Communist China is GONE! – new DLC NCNS Dev Diary
Another Tuesday, another dev diary. Today we’ll be looking at the Chinese Soviet Republic. If you’re interested in the dev diary, I recommend you give it a read. I’ll leave a link to it down below. And while we’re down there, you can also check out my link for the DLC itself if you’re interested in picking it up. It takes you to the Paradox store where you can buy a Steam key. Same price as Steam, same sales. Only difference is I get 12% of the proceeds to buy more of uh those things. Anyway, here is the dev diary. Another Tuesday, another dev diary. Today we will be taking a look at Communist China, now known as the Chinese Soviet Republic. So, let’s dive right in. There we go. Beautiful work. Once again, this is another pretty thick one, so uh be prepared. So, first off, starting situation is not what we know and love. The gone are the luscious locks of Mao Zong replaced with Jang Wintan. I have no knowledge of this era of communist China or any any China knowledge. So whether or not this is correct, can’t tell you. But it does say there is now an internal balance of power between a committee and Mao who has de facto leadership of the party and Jang Wentan here is the general secretary. And of course this would not be paradox if every update to a nation did not come with massive massive nerves to that nation. So, we have a defunct state bank. That’s not great. The Central Committee seems Agrarian Society. Love it. And the Chinese Red Army. I would rather not have the Chinese Red Army. Oh boy. Well, uh I guess we’re just going to have to follow the same pattern. They make the country worse and then use the focus tree to build it back up into something beautiful. not a fan, but probably more accurate of u just just what kind of state communist China was in at this time. Also, map changes. This this is what we remember. This is what we know. Yeah, this is what we’re getting. I was I was looking what where’d Ma go? Looks like Ma is somewhere over there now. He’s got less land and there’s there’s more variety of stuff out there. Also, why are there three grounds on Okinawa? Okay, it’s it’s a pretty impactful change. Love to see that. Love to see that. I I don’t know how I feel about Blue China, though. So, they also made some changes to the terrain. This is what the game is now. And this is what it’s going to be. So, mountains, deserts. Well, okay then. Oh, you don’t even start with the Yanan base area. Oh, and the areas you do have aren’t even fully under your control. There is still the Yulin garrison, the um 86th and 84th divisions under yada yada yada have man yada yada. So there is still nationalist presence in these provinces that you nominally control, but not really. Ah, and this is what we’re always here for, the Chinese Soviet Republic, a focus tree. It looks thick, spicy. Wish I could get a couple more pixels on this bad boy. Oh, that was a lot of dev art in there still. But I Yeah, this is Yes, this is definitely way bigger than we have now. And bigger means more options, I think. Uh, and I like it. Just hope it’s not all 70 days. So, let’s start off with an industry branch. Uh, looking at that, it’s fairly straightforward. Couple of choices to be made. Don’t really have enough pixels to really tell. Let’s see what they talk about. So, the industrial situation in communist controlled northern China is not great. You have one mill and one civ. We can make guns. That’s all we need. You have the chance not only to recover, but to quickly industrialize. How the hell are you going to do that? So, that is a lot of factories. suddenly in 1945 while still at war with Japan. Okay. Probably make different changes with my industry. But uh you do you paradox you do you. Anyway, economic planning when it comes to central economic planning. So um riskreward and giving you choices in how risky you want to play it. So they’re going to give you a five-year plan versus shorter market plans. Okay. So the way I’m reading this is one has big payoff but might be difficult to meet the targets laid out. So they’re they’re going to give you a deadline to meet. You need to have 62 saves and 72.5 why.5 military factories to make the 5-year plan in this case over 5 years work. or you go for a shorter plan and with a reduced amount of uh requirements, but the benefit is also slightly less. I’m afraid these are just going to lead to an illusion of choice instead of an actual choice. Somebody’s going to math it out and that will be the simple simply the best way to do it. What else do we have here? Rural surveys. If the player joins the second United Front, the player can become surrounded by allies and temporarily locked down from expansion. Yes. Yes, that could happen unless you kill everyone first, but we don’t know if that’s an option yet. Okay, so to solve that problem, you’ve added the focus ruled surveys giving you the abil oh build slots. So it gives you a decision that you can take five times. You can get five additional build slots because you run out of build slots because you’re so tiny and because you’re in a big ass faction, you can’t really expand your territory. So, you’re going to get your industry locks unless they give you options to increase the amount of slots you have. I mean, at least they thought about it. I’d rather have the factories though than just the build slots. But yeah, okay, they thought about it. It’s going to cost you PP, so that’s like 30 PP. Are you going to use it for anything else? Do you have immediate urgent needs other than the build slots? And if you’re going to win the war within like 3 years, is this worth it? We’ll have to see. We don’t know enough yet. I I’m feeling very skeptical. Maybe I shouldn’t be I should be more open to this. Maybe I I don’t know. They also give you the choice to develop the rural areas or focus on urbanization. So, another choice to be made. Rural seems to be boosting states with supplies and manpower and urbanization just gives you a civ construction speed and of course we start out as an agrarian society which can be modified. So agrarian reforms or go towards urbanization urban society is what you can get. Look at that. Yes 2 and 12% reduced output but it is better than the agrarian outcome in every possible way. I don’t see a benefit to sticking with agrarian at all. Uh so it’s not locked to going urbanization as this is simply the progress you make from agrarian society towards an urban society. Uh yeah, you’re going to need that. You’re going to need that because agrarian society is pretty terrible. Like overall pretty terrible. And of course there is a military. And I am very pleased to see we still have the man, the myth, the legend himself, Mao Zong, and his glorious hair. But now he has friends. I think there’s even a waifu down there, Lien. So there are a lot of new generals, new options to pick from. Don’t know if you start with all of them available or you can find them somehow, but that is a lot of available people. Love it. Holy These will be available in 36. Oh, not necessarily everyone, but you will get the most important ones. Okay, wait. No, no, no, no, no. Here’s a list of all the start. Okay, so this is just the starting generals for Communist China. I’m never going to have to hire a general again. Let’s see. There’s also tied into the effects of the Long March, and they want to tie it into the generals who participated in it. So, those who are actual survivors of the long march, who have that red icon there, have a bonus reduced division attrition and reduced uh non-combat out of supply penalties. That’s pretty cool. All right, starting military situation, there is an army. And looking at the state of those yellow bars, they’re going to be sharing guns a lot because I don’t think there’s a rifle for every man. Uh, the early focus is to rebuild and rearm the Red Army to become sufficiently strong to guarantee the safety of the Chinese Communist cause. Well, good luck with that. So, that is the military branch here. Don’t know what all of these do, but I do love the icons. Prepare for the third phase. Me loves me some tons. Anyway, that Chinese Red Army. Yeah. So once you’ve built up, you will have the chance to form the People’s Liberation Army and all of its different branches. Uh, okay. Actually, it’s most you’re not getting a space force these. Oh man. Anyway, so we reformed the Chinese Red Army into the People’s Liberation Army, Ground Force, Air Force, and Navy. So, the military branch after that initial short bit branches out to ground forces, air forces, and navy. Uh, there seems to be a whole lot of content there. So, I’m curious what that’s going to be. Now, realistically, I don’t know where they’re going to find the content for for navy and air force cuz that was all Soviet important till late ‘ 90s. So the army the main choice will be what parts are you going to go for? You going to go small and professional or just a lot of them? One with the people gives you a pretty substantial infantry attack and recruit pop while on the other hand best of the best. Lot less recruit population but higher recovery rate and more max planning. H depends on what it leads into. utilize the knight gives you 10% knight attack while the other gives you 5% more division orc. Well, these numbers don’t actually make that much sense because this makes the raw number side which is meant to be worse but just a lot of them have actually much better offensive stats than the disciplined drilled core of a professional army that you’re going for on the right side. Yes, it has more max planning. not that massive in the grand scheme of things compared to 5% infantry attack straight up. Then again, you know, you don’t really want to be attacking with infantry as this this this version of China infantry is all you got. Plus 10% knight attack. That is like 10% additional attack half the time. That is a lot bigger than just five additional organization. So going off these numbers, I would go I would not go best of the best. I would go one with the people. I think I think it’s the better stats. They want the communist player to be a capable of catching up in armor because China have all like they had nothing. So um how are we going to catch up? Okay, we’re going to have to buddy up with the Soviet Union and we’re going to have to ask them for u armored vehicles as well as preparing for domestic arms production. And then somehow magically the Chinese Red Army gets 5% additional armor attack. Anyway, uh well, you can just ask for T34s and Stalin will provide apparently and a naval game. So, well, you start off landlock so this is not going to be a priority for you until you’ve somehow acquired a coast. It’s probably going to be the the basics. Um, get yourself some dockyards, get yourself some research bonuses, and um figure out, do I want to go capital ships or light ships? Bam. Yeah, like four dockyards for a 7-day focus is not bad. Honestly, it’s a way to catch up, but got a lot of catching up to do. It’s going to depend on what industry you end up having. Because right now, if you play as any of the Chinese and you manage to unify China, you got a lot of industry to work with and you can catch up in the naval race, but it’s always going to be a longer game than just paradropping Japan for instance. So, like they they say here, they recognize it, the early uh people’s liberation uh army navy army navy uh consists of a lot of Soviet era ships purchased in the ‘ 50s. So everything they have is basically bought from the Soviets and this looks like uh it reflects that they’re going to have to do a lot of asskissing with the Soviets to get your hands on their designs and then make homegrown versions of it. Of course after that you can do whatever you want, but this is the primary way of getting ships. And I do like that it starts a lot of them off in a production line depending on how uh far along those production lines are. That can speed up production quite a bit. Airplanes. Yeah, Communist China had exactly zero airplanes. So, this is all fantasy just to allow you to catch up and do your own thing. Otherwise, it would you. It would you or you’d be stuck with a bunch of generic designs and people would complain about the generic designs. So, I don’t mind this. Again, uh I I might sound very complainy. I feel a little skeptical towards this DLC in general because the last one wasn’t that good, but you know, this this makes sense. This makes sense. They want to give you that option and they want to add some flavor to it. So, they’re trying to find some plausibility even where this was very much not a reality. So, it’s going to focus on research bonuses to establish your production to actually build some planes. And it also gives you some focus to give you radar and AA to help supplement your lack of an air force. Makes sense. Makes sense. You fortunately get some chiefs of the air force. At least you’re not left to your own devices. That’s nice. There are a couple of people here. And the bonuses from this are not terrible. Actually, not terrible at all. So, it can it can build up your people’s liberation, army, air force quite significantly. Um hopefully after all of those are done that gives you a pretty hefty, you know, actually that does give you a pretty hefty boost is you if you’ve actually worked your way all through the military tree. Those are significant numbers and some beautiful MIOS. Anyway, um some of them are going to be available to everyone, others are Soviet China exclusive. And now a couple of mios in between. Uh these seem to be Soviet in nature. And uh oh, dockyards. Beautiful dockyards. And politics. Now, this is where we’re going to have to do a real deep dive. I’m just speaking for me here. I don’t like the balance of power. Don’t like it. I don’t like that they’ve pulled it back out from wherever whatever hole it was dying in. But here we are. It’s back. And this is going to be a struggle between Mao and I guess the central committee. Uh Mao very much eventually won that struggle and purged the hell out of everyone who stood against him and who stood with him. But it does not have to be that way. So you can uh balance these against each other eventually picking a side I’m going to guess to progress down the political branch. Full support from Mao seems to give you some political power. D command power not that significant if I’m honest. Whereas full support for the committee, the Bolshevix, the 28 and a half Bolshevixs, more factor output, more do just purely based on that tool tip. I’m siding with the Bolsheviks every time, no matter how um incredible Ma’s hair is. But I’m sure there’s more to it. This would be too straightforward otherwise. All right, so this is the historical political tree or part of the historical political tree. pretty hefty. So, it’s going to be cut up into a couple of sections. So, let’s see. We have the start of things where you’re actually going to get a couple of bonuses and some focus to help you grow militarily and industrially before you have to fight Japan. And you’re going to have to fight Japan development, westward expansion, eastward expansion. I’m guessing you’re going to try to eat one of your neighbors or parts of the neighbor and development and internal enemy. Looks like military bonuses. Okay, so border wars are back and they’re going to have more moving parts to them. So the the the border war itself is not going to change, but are going to add raids that prepare the area for your border war. Say you’re going to I don’t know, I don’t have a map in front of me, but you’re going to do a border war for a certain area. You know that, but you’re not entirely sure you’re going to be able to take the enemy. What you could do now is prepare a raid. do that raid and when you finish the raid, you get relatively well substantial attack bonuses to the enemy breakthrough and attack. And then you launch the border war, you get those bonuses, you have a higher chance of actually winning the border uh conflict. I just hope they fix the way they work now because half the time your troops don’t engage and the the combat with fills in a weird way or never fills at all or the enemy keeps cycling fresh troops in. Now, I have seen them state that once a division is kicked out of a a border war, it can’t, you know, walk back in and continue the fight. So, we’ll see. where you can usurper control over Yanan. If you do it before you’re allied to the nationalist, there’s going to be a border war. If you do it after you’re allied to the nationalist, you can actually get the whole area. And they say maybe just waiting around for nothing might help you too because of some extra content exclusive to the northeast and Shangshi army wars directly to the south. So, we haven’t seen those yet, but maybe they bu build up their territory using their focus tree and then you nab it all for free after maybe. All right. When you then have control over Yanan, you have to either develop or become more aggressive to the enemy. Aggression is what it says on the tin. Attack bonus and breakthrough against all Chinese countries. and developing the unan Soviet uh build slots moves your capital, get a level one railway. This is worthless to me. 35 days for three build slots, moving my capital and getting a level one railway. Unless that is a focus I need to do to progress down a path or I have literally nothing else to do. This just waits this wastess 35 days of my time. Uh what’s this? With burn the paper tiger, we can beat everyone else in China to creating a faction and invite the nationalists and become the faction leader. Then there’s also rally the peasants and guide the central committee to unlock decisions to push the balance of powers towards Mao so you can embrace the change in leadership and have Mao solidifying his grip on the central committee. The leadership of Mao Zong requires the power struggle to be a certain way in Mao’s favor and is going to propel it even further in Mao’s favor. Yeah. Okay. So, this is this is basically required meddling general se. So, Mao has a lot of de facto power, but he’s not officially party leader or in any great position of power. It’s just his cult of personality and his charisma that allow him to gather power to him. And then there’s the official people, the committee, who are, you know, slowly getting getting whittleled down and pushed out of relevancy. All right. All right. Makes sense. Is Yeah. Now, for the actual war, apparently they’ve read parts of their history. We’re not going to do all that much. No, we’re going to let the nationalists fight, kill, and die for the glory of China. and we’re going to take a back seat. Only plugin holes if we have to, holding the line if we have to. And we’ll do some guerilla warfare. Now, fun fact, they say this is a page out of Mao’s book on guerilla warfare. Mao did not write that book. That book was written by one of his generals, who he then purged and then passed off as his own. So, fun fact, he’s uh yeah, content thief as well. Anyway, I I don’t like the guy. Uh so your milshias are also going to get strengthened if you do that. Um it also gives you decisions for guerrilla warfare giving you aren’t really giving you anything. It is just penalizing the Japanese for having control like this. Once again not impactful at all. The AI has zero zero problems dealing with resistance because resistance in its current implementation is utterly and completely irrelevant. A simple law change by the AI will completely nullify this. And you say, “Ah, but they will have to dedicate more to maintaining law and order.” Yeah. And you won’t notice on the front line. This is completely irrelevant. And the way the game works right now, this does not matter. Anyway, then we can continue down and establish bases behind enemy lines where you can do sabotage operations on your own core states. Why? And you can empower the gorillas to half the cost for the guerilla warfare decisions and improve their effects. Okay, let’s see what that gives us. A resistance cell. Once again, not that interested in it. uh launch sabotage campaign. Now, that is better. Uh the added division attrition is impactful enough if it’s in an area where the AI is concentrating. So, on a front line, the railway and infrastructure repair speed are a bit meh. Yes, it’s nice when you manage to break their supply lines, but by and large, you’re not going to be in a position to exploit that all that much. So, they’ll they’ll repair it eventually. Slowing divisions down is also nice though. So it could prevent um reinforcements from reaching a critical position in time. So okay. Okay. If you empower it, there’s maybe a little bit more to it. Let’s see. Then you go further down and you get change in leadership propaganda efforts. Basically, you’re going to start to really whittle away at the committee and push for Mao being the actual legitimate leader, not just de facto leader. get the people support and uh you can use your cult of personality I guess anyway with you rally the support in Chinese states gives you decisions that will allow you to infiltrate Chinese states that you’re not at war with whether they’re allies or not. Okay, so infiltration of those states are going to give you bonuses. The extra division attack and breakthrough are pretty nice. That will definitely help you over on the Chinese. Yeah. And it will flip to the Chinese Soviet Republic in the event of a war. Damn. That is that’s pretty cool. That’s good. That’s good. All right. And they’re going to do the they’re going to try to undo it. They’re going to do counter infiltration. So, think Spanish Civil War. We’re just constantly going to have to be pingponging. Somebody’s going to figure out the best way to do it like they always do. But I feel that’s going to be like a tedious micro mini game with a whole bunch of other stuff also going on. So I don’t know how much I like it anymore. Ah, we have another way of getting guns. So we know that we will have a industry for most of the game. Apparently there will now be raids allowing you to steal equipment from the people you’re at war with. Raid weapon depots through raiding the weapon depots. Focus. It is a land raid. You can launch on stage with a supply hub that you either have gorilla cells or sabotage operations in. That is cool. On the other hand, it only gives me like this one. Um I don’t know if this is like just a success or a critical success. It gives you 20 250 guns and 25 pieces of artillery. I hate to break it to you, paradox, but those are worthless numbers considering the losses you’ve taken in the unit doing it. The unit undertaking the operation took 30% casualties, 30% damage. Assuming a unit has a third 300 m Assuming the unit has a,000 manpower in it, you’ve already lost so much equipment. Assuming you need 1,000 guns to staff a unit, you just lost 300 of them to acquire 250. The math isn’t mathing paradox. And then finally with the Yanan rectification movement will cement Mao as the supreme leader of the CCP and he can worm his way to the top. You get Maoism. Okay. Wangin Wei gets yeed. Uh, the medling secretary general gets yeeted and Ma stands triumphant on a mountain of skulls. And you can also get the hopeless 100 regiments offensive. The only time in the great patriotic we still have the 100 regimens offensives. Fun fact, this was the only time the communist committed to the field in force against the Japanese and they got their asses handed to them. Anyway, um prepare for the inevitable. It prepares you for the civil war against the nationalists if they still exist. That is more or less the historical path. And that leads us straight into one of the alt history branches for the communists. The 28 and a half bolshevik so-called because of the 28 29 depending on who you ask Chinese intellectuals who studied in Moscow. So this is the central committee I suppose Zanguen Chan and Wang Min and Bogu. All right. Um, they both had strong positions up to the long march and Boou fumbled the bag when he up the long march. This is essentially going to be an alternate communist China. What if Mao did not seize power? Both Bou and Wangming can return to lead the party should the faction gain enough influence so we can then rebuild them from scratch. Uh, okay. So, you can take a focus to upgrade their leader traits. That’s nice. So these guys are essentially the bullshiks with Mao being well the Mauist. These are going to tow a different line than Mao, more urbanized and intellectual rather than the rural perspectives of Mao. Additionally, they will seek a closer cooperation with the Soviet Union where the 28 Bolsheviks studied in the 20s and 30s. Makes sense. uh the Asanos Soviet split eventually happened over differences of uh ideology among other things and if you have a more staunchly bolsheik leadership that doesn’t necessarily need to happen and they have a much closer cooperation that is a interesting whatif. Embrace Stalinism. Well, okay then. Okay, then that’s going to push us further towards the central committee. Okay. And they have a few unique focuses for faction influence. So if we play nice with these guys, uh we have potential options to influence the Chinese United Front and steer it more towards what we want out of it. I guess we haven’t seen the dev diary for just what that means, but these guys have access to it and I don’t think Mao does. Oh, they they immediately talk about it here. The influence to faction mechanic is a decision system where you can send somebody on diplomatic missions so you gain more faction influence and more faction influence. Once again, not entirely sure what this is going to do, but I suggest I I guess it will allow you to help shape the identity of the faction and maybe turn it into something more beneficial to you, the communists. All right, we’ll still have infiltration and guerilla mechanics, but they will be much weaker. It was very much Ma’s wheelhouse and uh well you you can make them cheaper if you go down the focus tree enough or you can play both sides. Yes, if you prefer diplomatic gameplay over imprint infiltration, this path might be for you. Okay, let’s see what that leads to. So to unlock this alt history path um more on the right side. Yeah, this this focus here. We’re going to have to wait for somebody to arrive who’s still on the long march and then you can form the unwilling dierarchy between UA and Mao sidelining the B28 Bolsheviks in the balance of power. Okay, so this is like yet another alt history. First alt history is these these guys, the 28 and a half Bolsheviks. basically what if communism but more bullshik and maybe less aggressive towards the nationalist maybe finds different ways to make things work. And then you have the unwilling dierarchy where a second man of influence arrives and he challenges Mao in his own way. Yeah, they do look like they be arguing. Long story short, Mao sly infiltration Trixie Trixie Tricks and the other guy whom I’m not as Jeang is far more direct in his approach is going to focus on militias and military confrontation which might not end up going so well if your army is And then you will have to choose. Does Mao ascend or does Jang ascend? The bonuses do seem nice. I don’t like the loss of stability, but uh oh well. All right, I’ll be honest. I’ve completely lost track of of where all of these focuses are going. Personally, I don’t like the way this dev diary is laid out. It is too long-winded. There’s too much information in it. It is it is far too much and it’s not visually clear just what it is. Cuz you have screenshots. Cool. And they have descriptions and descriptions saying what focuses do what, but they don’t show you where the focuses are. They don’t give you a nice overview of the focus tree. They only have the low res here. It is a little difficult to keep following along. Long story short, what we’ve seen so far, Mau Path historical, uh, basically what we’ve already been doing in the base game, uh, just more focus on border wars, more focus on infiltration to make your army go a little bit further. That’s it. Then we have the Bolshevixs. They’re going to do basically the same thing, but instead of very hard into infiltration stuff, they’re going to be leaning more on the faction, trying to get the faction to do more things their way and try to come out that on top that way. And then we have this guy, Jeang. Basically Mao, but a different flavor of idiot, I guess. Um, whereas Mao is going to be more about infiltrating and having more options that way. This guy is more for the direct military approach, as you can see. Uh it leads you down here where you have the option to uh let’s see stab the nationalists in the back when they have their hands full with Japan while launching the preemptive strike. Now usually that’s not a terrible idea. If you can make that peace deal work you can get a nice slice of China out of that and you can bolster your production capabilities by getting some Lindley less from the Soviets. This is also why the communists ran the long march all the way up north because north is where your border is to the closest ally you have namely Joseph who is willing to help fund you. Then you can reach out to either the west or closer ties to the Soviet both having their own separate bonuses. Okay. Having settled your internal power disputes and you’ve secured your position either with a faction, you get some lendley or you’ve stabbed the nationalist in the back, you can reach out to the west or get some closer ties to the Soviets. More bonuses to be had there. So, pretty significant research bonuses. Some pretty nice potential bonuses to be had there, I’ll be honest. Oh, you can get your emergency measures. They wouldn’t be emergency measures if you couldn’t extend them. Uh but the cost of tent ability is pretty steep. The branch is now almost done. Two more folks. Every peasant a soldier. That’s really good for your militia. Militia are but if it’s what you have, uh this does strengthen them quite a bit. And then the march to victory. That is a pretty significant bonus. Yeah. That you’re the all the other China. Now we’re in the end game. All of the political branches lead down to one shared final branch. So we’ve had our three different flavors. Historical with Mao, aistorical with the Bolsheviks, and then aistorical with either Mao or Jang. All of them lead back down to the same um subtree branch. And this is the end game where we focus on forming the People’s Republic of China. So what flavor will we uh will we have here towards one China allow autonomous regions seek a peaceful reunion. So three different options and once that is achieved we have more goals. Taiwan obviously you’re going to want that back. Uh fun fact they still want that back. Reclaim Tibet subjugate Korea. Move the capital to Beijing. Yes. Okay. Oh, this also gives you a research slot, but it’s a pretty late down in the focus tree. So, by the time you get this research slot, it’s not going to be as valuable anymore. All right. So, pretty cool. Pretty cool. And then down here, the Chinese century or we avenge the century of humiliation or we have the Asian Democratic Union Democratic. Ooh, we can reform the republic. Okay. So, you have the option of a third of of like an an additional non-historical outcome. So you form the people’s republic, work your way down there, adopt Sununyatsen’s principle. So like the the granddaddy of the Kuantang, I believe the was that Sunsunyatsen I think it was Sununyatsen. And instead of going with a one party state, you go with reform the republic here and that will allow you, I believe, to form the Asian Democratic Union. Unless I’m entirely misreading this. What I am somewhat skeptical about is this sentence here. The player will be able to take focuses that unlock cing and integration efforts. That might mean China is not going to be your full core anymore cuz right now it is just your core. You take land, it’s yours. You have full use of it if you’re the nationalists or if you are uh any flavor of the communists. If that’s changed, that might make the whole thing a lot more difficult. That might make the whole thing a lot more difficult. And some focus is provided. Add some uh some postpure content. Okay. And there you will be rebuilding and growing from a very delicate. Okay. So, in conclusion, the players main focus will be to rebuild and grow from a very delicate starting position while handling the warlords and the nationalists with Japan just around the corner. And it does look like conflict with the nationalists is inevitable. So with that, we have reached the end of the line for this dev diary. It is a massive chunker. I recommend you go read it. Once again, I’ll leave a link to it down below. If you’re interested in the DLC, haven’t picked it up yet, uh, use my link down in the description. It gives you the game from Paradox directly. It’s a Steam key. You can use it on Steam. The only difference is I get a 12% uh, cut of the price. That’s it. I can buy more more Warhammer. I love me my little toys. Anyway, I hope you’ve enjoyed this one and I’ll see you in the next one.
NEW DLC ALERT: https://paradoxinteractive.i38e.net/AWLjWD
Dev Diary: https://forum.paradoxplaza.com/forum/developer-diary/developer-diary-chinese-soviet-republic-the-nation-formerly-known-as-communist-china.1863148/
Join this channel to get access to perks:
https://www.youtube.com/channel/UC4tWW-toq9KKo-HL3S8D23A/join
BUY Heart of Iron: paradoxinteractive.i38e.net/AWLjWD
If you enjoy disaster save games and want to submit your own, do so here:
https://disastersavior.com
Want to buy some DLC or games and support the channel? www.nexus.gg/bitt3rsteel
❤❤ ☑ Viewed? ☐ Liked? ☐ Subscribed?
I upload new video’s frequently, so subscribe for more regular content!
Twitter: @Bitt3rSteel
Outro Music: Wild Pogo
I do not own any of the games, all rights are reserved by their respective companies. Paradox games: Copyright © 2016-2025 Paradox Interactive AB. www.paradoxplaza.com
#HOI4 #HeartsofIron4 #WW2 #DisasterSave #StrategyGames #ParadoxInteractive #HOI4Challenge