
Hello r/NintendoSwitch!
I’m SquareHusky, and I’m thrilled to announce that Everafter Falls is officially out today on Nintendo Switch!
About the Game:
Everafter Falls is a farming and life simulation game with a unique twist. You wake up to discover that your previous life on Earth was a simulation, and now, with no memory of this place, you must explore and rediscover the peaceful existence you once had. Welcome to Everafter Falls!
Some Unique Features:
- Actually Useful Pet: Your pet can assist you on the farm, in battles, and even learn skills like teleportation.
- Drones and Pixies: Drones help with farm work and battles, while pixies aid in resource harvesting.
- Card System: Collect and eat cards to absorb their attributes (they are organic and edible, of course).
- Combat/Dungeons: A bit more focus on combat than typically found in this genre, but still relaxing and cozy enough for casual gamers.
- Split-Screen Co-Op: Play with a friend in local split-screen co-op mode.
- Platforms: PC/Mac/Linux, Xbox, PlayStation, and of course, Nintendo Switch—all out now!
About Development:
As someone who started out with little programming experience and mediocre art skills, did I really drop everything, quit my job, and spend over half a decade doing this? Pretty much, yeah.
I'm Australian but born in Cambodia. Moving back to Cambodia allowed me to take advantage of hassle-free permanent stay in a relatively affordable country, which made my savings go a long way. When I was low on funds, I ran a successful Kickstarter, which kept me going for some time longer. Then, after running low again (development dragged on a lot longer than I expected), I was picked up by Akupara Games, who helped me get across the finish line.
Disclaimer: Some might not consider me a solo developer, as they would define that as someone who does EVERYTHING on their own, including music, all artwork, and console porting. While I did all the programming, game design, story, and all the artwork (besides the title/ending art), I hired a composer, Tim Carlos, to work on the music and was lucky enough to work with a publisher, Akupara Games, who handled porting to all the consoles.
Ask Me Anything:
I’m here for the next several hours to answer all your questions about the game, the development process, life as a solo developer, and anything else you’re curious about. Feel free to ask away! I'll be giving away a Steam Key to the poster of my favorite question today 🙂
Thank you to the r/NintendoSwitch mods for allowing me to host this AMA. They were most helpful and kind to me.
Ask me anything!
Everafter Falls on the Nintendo E-shop
Participants:
u/Squarehusky (Developer)
u/Buddy_AK (Marketing position at Akupara Games)
Posted by Squarehusky
11 Comments
How did you come up with this idea of plot?
Switch ports are sometimes… not so good. You implied that others did the heavy-lifting as far as the Switch port goes. Have you played it yourself? Do you yourself vouch for the performance and experience as a whole?
Do you find it hard to come up with original ideas to avoid people comparing your game to others? I’ve always thought certain games have such obviously fun mechanics that I’d want to see in more games but that would mean people might negatively say the developer is ripping the other game off.
I’ve always liked thinking about what kind of game I’d make and I’d always in my head accidently just recreate a game that already exists.
Hey! I enjoy seeing projects like this make it to their completion, as more and more recently I have become enamored with the idea of making a passion project game, not even really something for retail but maybe just for myself.
My question is, what were those unexpected challenges that come with game development? Was there also anything that made you really happy when you figured out how to implement it? I feel like even getting a grasp on code, there can be so many different things that can go wrong trying implement a game mechanic.
What IDE did you use to develop it, like Unity or something else?
What was the most challenging aspect of integrating narrative and gameplay in Everafter Falls and how did you overcome it?
Did anything from your experience living in both Australia and Cambodia specifically make it into the game? 🙂
Loved the demo and excited to get playing the game, thank you and great work!
Physical release for switch?
This releasing right after Moonstone Island released yesterday is harshh, can only play one at a time. But looks awesome, will pick up eventually
Currently playing with my partner and loving it! I’m having trouble picking up the cup for Dog, he asked me to get it, but when I try to pick it up, it tells me it doesn’t belong to me.
Hi! What was your inspiration in making the game? Like I guess in a world filled with farming/life sims, what made you want to create your own?
Loving the game so far, it’s so cute and love the no stamina!