From Klobrille's tweet about State of Decay 3:

    • Features a much larger, evolved and darker shared open world
    • Trailer is all in-game assets, all rendered from the game in UE5; a typical scene that you would encounter in a four-player co-op session
    • Focus is on emotional weight through permadeath and stories in the world
    • Collaborating with Obsidian Entertainment on the shared world feature from Grounded, enabling flexible online co-op, a world owned by multiple players
    • The Coalition assisting with Unreal Engine 5
    • More reactive combat, dismemberment of zombies will be much more visceral
    • Deeper combat systems, enemy behaviors, and animation fidelity to level up the moment-to-moment experience
    • Takes place several years into the apocalypse
    • Much deeper customisation on weapons etc.
    • Investing time to craft “your” crossbow with raw parts you'll loot vs finding a few generic crossbow types reinforces State of Decay 3’s unique setting

    https://x.com/klobrille/status/1800563860530659492

    Posted by Turbostrider27

    7 Comments

    1. oOBlackRainOo on

      The only ask I have from this game is better base/camp building. I didn’t like having a handful of predetermined spots to set up camp. Let us choose any building or let us build from scratch.

    2. Just add a base/camp building mechanic and this will be the ultimate zombie apocalypse game I will play for years

    3. I think at this point The Coalition knows more about Unreal 5 than most Epic developers

    4. Super excited for this. Was hoping to get some kind of a window during the show, probably 2025 at the earliest?

    5. senseibarbosa on

      Coalition helping with UE5? My excitement just grew a lot. At this point, Coalition is a borderline consulting studio to all other Xbox studios.

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