Divinity will have co-op at launch and the number of possible players depends on “the final party size,” but Larian says mod support can “extend this”

    Posted by Turbostrider27

    9 Comments

    1. We’re selling you a game that won’t reach its full potential until you fix it! Just like Bethesda!

    2. I’m grateful for the existence of mods in Baldur’s Gate 3. On my first playtrough I was constantly struggling with who I’d want to run around with. Shadowheart is bae, but Lae’zel and Karlach are also super intrigueing and fun to be around. Then there’s Gale and Astarion who are also very cool. Wyll’s story with Mizora is also amazing. Oh wait, we get Halsin!? Minthera? Jaheira? MINSC!? WHO THE HELL AM I SUPPOSED TO NEGLECT?

      I get the imposed party size restrictions to properly balance combat. But sod it. Sometimes I just wanna hear the banter and see what different party members have to say in all kinds of circumstances.

    3. ChuckChuckChuck_ on

      I’m not a fan of these huge parties. Soooo many stories to keep track of and keep up with. What’s that good for?

    4. WIll it be as hard as its predecessor? Because If BG3 Balance woops my butt… I dont think i would even bother

    5. purposeful_pineapple on

      Throughout the games, expanding party size is always a popular mod. Sure modders will do it. But instead of anticipating that, they should bake in the good QoL stuff in from the jump. The DOS2 gift bag system is a good means to do that. They warn you it’s game breaking (balance wise) before you turn them on. That way at least there’s parity across platforms from the start and they can do the heavy lifting needed that’s sometimes needed on their part.

      It’ll probably turn out fine but this lowkey reminds me of when Bethesda said something similar about modders with respect to Starfield before that came out lol

    6. 4 players is a good balance IMO

      But playing solo should let you have more than that tbf, I hated having to constantly switch companions in BG3

    7. Im on my second BG3 playthrough, I never beat it my first run. This was back at launch. I was so pleased to start it up again and see it has Mod support on PS5.

      All the extra classes, spells, looks, mechanics tweaks, etc. are so welcome.