away from them
    when it didn’t really seem
    to be working out for them.
    But "Palworld" was such a
    huge success upon launch
    that I think they finally found
    their stride with, you know,
    implementing updates
    even if it was like,
    little patch notes
    here and there
    before this massive
    update comes out.
    So I’m really glad that they’re
    continuing to support it,
    that they haven’t given up.
    And this does seem
    like they are setting
    a sort of precedence
    with their players
    on what to expect with the game.
    ‘Cause I, again, like a lot
    of people were worried that,
    "Oh, what if they
    don’t upgrade this?"
    "What if they also
    step back from this?"
    "Who knows?"
    So it doesn’t make me happy
    that there’s more
    content coming.
    There are new pals, it seems
    like there’s gonna be new guns,
    which is really fun,
    energy-based weapons,
    and then also a flame thrower.
    I mean, that’s cool.
    (Stella chuckles)
    I think the frog is super cute.
    I don’t know what he
    does, but he is so cute.
    So I’m really happy that they
    haven’t run out of ideas yet,
    that they’ve been
    continuing to update this.
    Yeah, it will be
    interesting though
    because I know that the
    player base did drop off
    just a little bit because
    there were a ton of like,
    survival games that came out.
    But I definitely am gonna
    keep an eye on the numbers
    to see how many people come
    back for this specifically.
    – [Ryan] Yeah, I mean, well,
    to give them some credit,
    and it’s a reminder
    to everybody watching.
    I mean, if you’re not
    currently playing "Palworld,"
    this has been the biggest hit
    of the year for Xbox so far.
    This thing has been
    huge console-exclusive,
    really got the year off to
    a strong start for Xbox.
    But yeah, in fairness
    to the development team,
    there’s almost nowhere to go
    but down for their player count
    after where they launched off
    to at the start of the game,
    you know, when
    the game launched.
    But yeah, this update
    I have in my notes,
    the new pals are a
    nunchuck-wielding frog,
    a turkey-looking thing, a
    bunny samurai, parenthesis,
    I think, and a
    weird reptile thing
    with a mushroom on
    its head and tail
    that looks completely harmless.
    So those are,
    I presume that those are
    really perfect descriptions.
    I’m sure there are, you
    can’t possibly know.
    They’re the worst descriptions
    I could have
    possibly come up with
    while watching this but…
    – [Stella] Well, I’d love to
    see you name all these pals
    just based off
    those descriptions.
    – [Ryan] Yeah, I mean I
    love the sort of, you know,
    the sort of Japanese
    garden here, the setting,
    like, it looks great.
    I mean, PlayStation had
    "Helldivers 2" that’s been been,
    and its sort of big indie
    hit to start the year.
    And Xbox has this,
    has "Palworld".
    So Stella, do you think
    you’re gonna go back in
    when this update drops?
    – Oh yeah, no, I’m
    definitely going to.
    I think I needed a good time
    away from survival PDE games,
    and now I can go
    back in and do it.
    But I’m so sad
    that they actually,
    so he actually
    apologized for this,
    which is the funniest thing.
    So they patched out the
    ability to catch dungeon bosses
    because you were
    able to do that,
    and then you could
    use them as your pals,
    which I mean, I totally did.
    But anyway, so
    you could do that.
    But they were like, "Hey,
    we accidentally fixed that.
    We’re so sorry, but
    we didn’t mean to,
    so don’t be mad at us."
    And I thought it was
    just the funniest thing
    because the community was
    like, "No, we get it."
    It’s fine, but that’s just funny
    that you were never
    planning on fixing it.
    So I think they have a
    really good relationship
    with our community,
    and I love all of
    the communication
    they’ve been doing.
    And each time they do an update,
    they have so many details
    on their patch notes
    and like, blog posts.
    So I’m definitely gonna
    jump back into this
    ’cause I like supporting them.
    – Taylor, what I know about you
    is that you play pretty
    much every video game.
    And I say that with the
    absolute highest of compliments.
    So have you dove
    into "Palworld?"
    And if so, how have
    you been enjoying it?
    And what did this update
    trailer do for you?
    – [Taylor] So when
    I first played it,
    I was at a friend’s house, and
    he was just vibing with it.
    He was showing me his
    base and then I was like,
    "Okay, let me give
    this a whirl."
    And I was kinda enamored.
    I was like, "Wow,"
    Okay, this is so much more
    than just Pokemon with guns
    ’cause I know that was its
    nickname for the longest time.
    So, but I haven’t had a chance
    to actually start my own file.
    But seeing this trailer today,
    I really wanna play it now,
    especially ’cause I really
    like the little mushroom pal.
    (Taylor laughing)
    And so I wanna wait
    for that, just get one
    because he just walks around
    like a little goofy goober.
    And just, I wanna
    build my own base
    ’cause I remember I
    had wrote a story,
    I think it was like
    a few months ago.
    Someone built like a entire city
    for their base in Palworld.
    And I was like, "Wait, you
    can do this type of thing?"
    And so I really can’t wait
    to see what kind of building
    and crafting and stuff like
    that I could do with it.
    Because the last time I kinda
    felt invested in building
    like a base, really detailed
    was actually "Fallout 4", so.
    – Well, if you wanna get
    ready for this update,
    you’ve got a little bit
    of time, it’s April.
    And this update is out
    sometime in the summer there,
    according to the
    end of the trailer.
    So you’ve got a little time to
    get your own saved file going
    and get your feet
    wet, get ready to go.
    Next, I wanna jump,
    let’s see here.
    There’s, literally, there’s
    so much on this list.
    While I go, one of you, I think
    it might have been Taylor,
    one of you mentioned the
    "Jackbox Naughty Pack"
    before we started recording.
    So let’s go to that.
    Which of you was that again
    that wanted to
    talk about that one
    that jumped out at you
    as one of your favorites?
    Taylor raising her hand.
    All right.
    A party game that’s
    made just for adults.
    The live action trailer which
    we’re looking at again now
    was very, very goofy.
    I thought it was very funny.
    So Taylor, talk to us
    about the market need here
    for an adults-only
    "Jackbox Naughty Pack."
    – So I have all the
    "Jackbox Party Back" games.
    I wanna disclose that ’cause
    I played it all the time
    when I was in college
    with my friends.
    Every now and then,
    I’ll do a game night
    and usually we’re
    playing "Jackbox."
    Sometimes you do
    "PowerPoint" parties,
    but it’s mostly "Jackbox."
    So when I saw that they were
    gonna do a "Naughty Pack,"
    I was like, "Oh, wow,
    this is so cool."
    It’s kinda like when
    "Apples to Apples"
    was like the longest thing,
    and that was like a fun game.
    But then "Cards Against
    Humanity" came out,
    I was like, "Oh, that’s
    just basically Apples
    to Apples Naughty
    Pack" in a sense.
    So now that "Jackbox"
    is finally giving us
    an adult-oriented party pack,
    I can’t wait to see
    what they’re gonna do.
    I mean, the party pack
    games are always goofy
    and just as goofy as the
    trailers if not more.
    So I don’t know what type of
    raunchy content we’re gonna get
    or what kind of mini games
    they’re gonna throw in this,
    but I’m excited to check it out.
    – Stella, are you gonna
    bust this out with friends?
    – Oh, hundred percent,
    hundred percent.
    I think they finally
    realized they were like,
    "You know what?
    We wanted this to be
    inclusive to everyone."
    But then like, they
    realized most of the people
    that play these games are adults
    who are just really messed up.
    So I’m really glad they’re
    leaning fully into this
    because I cannot tell
    you the amount of times
    I’ve done, like,
    community game nights,
    and "Jackbox" has
    come out, right?
    Listen, even if you try
    real hard to suppress
    all the naughty things,
    people will find a way
    around them, all right?
    They do.
    So, I’m really glad
    they’re leaning into this.
    I think it’s gonna
    be really fun.
    I really enjoy "Jackbox"
    because it’s really open
    to like, anyone to play.
    It’s so great.
    There’s so many different games,
    and they’re also
    really cheap too.
    Like, you can always get
    bundles for their games
    and it’s such a fun party game.
    I’m really excited.
    I do not think I was gonna see
    another "Jackbox"
    party game coming out.
    I’m, legit, it was
    never, for some reason,
    it never crossed my mind
    that they could put
    out another one.
    So, really happy there.
    – I think this
    will be hilarious.
    I think it’ll be great.
    I’m looking forward
    to breaking it out
    at dinner parties and
    adult friend nights.
    – But I do wanna…
    – White Wednesdays.
    – I do wanna make a request.
    If Microsoft is listening
    to this, watching this,
    can we get a return for "Scene
    It?" the movie trivia game
    that had the special
    buzzer controllers.
    That, you know, no
    disrespect to "Jackbox",
    it’s earned its success.
    But I do, watching this trailer
    did make me think about
    and miss "Scene It?"
    Back when I worked at
    official Xbox Magazine,
    we always had a ton of
    fun with those games.
    I’ll shout out to my
    friend Dan Amrich,
    who’s a huge game show nerd.
    He love those games.
    The fact there was an official
    like, first party Xbox buzzer
    controller was just so good.
    And we need that
    back in our lives.
    So Microsoft-
    – Could you imagine if somebody
    made a, like a "Scene It?"
    But it was called "Play It"
    and it was just
    video game trivia?
    – Ooh.
    – Yeah, let’s do it.
    – Go.
    – Hit me up, Phil, I got ideas.
    – Let’s do it.
    All right, let’s go next
    to, actually, you know what?
    I’m gonna say, we’ve
    got another break
    coming up in two minutes.
    So I wanna talk about "33
    Immortals" for that time
    before we have to throw
    to another quick break
    and take another pause.
    So, I’ll just hog the
    stage here for a second.
    Only to say that I had
    the chance with Destin,
    who unfortunately
    couldn’t be here today,
    ’cause he is sick as a dog.
    We wish him a speedy recovery.
    Hopefully, he’s feeling better.
    "33 Immortals" is a
    game that Destin and I
    got to play together
    with the developers
    after the Xbox
    Showcase last year.
    So this has been in
    the works for a while
    and it played great a year ago,
    or you know, almost a year ago.
    And then they’re
    still, you know,
    they’re putting the final
    polish touches on it.
    The closed beta is
    launching very soon,
    one month, less than
    one month, May 24th.
    Launching in the
    "Game Pass" as well.
    And it is just a really
    compelling co-op game.
    Like the third, you might
    think, "Oh, well, 33,
    that can’t possibly work."
    That’s just gotta
    be a chaotic mess.
    No, it actually works in my
    experience where, you know,
    you are, there are
    cool mechanics,
    which you see a lot
    of in the trailer too.
    My monitor is over here,
    so if I’m pointing
    over there, that’s why.
    There are these co-op mechanics
    where it’ll just give you
    these visual clues of,
    "Hey, one person’s
    gonna use their,"
    I forget what it’s actually
    called, but a super, like,
    just everybody else stand over
    here to help out with this.
    And you see here they’re
    fighting Lucifer here,
    the boss that’s shown off.
    And I just had, like, I came
    into this game thinking,
    "All right, I’ll sit
    down and play it.
    I don’t know anything about
    it, and we’ll check it out."
    And I walked away
    really impressed
    by the way that it organically
    and very naturally encourages
    co-op play in this.
    So, Stella, when you
    watched this trailer,
    what were your thoughts on
    "33 Immortal" immortals party?
    – Oh, I thought it was
    just gonna be chaos.
    So I’m a little
    disappointed it’s not.
    But you know, as someone
    who is a newfound enjoyer
    of Diablo-like games, I
    am all for trying this.
    I think it’d be
    really fun to see
    just how many people
    you can get in.
    Because, you know, listen,
    I don’t know if I
    know 33 friends.
    It’s like, how am
    I gonna have like,
    a whole lot of your
    friends, you know?
    So I’m very curious to
    see what the community
    is gonna be like
    when this comes out.
    So I’m curious.
    I don’t know if I’m gonna
    be good at this game,
    but if you’ll have me, I will
    try my best to play support.
    ‘Cause I love playing support
    in these kinds of games.
    – Well, third if yes.
    And the good part is it’s
    going right into "Game Pass."
    So if you need help with the
    upping that friend account,
    they’ll have a built-in
    audience thanks to "Game Pass."
    All right, we’ll talk
    more "33 Immortals"
    and so many other games
    here in just a second.
    We’ll be right back with more
    on "Podcast Unlocked" here
    immediately following
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    – Welcome back to
    "Podcast Unlocked."
    We are reacting to the ID at
    Xbox Showcase presented by IGN
    that you just watched
    along with us here.
    We’re halfway into
    our reactions episode.
    We’ve covered a
    few different games
    that really jumped out
    to us the most so far.
    We just got done talking
    about "33 Immortals,"
    so you know what, I’m gonna
    throw to you next here, Taylor,
    I’m gonna give you
    dealer’s choice,
    what game out of, like we
    were talking about earlier,
    there’s easily like at least
    a dozen and a half games,
    if not way more than that.
    Lots to choose from,
    what do you wanna talk about
    next from this showcase?
    – I wanna talk about
    "Stampede: Racing Royale."
    – Let’s do it.
    – Yeah.
    I mean, what was it,
    60 player kart racer?
    That just sounds so chaotic.
    Like, we’re talking about,
    do we have like 32 friends
    who would play with us.
    I was like, do I know 59
    people that are gonna race me?
    I was looking at it and
    it was very colorful.
    I don’t know, like, I
    know the first thing
    that comes to mind
    in terms of like art style
    and all that is "Mario Kart"
    but I don’t know why.
    When I was watching the stream,
    I kept thinking about "Crash
    Nitro Cart" for some reason
    and I can’t put
    my finger on why.
    I don’t know if it was just
    like the, I don’t know,
    but can somebody help
    me figure that out?
    But it’s giving
    "Mario Kart" vibes,
    it’s giving kind of like chaos
    that I remember from
    playing "Crash Nitro Cart."
    I like the power ups,
    they also kind of give
    me "Mario Kart" vibes.
    But it’s just such a
    colorful kart racer.
    I don’t know, we
    don’t have a lot of
    like, consistently
    good kart racers
    that aren’t just "Mario Kart."
    I mean, I’m trying to think,
    like the last one I really
    enjoyed was the Sonic one,
    I can’t remember
    the official name,
    I think it was like
    "Team Sonic Racing."
    And that was like
    the last good one
    that I really enjoyed that
    wasn’t a "Mario Kart" game.
    So I’m excited to play this.
    I like that it’s kind
    of like a battle royal.
    I’m not the biggest fan
    of the battle royal genre,
    I mean, I like
    "Fortnite" occasionally,
    I’ll play "PUBG"
    every now and then,
    but like a racing
    battle royal type,
    that sounds interesting to me.
    And just having
    that many players,
    like people just racing
    on the track at a time.
    Like 60 players, that’s a lot.
    Just imagine how much
    chaos you’re gonna cause
    just from those power ups alone.
    – I agree with you on like,
    battle royale and
    racing actually,
    especially arcade
    racing like this,
    seems like a really
    good fit, honestly.
    I think that that
    could work super well.
    And while, I will say, while
    I definitely agree with you
    that it clearly gives off
    Mario Kart vibes
    from the gameplay,
    like there’s power ups,
    it’s, you know, there’s
    accelerator pads on the track
    and stuff like that.
    For me, the art style actually
    gave me like Funko Pop vibes.
    That’s kind of,
    that’s kind of where
    I landed with it.
    I mean, it’s not
    exactly that obviously,
    but that’s sort of
    what came to mind
    when I was thinking
    about this one.
    But I’m with you, yeah, I think
    this could be a really fun,
    just like log on with a bunch
    of friends, however many,
    whether it’s 59
    friends or five friends
    and you’re just out there.
    Maybe you work together
    in a little secret club
    to just take out everybody else
    before you then turn
    on each other, but.
    You’re absolutely
    right about Xbox
    not having necessarily a ton
    of great kart racers like this.
    So yeah, this is a good pick.
    Stella, what were your thoughts
    on "Stampede: Racing Royale?"
    – Yeah, I’m not usually
    into racing games,
    even if it’s something
    cute like this.
    I’m terrible at "Mario Kart,"
    so anytime there’s a party
    I heavily avoid it. (laughs)
    But I love the
    customization on the karts
    that you can see like
    there’s the cookie,
    chocolate chip cookie
    wheels, which is really cute.
    I think that the customization
    is great in this,
    which is probably
    why you’re like,
    "Oh, it looks like Funko Pops,"
    ’cause you can make
    them however you want.
    I do love the colors.
    It kind of reminds
    me of the way that
    "Fall Guys" is a battle
    royale, you know?
    It’s technically
    a battle royale,
    but like, you have
    to go through stages
    and especially seeing this
    like elimination screen,
    I’m like, dude,
    that’s kind of fun.
    It makes you feel like
    you’re in this game show
    and you’re trying to climb
    your way up to the top
    and everything is really
    arcadey and super cute.
    And I think it’s
    really nice that Xbox
    seems to be getting more
    of these higher party games
    and we just wanna
    play multiplayer
    and you know,
    like, I don’t know,
    this seems so cute and so fun.
    It seems like, you
    know, you can take it
    as competitively as you want.
    I do really love that like
    game show elimination
    style of this.
    And I think that’s the
    one compelling reason
    why I would probably play this
    as opposed to like
    playing "Mario Kart."
    – That’s, yeah, I mean, look,
    if we can’t get "Crash
    Nitro Cart" on Game Pass.
    I would love to have "Stampede:
    Racing Royal" on here.
    And the more we keep
    watching this trailer,
    the more I’m like, yes,
    I’m getting that Fall
    Guys-ey vibe too,
    which like, I gotta go
    back and play "Fall Guys."
    Thanks, Stella, I’m gonna
    go back and play that.
    – It’s so fun, yeah.
    – I’m gonna use my platform
    here on "Podcast Unlocked" on
    IGN, just like last segment,
    where I called for
    a new scenic game
    with the game show controllers.
    If Microsoft is now welcoming,
    if it wants more
    battle royale type
    larger multiplayer games,
    there is one, the original
    Xbox battle royale game
    that everyone
    wants to see again,
    which is "1 Versus 100," right?
    The original battle royale?
    If you think about it, which
    I never did until just now.
    I was like, well, wait a second,
    you’re narrowing down to one.
    So, anyway, Phil Spencer,
    buddy, pal, friend, guy,
    "1 Versus 100," we need it.
    But in the meantime,
    this looked really good,
    Stampede looks super
    fun and just like,
    as somebody that’s
    played a million racing,
    and even just arcadey
    kart racing games
    throughout the
    course of my life,
    just seeing this insane
    number of karts on the track
    is pretty cool in and of itself,
    especially when they’re all
    real players and not just AI.
    So I do think the Stampede
    folks might have something here.
    They’re definitely onto to
    something a little bit unique.
    Lemme go now to a game
    that Stella had called out
    in our pre-show meeting here
    when we were just all
    sitting there watching this
    waiting to come on the air.
    And that’s a game
    we’ve seen before,
    but it’s definitely,
    I would argue
    probably one of the
    higher profile games
    out of the list today.
    Stella, talk to us about
    what you thought of
    "Dungeons of Hinterberg."
    – Yeah, I’m really glad
    we got to see more of it
    because the last time I saw
    it was at Gamescom last year,
    and that’s actually where
    I did the dev interview,
    which was really cool.
    And that was actually
    the first time
    that I’d heard of
    this game, right?
    And I looked at
    it, I immediately,
    the art style is
    what stood out to me.
    I thought it was gorgeous.
    So it’s really interesting,
    I actually talked to them
    specifically about this.
    So the story beat is that we’re
    following this law student
    who is just
    incredibly burned out.
    So, you know what she
    does to try to get
    a sense of peace back?
    She decides to go and hunt
    and become a monster
    hunter in the dungeons.
    So I loved that idea so much
    because I was like,
    I mean, come on,
    we’ve all experienced
    burnout, we’ve all wished
    that we could do something else
    as a career every so often,
    but this is like the
    extreme end of that
    and the fact that it’s
    also like a puzzle thing
    for each of these dungeons
    and the art style is so cute.
    I am so excited for this
    and I love being able to see
    actual gameplay for
    inside the dungeons,
    some of the puzzles that
    you might come across.
    This gelatinous cube
    is so weird though
    because I play D&D
    so for me I’m like,
    oh, it’s just gonna kill
    you if you step on it,
    but it doesn’t.
    So yeah, I’m really excited.
    It’s so cute, it is beautiful.
    When I talked to the
    developers last year,
    they were so excited for
    people to try things out.
    They were really, this is
    so weird to be happy about
    but they were like,
    yeah, we’re so happy
    that you connected to the
    main character with burnout.
    I’m like, yeah, I
    mean, I wish we didn’t,
    but you know, it’s awesome.
    I think it does speak to people.
    I think we’ve all probably
    been curious about,
    well, you know, I wish
    I didn’t have to work
    nine to five to earn
    my food and stuff.
    What if I could just
    go hunt it, you know?
    So I think that feeds
    that feeling for me
    and yeah, I’m really
    glad we’re getting more
    of a look at what exactly
    gameplay looks like.
    – Taylor, your thoughts on
    "Dungeons of Hinterberg,"
    which is dropping
    onto Game Pass,
    so no excuse everybody can
    go try it out on July 15th.
    – So the first thing that
    really just came to mind was,
    it looks like a comic book.
    I love the art style, I love
    how vibrant and colorful it is.
    You know, I really
    like, you know,
    I feel like we’re getting
    a lot of like
    photorealistic games,
    which there’s nothing
    wrong with that,
    I will play those
    games till I die.
    But every now and then it’s
    good to have something that has,
    you know, an art style that
    feels kind of comic booky
    or does like a cell
    shaded graphic,
    like "Bomb Rush Cyberfunk."
    So it was really great
    to see kind of more
    of just all the
    different like seasons
    and different environments
    that you’ll get to
    venture off into.
    I like that we
    saw more gameplay.
    I like the main
    character’s design,
    and I like how it kind of
    just is like a stark contrast
    to like all these monsters
    that she’s fighting.
    But also isn’t, it’s so
    weird how it looks the same
    but also doesn’t.
    But I think they got something
    good on their hands here
    and I hope that everybody
    who has Game Pass, like me,
    will go out here and try it
    because I think this looks
    like a really chill game,
    but also like very
    like, oh yeah,
    this is gonna have me
    on the edge of my seat
    trying to kill this monster
    for the 30 billionth time.
    – Well, it’s funny
    you mentioned chill
    ’cause what we only get a
    little bit of in this trailer,
    we had it up there a minute ago,
    but when I got, so I
    also got to see this game
    right after showcase
    last year, so last June.
    And we got to see a nice
    chunk of the town portion
    when you’re like, when you go
    and you accept the missions,
    when you’re just like
    wandering around the town
    and you go into the
    pub, the tavern.
    There we go, there’s a
    little bit of it here
    with some dialogue options.
    And like, the way those two,
    the way that and the actual
    dungeon crawling
    part of the game,
    I thought they really
    complimented each
    other really well
    from the demo that I had gotten.
    And now again, seeing
    it almost a year later,
    and so this is another one
    that’s just seemingly gotten
    a ton of polish ’cause
    it looked great last June
    and now here we are in
    April and it’s still not out
    for another two
    months until July.
    And it’s just looking great.
    So yeah, this just has
    a very unique vibe,
    you know, certainly the art
    style is a part of that.
    I think you were both spot on
    with the sort of
    comic book comparison
    with the, you know, kind
    of the pencil or pen,
    the ink outlines on everything,
    which is pretty cool.
    So yeah, there’s a little
    bit more of the dungeon bits,
    or excuse me, of the town bits.
    But yeah, this looks
    great and you know,
    we complain, and I use complain
    in air quotes because really
    there’s never a shortage
    of video games to play,
    but we sometimes complain about
    the lack of cool new
    games in the summertime.
    One of the takeaways for me
    from this entire showcase,
    of which "Dungeons
    of Hinterberg" is
    a good example, is
    there’s gonna be a lot of fun
    stuff out this summer on Xbox.
    So there will be no shortage
    of cool stuff to play,
    even in the summertime,
    which is, you know,
    normally a time, maybe the AAA
    like mega blockbuster games
    aren’t necessarily gonna be
    shipping in the month of July
    when a lot of people
    are on vacation,
    on holiday, what have you.
    But I just thought this is now,
    honestly, this might be the,
    maybe the last time we see
    "Dungeons of Hinterberg,"
    maybe it’ll make
    a quick appearance
    in the June Xbox showcase
    since it’ll be shipping like
    a month later at that point.
    But we’ve kind of, I think
    I’ve definitely seen enough
    to say I’m super excited
    to play this game
    in just a couple months time.
    And yeah, it was definitely
    one of the standouts today
    at this ID at Xbox Showcase,
    which we are still reacting to.
    There’s still plenty more
    video games to talk about.
    So we’re gonna take
    one more break here
    and we’ll come back with
    more reactions, analysis,
    and just good old fashioned
    video game chatter
    about the ID at Xbox Showcase.
    Stay with us, we’ll
    be right back.
    – [Narrator] IGN has the
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    – [Announcer] This
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    – The Cinefix Top 100.
    A list so secretive,
    even we don’t know
    what movies are on it,
    or where they rank.
    – What do you mean
    you don’t know?
    – [Clint] Each episode, we’ll
    reveal one of the movies.
    – Did I rush it? It
    felt like I rushed it.
    – No, it was good. I liked it.
    – [Clint] Talk about why
    it belongs, and finally,
    find out where it ranks.
    – Are you not entertained?
    – [Clint] Are any of the
    movies we’ve shown here
    even on the list?
    I have no idea.
    And it drives me crazy.
    – Ha, ha, ha!
    – [Clint] Join us as we find out
    on the Cinefix Top 100,
    Mondays starting July 3rd.
    – Why so serious?
    (whooshing)
    – Welcome back to
    Podcast Unlocked.
    We are rolling through,
    talking about all the
    cool games we just saw
    in the ID@Xbox Showcase
    presented by IGN.
    Hope you enjoyed it and
    I hope you’re enjoying
    this live episode
    of Unlocked as well.
    We’re not gonna have time
    to talk about anywhere
    close to all the games
    that were in the showcase,
    A ’cause there are just
    way too many of ’em,
    and B ’cause there are
    way too many cool ones
    that we want to talk about.
    So we’re picking and
    choosing our favorites here.
    And I wanna throw to Stella here
    because Stella, I
    know you mentioned
    as we were watching this update
    to "Vampire Survivors"
    jumped out at you.
    Please tell us more.
    – [Stella] Yeah, it’s so funny
    because the last time last
    year, they updated the game
    so that you could play co-op
    with up to four people,
    which is, I don’t recommend it.
    It is chaotic, it’s so
    hard to actually coordinate
    because listen,
    it’s about survival,
    but like, people are so bad
    at listening to each other.
    So I’m really excited.
    I am so glad that this game
    continues to get updates
    because it is such a good game.
    I seriously love playing this.
    I hate like it’s even on
    your phone if you wanna play,
    and it plays really
    well there too.
    I am so excited because
    here’s the thing,
    once you start playing
    this game, you can’t stop,
    and you just want more, you
    want more challenges to unlock.
    You want more
    characters to unlock.
    You want more weapons
    and more upgrades
    because if you play
    and you get addicted
    to it as anyone should,
    you’ll find that
    you will probably
    get up to all those challenges,
    unlock all the abilities and
    power ups pretty quickly.
    So I love that they are
    constantly updating this.
    Also, this crossover
    is super interesting,
    Taylor, I know you
    haven’t played yet,
    but you said that you were
    super excited about this
    specifically because of this.
    – [Taylor] Yes.
    When I saw the "Contra",
    I was like, "What?"
    I was like, "Huh?"
    I was like, "I mean
    that’s a choice,
    but I’m not mad about it."
    I really enjoy kind of
    like run and gun shooters.
    So "Metal Slug" and
    especially "Contra."
    I think the last one I
    played that I really enjoyed
    was "Blazing Chrome."
    That came out a few years ago.
    So when I saw
    "Vampire Survivors"
    is gonna get this "Contra" DLC
    just watching it in action,
    I’m just, I was like,
    "Oh, oh, I’m hooked."
    I was like, "Man, this is
    the thing that’s gonna get me
    to play ‘Vampire Survivors.’
    Okay, I’m not mad
    about it. Play it."
    I needed to try it anyways,
    so this was like the thing
    that was gonna push
    me off the cliff.
    – Shout out to Konami for
    doing some fun, smart,
    and dare we say, maybe
    even a little risky.
    Like, not that
    the games are bad,
    they’re partnering
    with good games,
    but you know, it’s always a
    little risky to cross over
    one of your 35 year
    franchises with anything else.
    But, you know, they also have
    the "Castlevania" crossover
    with "Dead Cells," right?
    So there’s just, it’s cool to
    see this "Contra" crossover.
    Like this is, they did the
    classic thing, first of all,
    the trailer was a clearly like,
    tongue in cheek jokey trailer.
    They called it a
    quadruple A update.
    They called out
    the train action,
    the train gameplay.
    And it’s, and then you
    think that, "Oh, okay,
    well that’s it,
    that’s the update."
    And then the trailer,
    in fact isn’t over
    and it goes into
    the animated stuff,
    with the "Operation Guns"
    "Contra" DLC, it’s out May 9th.
    So, which will also
    feature Brad Fang
    from "Contra: Hard Corps."
    And I confess, I have not
    played "Vampire Survivors" yet.
    So apparently Stella, I’m just,
    I’m waiting to be addicted
    as soon as I do play it.
    – Yes, it’s okay,
    so here’s the thing.
    I know it’s only
    $5, which is crazy
    and I like, it’s so good.
    I highly recommend it.
    Ryan, I think you
    would love this.
    I wasn’t even into
    these types of games
    because I always thought
    I’d be overwhelmed
    by the amount of different
    builds you can do.
    But I realized that’s
    kind of the best part
    of this controlled chaos, right?
    So you’re getting all these
    different types of maps.
    I think this is a
    really good time for you
    to jump in when this comes out
    because I think maybe you’ll
    feel a little bit more familiar
    with like the run and
    gun thing, like Taylor.
    I am so excited to see
    how that’s gonna work
    because my favorite guy, like,
    I mean there’s even a dog
    who like poops flowers
    and stuff in this game, like
    as an attack, which is great.
    So it’s just, I love that
    it fully embraces the chaos
    and I’m like, I’m so shocked
    that you haven’t played this.
    This is totally
    something up your alley.
    – [Ryan] Well, since you are,
    I would say you are
    probably the most
    just technically skilled
    video game player at IGN.
    So you said don’t play it in
    four player ’cause it’s chaos.
    But if you and I play
    it two player co-op,
    will that work?
    – [Stella] Yes, I will
    absolutely do that.
    – [Ryan] You can carry me.
    – [Stella] Yes, but then also,
    only if we can get
    the entire panel
    with Dustin whenever
    he is feeling better
    and Taylor in to play
    Jackbox party games,
    you know?
    – [Taylor] I’m down,
    yeah, let’s do it.
    – [Stella] Yeah, exactly.
    – Easy yes to that. Yeah,
    that’s a deal right there.
    Let’s see. So we’ve
    got a few more minutes.
    I just wanted to go through,
    I wanna call out
    just a few things,
    and if either one of
    you has has thoughts,
    just throw ’em out.
    "Commandos: Origins" was from
    earlier on in the showcase.
    This I liked and the
    reason that I liked it,
    not because it’s a
    World War II setting,
    because while I would say that
    the World War II game fatigue
    has probably worn off
    because publishers
    and developers
    finally took a break from them.
    I like this game because
    it’s got stealth elements.
    It appears to be a game
    that you can absolutely just
    stealth your way through
    and have a good time.
    As you can see top-down
    perspective here,
    which definitely calls
    back to my youth of playing
    like top-down games like this.
    You’re not, you know, you
    see you’re knifing dudes
    in the throat from behind them.
    You’re setting traps. We saw
    you’re sniping them from afar.
    You’re doing the
    army crawl, you know,
    you’re dressed up,
    you’re wearing camo.
    So closed beta for this
    thing again in the summer.
    So if you need stuff to play
    over the course of the summer,
    this is gonna be out there
    and it’s gonna be day one
    on Game Pass for everything,
    for console, for on
    your Xbox console, PC,
    and also you can jump in
    and play it through
    the cloud as well.
    So this one jumped out at me.
    I like the idea of
    where this game is going
    and I hope it plays as fun
    as it looks, personally.
    – Yeah, it’s surprisingly
    brutal for a top down game.
    I was not expecting that.
    And I really love the way
    that the sniper
    reticle comes up.
    So in terms of you
    like interacting
    with things in the world,
    I was very surprised by that.
    It’s such a small detail,
    but it makes it feel a
    little bit more like,
    "Oh, I’m actually sniping this."
    That makes sense. I
    really liked that.
    – Let’s go, we’ve got, let’s,
    we can probably crowbar in
    a couple more games here
    to say a few things about,
    I’m gonna go to one
    that I believe Stella,
    you had flagged because
    it has cats in it.
    And that is "Times & Galaxy."
    We want to take another
    look at "Times & Galaxy."
    It showed us, they gave us an
    animated trailer sci-fi game.
    You can ask different questions
    of, you know, in this one.
    And it seems to be like
    a build a story kind of.
    That was the takeaway
    that I got from it.
    And I mean, I will admit,
    I’m not quite sure exactly
    what this game is yet after
    watching this trailer.
    And I don’t know if that’s
    a good thing or a bad thing,
    but it’s definitely colorful
    and it looks like
    that you get points
    or you get rewarded for
    building a cool story
    with certain ingredients in it.
    Stella, did you take any
    of that away from this?
    Am I completely off?
    Like what did you gather
    from this very interesting,
    very unique trailer?
    – [Stella] I think
    you’re on, okay, here,
    I think your guess
    is as good as mine
    because I have no idea.
    All I know is that I saw like
    the mech space cat and I
    was like, "Yep, I’m in."
    So I think it’s interesting.
    I think so they
    mentioned journalists.
    I think maybe we’re
    supposed to go
    and discover interesting
    things happening
    throughout the universe
    or throughout the galaxy
    and maybe we’re supposed to
    pull cool stories out of that.
    Oh my God. And there’s romance.
    I just realized that said
    "You could clean
    my bunk anytime."
    Ew.
    Think it’s, I guess
    it is kind of like
    a choose your own
    adventure thing
    with very interesting
    creatures, space travel,
    which is always a
    plus in my book.
    Yeah, it seems like it has
    a bit of everything so far,
    but that’s just,
    okay, thank you Tayo.
    Going back to the romance scene.
    Yeah, I have no idea.
    I think it looks fun.
    It looks like it’s
    almost giving me like
    "Rick and Morty,"
    "Solar Opposites" vibes
    with the way the humor
    seems to be written.
    So yeah, I don’t
    know, I’m interested.
    – June, we just saw it
    right there, June, 2024.
    So just another thing to
    play in the summertime.
    Let’s do one more game
    and I’ll throw to Taylor
    for initial reactions to this.
    ‘Cause this one,
    I had some weird stuff
    in my notes on this too,
    is first of all the
    name of the game,
    it might win the achievement
    for this showcase
    of having the most
    compelling name.
    Like just if we just put
    these names on a spreadsheet,
    like which one of
    these jumps out at you,
    and the game is "All
    You Need is Help."
    That’s the name of the game,
    "All You Need is Help."
    And I have in my notes
    "WTF am I watching?"
    But it looks, so
    by the looks of it,
    which we’ll have the
    trailer up here again
    for you in a second,
    if this one’s not
    jumping out at you
    from the showcase
    that we just watched.
    So it’s, it looks like you
    have to combine like a bunch
    of weird sort of Tetrissy shapes
    into whatever the
    level requires.
    And it’s a four player
    game, super colorful.
    They’re like anthropomorphic,
    like that one in the bottom
    looks very freaked out.
    But there’s, this looks
    like it was perhaps made
    with some herbal influences
    while, and I mean that-
    – [Stella] Oh, absolutely.
    – [Ryan] But this just
    seems super interesting.
    Taylor, your thoughts on
    "All You Need is Help."
    – Yeah, well when it came
    on stream, I was like,
    "What in the ‘Yoshi’s
    Wooly World’ is this?"
    They got these Tetris
    blocks just waltzing around,
    got these goofy
    goober looking faces.
    It’s, you’re just
    solving like puzzles.
    You, oh, you could put little
    hats and glasses
    on and that’s cute.
    But I’m just, I was
    just so confused by,
    I don’t hate this.
    I don’t know. I will
    play a weird game.
    I’ve played some
    very weird things.
    But this, I think
    this might top it
    as like, "Oh, this might be the
    weirdest thing I’ll ever play."
    And you know, this
    is, I could think
    of maybe five other
    things that come to mind,
    but I don’t know why
    "Katamari Damacy"
    is like the first thing that is-
    – Oh, yeah.
    – That’s a good call.
    – [Taylor] Yeah.
    But I was like, yeah,
    but this is just weird.
    I’m just… I just…
    Like, it’s just,
    and then the ball, what’s
    that, rubber band ball,
    It’s got this goofy
    face it’s just making.
    And the fake Tetris thing
    just had a little look
    of distress for
    like two seconds.
    Got a little
    mustache on his face.
    Now what is going on?
    Soccer balls? Why are
    there soccer balls?
    Why are there so many?
    – [Ryan] Stell, I’ll give
    you the last word here
    on "All You Need is Help."
    – Oh my God, I love this.
    Also you can, so there
    is that machine there,
    like the piece can blow
    the other pieces away.
    So I’m assuming
    there’s something
    that lets you suck the
    other pieces to you
    so you can fill out the puzzle.
    It’s like, I definitely think
    some herbs were involved
    and I’m pretty sure this is
    best enjoyed with said herbs,
    but I am so excited, this
    looks like the dumb co-op game
    that I need because this is
    just, it’s just look at that,
    it looks so stupid
    and I love it.
    Like they’re so cute,
    they’re so squishy
    and you kind of need to
    cooperate with your team.
    But also it seems like you
    know what happens with any
    sort of co-op game like this,
    they’re not gonna cooperate.
    They’re gonna make
    it harder for you.
    So I love it. I think
    it’s gonna be so cute.
    – And again, Game Pass,
    no excuse not to try it.
    Coming to Game Pass this
    fall. Well, there you go.
    That was, I don’t know how
    many games we just highlighted
    there out of the dozens,
    the literal dozens
    that were in that showcase.
    But those were our favorites.
    Hit us with your favorite
    standout games from the showcase
    in the comments below,
    wherever you’re watching us,
    whether it’s on IGN or on
    YouTube or anywhere else,
    but this has been
    Podcast Unlocked.
    I want to thank both
    Taylor and Stella,
    as well as our
    super producer Tayo
    for making this episode possible
    here, right on the heels
    of this ID@Xbox Showcase.
    And thanks to all
    the great developers
    who gave us all these
    awesome trailers
    so that we could put
    together an ID@Xbox Showcase
    here at IGN.
    So with that, my
    name’s Ryan McCaffrey.
    We shall return with your
    another regular old episode
    of Podcast Unlocked next week.
    (mysterious music)

    IGN is partnering with ID@Xbox to exclusively present the next ID@Xbox Showcase, which promises to feature some of the most exciting upcoming indie games from around the world, including Vampire Survivors, Dungeons of Hinterberg, 33 Immortals, Lost Records Bloom & Rage, and more.

    This next ID@Xbox Showcase will premiere on Monday, April 29, 2024, at 10am PT/1pm ET/6pm BST. In addition to being packed full of trailers, gameplay, reveals, and much more, the crew of IGN’s Podcast Unlocked will be breaking down all the biggest moments revealed in the post-show, immediately following the main show.

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