NEW DLC & HUGE PATCH (+ Takedowns Announced!) // Borderlands 4 Patch Breakdown
Yo guys, what is up? Max Borderlands 4 video and today we get our first like major uh update to Borderlands 4 as in like the first paid DLC content launch. However, plot twist. Uh the devs have made this DLC pack that they were dropping the bounty pack, how Rush saved Mercenary Day, free for all players. We’re going to be going over everything you need to know. They’ve also announced takedowns and tons of endgame improvements as well as a massive patch uh that changes and adds a few much requested features. Hope you guys enjoyed the breakdown. Uh real quick, this is going to be a little bit of a different video because I’m currently in Africa. Uh so I’m not able to like um boot up the game at the moment. I don’t think I’d have the download speed for it. Hopefully this video uploads. Uh but I wanted to get this video out for y’all and cover all of the changes and the things that are coming out for Borderlands 4. Hope you enjoy. Let’s do this. So, the first thing to talk about is Bounty Pack 1 is now available. This was originally going to be paid content, and it seems like they’ve now made it free uh from one of their notes. It sounds like uh they weren’t able to get as much content into this as they were hoping. So, they’re going to be making it free, and they’re also going to be adding an additional bounty pack uh later on. So, there’s going to be five of them instead of four. So, if you paid for like the Super Deluxe Premium Edition, you’re still going to be getting four paid content drops. Uh, this one is going to be free, however, which, uh, I really like. I do find it surprising to hear that they weren’t able to get as much stuff in this as they wanted initially, uh, especially because updates, I feel like, have been a little bit slow, but I’m imagining they’re working on all of the other changes that they’ve been listed uh, kind of coming uh, soon. Now, I do want to note that this bounty pack is not a story pack. This is not a like big major DLC. Uh, these bounty packs are like a mission or two with some new cosmetics, some new gear, and some new things to go fight, but they’re not like the big story DLCs, which are going to introduce completely new regions, new vault hunters, tons of new missions. Uh, those are more substantial DLCs, and the first one of that is arriving Q1 of 2026. Next, they said that they’re introducing a free takedown. Uh if you don’t know what a takedown is, it is the best endgame content in my opinion that Borderlands has ever received. Uh Borderlands 3 got two of them. Uh basically they are incredibly challenging uh like raids or dungeons uh that are designed for single players. They’re not like a Destiny dungeon where you need like coordinated mechanics. However, they offer a really tough challenge and a prolonged uh mobbing and bossing where you usually fight across a big group of mobs, then a boss, big group of mobs, then a boss. Uh they’re a really great format for hard endame content and they didn’t have any on the road map, which was really surprising. Uh so great to hear that they are going to be doing takedowns coming in 2026. And this is also going to be free. Uh that is in addition to the invincible bosses which we’re getting our first one next month as well as UVH6 for the increased difficulty. And they also note we’re also planning more endgame improvements in the short and long term to ensure the endgame is more engaging. We know many of you have poured dozens of hours into powering up your Vault Hunter. We want to ensure that you feel rewarded for your efforts while still having new goals to keep striving for. We’ll have more info to share about our plans for enhancing endgame early next year. So, uh, sounds like they’re going to be getting pretty deep into it, but all the endgame changes don’t sound like they’re going to be coming until at least, uh, next year. But once again, we still have like the raid boss and UVH6 coming next month. Now, we get now we get into our patch notes. Um, I actually haven’t read through these yet, so we’re going to be kind of live reacting. Uh, today’s we’re delivering on some key request improvements, smarter loot drops, and a new legendary loot indicator for your radar. These are alongside major improvements, visual polish, and stability updates. Beyond today’s update, the team is uh hard at work on highly requested quality of life features uh working on photo mode is wrapping up. Awesome. While other updates like support for multiple uh active big encore machines, awesome. And more options for scaling difficulty are coming. We’ll talk more about these closer to their launch. Further into the future, we’re looking at uh ways to improve shared character progression and additional endgame f focus activities. Did someone say takedowns, launch, cross save, support, and more. Uh now that we’re post launch, we want to break down how we’ll deliver updates to you. We have two main kinds. Minor updates will take care of any smaller, more pressing issues outside of the planned update schedule. Uh primarily balance changes if needed. Uh they also refresh the uh weekly activities and then major updates deliver large scale changes including new content, more sweeping balance adjustments, performance, and other things. This is going to be a like major update on the November 20th. They’re also dropping bounty pack one. Uh this is going to be the new mission that you can uh engage with. Uh and also it’s going to give you a vault card. If you don’t know what a vault card is, it’s basically like a vault uh a battle pass that never goes away or never expires. Uh you’ll have daily and weekly challenges and just by killing enemies, you can earn XP for it and then you can redeem whatever you want from the vault card. It’s not like you have to like work through a battle pass where it’s like level one, level two, level three. If you want to get the pistol, you can just get the pistol. Uh and you can get it as many times as you want. So, notable changes. We want to pull these out specifically as they’ve been heavily mentioned in the community. Updated weekly wild card missions to set additional start points in missions. Hallelujah. Um, I’m imagining this is going to allow you to skip the starting dialogue that most missions have. Uh, really silly that endame missions had like long stretches of dialogue. That’s great. This feature will allow future weekly wild card missions to jump straight to the meat of a mission. Thank goodness. Uh, class mods have been adjusted to drop more for your current character. Thank goodness. That’s great. Uh, converted the phosphine weapon challenge from characterbased to profilewide progression. Hallelujah. Uh, this long-term grind is aimed at our most dedicated community members who invest the most time into the game. Still, we agree that completing this collection is more of a reflection of your dedication to the game and not to a specific vault hunter. This is the first of example of allowing more progression to be shared between all characters on your account. Updated the loot feed to display total uh current currency after spending or receiving money. reduce the likelihood of unintended movements or knockbacks while reviving a teamm. And they added a new legendary loot indicator to the combat radar for easier indication of high rarity drops. They had a note about them adding this prior, but it didn’t work. So now hopefully it’s working. Uh you should be able to see loot on your combat radar. So gameplay and mission progression updates. They addressed an issue that could cause the loss of SDU tokens or specialization points. Thank goodness. I’ve heard uh some horror stories about people losing their specialization points from this. They resolved an interaction where players could not repurchase a boss encounter after all party members were defeated and respond. Slight attacking lootable objects will now open or break them consistently. That’s pretty cool. They resolve some progression blockers. Uh NPCs becoming unkillable. It seems like there’s a bunch of like bug fixes and changes. Let’s get to the vault hunters. I’ll have these in the description, by the way, if you want to read through them. Uh, aim on the Forge Knight. Updated Forge Knight forge drone challenge to unlocks properly upon meeting completion requirements. Corrected skill tree investment functionality to prevent Forge Knight from applying skill points out of order. Updated uh Oh, I wonder if that was that bug. Updated weapon input handling so Fortnite can reliably swap weapons after using the whip attack. Nice. Rafa Sult kill scale passive has been adjusted to function properly with two skill points. A that’s insane. That’s absolutely insane. What? If you don’t know, Sult is Rafa’s ability to like double all of his like overdrive bonuses, and that will now work with two out of one, which basically doubles all of Rafa’s damage. Uh, Ranger Rafa is going to be absolutely insane. Oh, you know, we might actually have to respe that skill tree now technically because now you’re actually going to want uh two out of one salt. Uh we are going to have to update some Rafa builds, but uh two out of one sult now works, meaning you’re going to have a ridiculous amount of overdrive bonuses. That’s crazy. Um that might make Rafa like easily the best vault hunter in the game. That’s really, really, really crazy. Improve project Rau’s capstone behavior so puff lands consistently damages enemies during extended uptime. adjusted booming business passive functionality to prevent grenade spawns when the passive skills exceed it intended level cap. Oh, that’s great. Uh, you can now go 10 out of five into booming business. Uh, passive functionality to prevent grenade spawns with a passive skill. Yeah, yeah, yeah. You could basically just spam grenades now by shooting. Man, Rafa, huge ups from this. Update to Mario passive skill so it provides the intended gun damage bonus rather than a general damage increase. Cool. Um, Vexiren updated challenge tracking so target preient passive only progresses when damaged valid targets. Harlo shows QED passive skill would remain functional on multiplayer. Updated gra uh gravitar zero point action skill so now properly enters cooldown when used on enemies immune to stasis previously using the kill the skill on stasis immune targets after affecting a normal enemy could cause it to remain active instead of triggering cooldown. All vault hunters adjusted critical hit calculation. So, gun enhancement damage now applies correctly to all valid hit regions. Oh, I think they’re targeting like the uh fake crits basically and like crit damage only applying to like real crits and stuff. That’s interesting. Uh adjusted crow resistance scaling so enemy resistances now correctly match each player’s level. Prevented action skills from activating during the first loading screen. Updated uh kill volume logic. Uh ensured sniper ammo displays full capacity. gear and rewards. Hey, adjusted melee damage on bayonet weapons so that melee damage increases with bayonet parts. I brought this up before the game even launched. I really wanted like bayonet parts to increase your melee damage. Super weird that they didn’t. Now they do. So, we’re have to have to go find good melee weapons to hold. This is, by the way, just a pretty massive buff to melee. Obviously, like melee still probably needs work. Uh, but like if you can get like 120% uh melee damage bayonet on a weapon, that’s a huge buff uh to the damage that we were doing. They adjusted uh interaction allowing you to infinitely scale splash radius with queen’s rest. Someone sent me a clip of that and I hadn’t gotten around to it, but good to know that it got fixed. Looks like there’s just a bunch of bug fixes. They standardized some instances of firmware three-piece bonuses. Cool downs appear consistently. Visual cooldowns have been added for Oscar, Mike, Ahoy, and Daddyo. Cool. Gear balance. Oh boy, here we go. Dark Beast address a scaling issue. Explosion chance increased from 5% to 20% damage increase by 15%. Interesting. Dark Beast pretty bad weapon. I wonder if there was a this just a scaling issue is going to make it good because a 15% damage increase is not really doing anything. The explosion chance is really nice, but I wonder if it like wasn’t scaling properly and now will. Same with Prince harming also didn’t do anything. Uh self-damage amount reduced from 5% to 1.5% of damage done. Cool. Onslaught damage increased by 75%. Cool. Ruby’s grass damage increased by 40%. Ruby’s grass getting more buffs. Lucky clover damage buffed. The Vamoose got a damage buffed. Asher’s rise address the scaling issue. There’s got to be It sounds like some of these weapons that are really bad are just not scaling with level properly because like Asher’s Rise is terrible. So seeing a 5% damage increase makes no sense, but I’m imagining it probably got a much bigger buff than that because of the potentially scaling issue. Uh for firmware bonuses, they increase get throwing ordinance damage from 10 to 35% deadio damage increase from 20% to 35% and you get more mag size. Rubber band man gives you more life steal and more damage reduction. Uh those also get doubled by the three-piece, so that’s 20% lif steal. Could be kind of interesting on Vex. Um jacked they changed. Still probably not going to use that. Um they buffed up the Atlas nodes a a decent bit uh from 10 to 25% damage while locked. Real big fist, they increased the explosion radius. That could be really interesting for melee builds. Uh, real big fist. The 200% radius explosion just didn’t hit anything. Uh, so if that’s big enough, that could be really big quality of life for builds. Uh, they increased the missile damage of air strike by 35% and decreased its cool down. Nice. Um, there’s a ton of UI changes here and visual changes and audio changes. Cool, cool, cool. The big encore boss is Callus Harbinger of Annihilating Death. Uh, who is dropping the Lucky Clover, which just got buffed. It looks like Maurice’s Black Break Defending Machine is um in Ccadia Burn. I don’t know if I’ll be able to download the update to put his location in this video. We’ll see. Uh, but uh I’ll probably have it as like a pinned thing uh down in the comments. Guys, that’s going to do it for the video. I do apologize that this video is pretty scuffed. Uh once again, I’ll be home in two days where I will be able to fully cover uh this DLC drop and all of the new gear and update our builds. However, I won’t really be able to do too much until I’m home. Uh but I did want to just get this video out there. Overall, uh some thoughts on this. I’m really glad to see Gearbox is listening. It’s very clear, uh that they are hearing what we’re complaining about and the feedback that we’re giving. Uh they are going to be making improvements to the endgame to make it more challenging, more repeatable. Uh they’re going to be adding takedowns. Uh I’m imagining they saw the frustration with the Halloween event and also the growing concerns for this current upcoming thing and maybe decided that it wasn’t going to be enough and that’s partly why they made it free. Uh hopefully bounty packs in the future will be more substantial uh to more validate their price. Uh, I am frustrated that it, you know, we didn’t get takedowns on launch and things like that because I thought that would have been a shoein. Uh, but, you know, it is what it is. Gearbox is listening. They’re adapting and they’re going to be improving Borderlands 4 to make the endgame much better, which is, you know, the biggest thing that I personally care about Borderlands with is the endgame. That’s where I spend most of my time. So, glad to see. I hope the uh new content is awesome. Let me know your opinions on it down below and I’ll catch you guys in the next one. Take care. Peace.
Yoo guys, today we are going over the new Bounty Pack drop for Borderlands 4 as well as a dev note about upcoming endgame changes and more! Bounty Packs are different than story DLCs, these are just bite size content updates with some new gear and the new vault card. Hope you guys enjoy the breakdown!
Link to updates page
https://borderlands.2k.com/borderlands-4/update-notes/
Dedicated Drop List: https://maxroll.gg/borderlands-4/resources/legendary-item-dedicated-drop-locations
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0:00 Intro
0:50 Bounty Pack & New Endgame
3:35 Patch Notes
10:51 Weapon Buffs
13:03 Weekly Reset
13:28 Outro & Thoughts