The Planet Crafter – NEW Toxicity DLC (First Look)
Emergency. Correct your trajectory. Imminent impact. Imminent impact. Hey, what’s up everyone? Glock 9 here and welcome to Planet Crafter’s new DLC, Toxicity. First, let me say thank you to Planet Crafter and Miju Games for sponsoring this video and granting me early access to the DLC so I can showcase it to you guys. The toxicity DLC is out now and you can check that out by clicking on my link in the video description and I will also put that down in the comments section. Now, this DLC brings a brand new planet to the game and the main theme here is pollution, hence the name toxicity. on this planet. In addition to our usual terraforming, we have to use new tools and machines to clean this place up, detoxify it. That looks pretty toxic over there. And then, of course, after this DLC, Miju is going to continue to focus on free updates and improving the base game as they’ve always done. And here we’ve got food and water as usual, purified water. space mushroom or pristine mushroom and a purification capsule fully fills your toxic meter. Allows to explore toxic areas longer. So, I guess it’s not the whole planet that’s too toxic to explore just certain areas. Okay, we’ve got to craft our backpack and our oxygen tank. So, we’re going to need magnesium, cobalt, and iron. Warning, this planet is highly toxic. To survive, you’ll need to detoxify essential elements such as water using a detoxification machine. Build one quickly along with a toxic water extractor. Some areas are more toxic than others. Keep an eye on your toxicity meter and remove the toxic goo in those zones to explore and build safely. Moreover, high toxicity levels will disrupt your energy production at certain thresholds. To advance the terraformation process, you must increase global purification at the same time. So like I was saying, on top of terraforming, what we normally do in the game, terraformation, which is to generate oxygen, heat, and pressure, we also need to be detoxifying at the same time. So, like I said, first thing we need to do is build a backpack and an oxygen tank. So, we need iron. We’re going to need lots of iron. I I always find myself just on the lookout for iron in this game. So, iron, magnesium, and cobalt. Those are the first things we’re going to need, but might as well just pick up as much as we can. Yeah, like I said, this is definitely a toxic area right here. You can see the toxic meter there in the middle. So stay out of that area for now till we figure out what we need to do to bring that toxic level down. There’s our backpack. There’s our oxygen tank. Let’s equip both of those things. Now we need to craft our construction microchip. Silicone and magnesium. We need that so we can start building stuff. There we go. Let’s go ahead and equip the construction chip. And now we have to craft a living compartment. We’ll also have to craft a door for the living compartment and stairs and a foundation as well. I want to put it up on a foundation, not just on the floor. So, we’re going to need a little extra iron for the stairs and the foundation. I think we build like right down here. We want to be close to this first toxic area so we can work on it. All right. Beautiful. Now, we need wind turbines for energy. But before we start building those, let’s expand on this base first. That’s all the storage we can build for now. Going to need more iron. You know what? Let me drop everything off in here. Clear out our inventory. And we’ll take a quick run over to the pod and grab everything out of storage there. all the food and water and those mushrooms and the purification capsule. I can’t fit it all in my inventory now. We’ll leave some food behind. Come back for that. We’ve got power. One of my absolute favorite things about this game is that it doesn’t matter where you build your wind turbines or your solar panels, they have a global reach. So, wherever on the planet you build them, they contribute to your energy production. We need toxic spores, which I imagine we’ll find in the toxic area. Let’s see what’s in this crate real quick. Just take all that stuff. Let’s put it in storage and then we’ll go see if we can find toxic spores in the toxic area. We need the deconstruction chip to deconstruct all that stuff. Toxic goo. Need a goo cleaner chip. Here are the toxic spores. Let’s grab some more. Here’s another mushroom. I imagine those are going to be important. All right, we have everything we need now to craft the refinement station. I want to continue expanding on this base, too. Build at least three more compartments. We also need a crafting station. All right. Now we have to make a goo cleaning chip, which I imagine we do in here. Yep. We need magnesium and a toxic spore, which we have right here. And we are running out of space. I mean, we are now out of space. We need to craft this, the T1 exoskeleton. We have more magnesium in here. Beautiful. Bam. That’ll give us some more room. Uh, we need to remove one of these and equip that. And now we’ve got some more space. Oh, this thing’s pretty big. Can we build it outside? We can. All right, let’s put it right here. Now, this will turn the green things to the blue things and that blob to that stuff and the toxic spores to a yellow bar thing. Are we getting anything or are we just removing the toxic goo? Oh, no. We’re getting toxic goo and that’s what those blobs are. We need to craft a toxic areas information chip, which I’m sure we do in here. That’s what that is. We need microlastics and chlorine dioxide. Those are being made currently in the detoxification machine. All right, let’s make a deconstruction chip. That should help us get resources a little quicker. We can deconstruct this for iron. Let’s make one more living compartment. And now let’s see what we get from deconstructing all of this stuff. Magnesium and iron, cobalt and silicone, titanium and iron, magnesium and iron. See? And that stuff is like all around the planet. We have to craft a toxic water collector. And it says we have to place it on the surface of toxic water. You must first clean up all the toxic goo in this area. Okay, we got to clean up all the goo first before we can build in this area. I’m sure that goes for all the toxic areas. And our inventory is full. Oh man. There we go. Bigger backpack will help. There we go. And this area is not toxic anymore. I mean, the water’s still toxic, but the air isn’t at least. Speaking of air, I’m running out of oxygen. I pushed it a little bit. Removing all the goo, but the pod is right here. We’re fine. Might as well grab this food. Low power. We’ll just throw a turbine right here. There we go. Now, the toxic water collector will collect toxic water, which are those green tubes, and then we put those in the detoxification machine, and it makes purified water. That’s two purification capsules, but we need three of them. So, we need another purified water and then a piece of silicone and we can craft the toxins filter, which allows us to stay inside toxic areas for longer. Now, we have to equip that filter and we are officially out of space in our exoskeleton for now until we can craft the T2 exoskeleton. We need to craft an atmosphere purifier which increases the overall purification of the planet. So, it’s not just a clever name. And to do that, we need one of those pristine mushrooms. They seem kind of rare, but also important. So, anytime we see one, we got to make sure we grab it. Let’s just put this thing right here for now. We’ll tuck it behind the wind turbine. That’s our toxicity screen. So, this will show us all the things we will unlock as purification increases, just like the blueprint screen for terraformation. Wow. Number of toxic goo cleaned up. 11 of 2000. We got a long way to go. There we go. Some drills. We are officially starting to work on terraforming. Next up, we need to craft a heater. And the problem with that is we need aridium to do that. And we haven’t found any yet. And I don’t know where to mine it yet. There’s a crate over here. Let’s check it. With any luck, there’ll be aridium inside. So, we can craft a heater. Come on, baby. Give me that aridium. There it is. Beautiful. Only one. That’s all we need right now. Let’s take all this stuff apart. One more. There we go. Full inventory. Heater is down. And we just unlocked the T2 oxygen tank. We should craft that now. Oh, got everything we need. Beautiful. Now we need a veggie tube. We need ice. I think I have a piece of ice in inventory. I do. Things are just moving right along here. 200%. That’s the best I got right now. Next thing we need is a progress screen, but that is locked behind heat. And with only one heater, that’s going to take a while to unlock. So, we need to try and find more aridium. Looks like a lot going on in this area, but it also looks like it’s going to be another toxic area. Yeah, definitely. Oh, it’s already toxic. I unless we can find a cave where we can mine aridium. We need to find it in a storage box. Those are our only two options as far as I know. Anyway, here we go. We need to make a living compartment first though so we don’t die. I mean, I did bring an oxygen tank, but that’s better. Come on, baby. All right. Yes. We can just put the heater right down in here. Doesn’t matter where you put it on the planet. Still contributes to your overall heat production. I mean, unless we can find a place to mine aridium, we might have to kind of not worry about it for now and focus more on detoxification. Toxic goo removal explosive. Oh, we need to give that a try. Make a little outpost here. It’s always good to have on you what you need to craft a compartment and a door. Just make little outposts everywhere. So, when you’re running out of oxygen, you’re good. Just in case you don’t have any oxygen tanks on you. Dang. No aridium. Let’s grab this mushroom. And maybe we should put a storage box down in this outpost here so we don’t have to run all the way back to the main base. I want to see what’s up there. I’m assuming it’s all toxic, though. All right. Yeah, let’s put down some storage. Let’s see how this works. It might be a waste for this little area, but I’m curious. Oh, look at that. And it leaves the goo behind so you can pick it up. That’s cool. Give me the good stuff. Uh, it’s pretty good. No aridium, but whatever. Now, the toxification meter, it does go down slowly since we crafted that filter. There’s a lot going on here. A lot of goo that needs to be destroyed. All right, we can’t do this now. I can’t do it. not without um the those purification capsules which basically work as oxygen tanks for your toxicity so we can explore toxic areas for longer. So if we’re going to come back to this area and explore, we need to craft a bunch of those capsules first. Come on. Come on. Okay, that was a close one. What do we got in here? Okay, no aridium, but I’ll take it. Here we go. It’s another crate. Tungsten. I’m finding good stuff. Just no radium. That’s all right. How about a cliff dive? This is so stupid, but I got to do it. Cliff dive. Yeah. Ow. Oh, look at this. No aridium. I have to come back for all that stuff. I’m surprised it’s not toxic here. I am running out of oxygen, though. I should be able to get to the outpost I crafted before dying, hopefully. Now it’s toxic. We’re so close. It should be right up here. Yes, it is. Oh, that was a real close one. Okay. Well, didn’t find any Aridium there, but that’s okay. I think, like I said, I’m going to just focus on the toxicity levels for a while and then go from there. But anyway, guys, this is the new DLC for Planet Crafter toxicity. Like I said, you can check it out by using my link in the video description or I will also put that in the comments section down below. Give it a go. It’s a lot of fun and definitely a lot more challenging than just terraforming. Hope you enjoyed the video. Thank you so much for watching and all the support. You guys are the best. You can follow me on Instagram or Twitter if you want. It’s at Glock9 Gamer. I follow all gamers back. Stick around for more and I will catch you all in the next video. Heat. Heat. [Music] Heat. Heat. N. [Music]
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