No Rest for the Wicked Dev Explains Eventual Price Increase: “I’’m not trying to do any FOMO marketing here, but yes: when we hit 1.0, No Rest for the Wicked will move to $60, because it’s a premium title”

    Posted by Turbostrider27

    13 Comments

    1. I bought it at 23 bucks in this sale and the begining is incredibly cumbersome and slow. I might refund it, I still don’t know but it underwhelmed me the first 45mins

    2. That is good FOMO marketing because now I wanna buy it on the $24 sale instead of waiting for 1.0 like I intended

    3. KittenDecomposer96 on

      I understand and respect that. Rust did this too and other Early Access games as well. I think BG3 did this too.

    4. theendisnirvana on

      Pretty standard. At roughly 300 hours in-game I’d say even in its EA status it’s worth it at $60. At $40 you are getting an insane amount of value. And at the current sale price if you are just considering it, this is a must buy, even if you shelve it until 1.0. I’ve been criticical of their design choices and of Mahler throughout the dev cycle but hot damn they have created something seriously special. Absolutely cannot wait to see what they have in store for us.

    5. I’ve never picked up a game in Early Access. Saw that they had a demo of the game, which was actually access to the whole game for a limited time. I got pretty hooked on it and purchased the game while it was on sale. It’s the kind of game that I feel I could play multiple times if I wanted to. So if there is some major change or improvement to the game by the time 1.0 lands, I’d probably play it again.

    6. From its initial early access price of $39.99, rising to $60 is a *steep* request.

      I guess I’ll finally buy it now while it’s now in a “deep sale.”

    7. ISSSS it a premium title? Idk anything about this game but arc raiders has crushed it at $40 and id call that a premium game