Outgoing Ghost of Yotei studio head hopes for shorter dev cycles

    Posted by Turbostrider27

    8 Comments

    1. Negative comments haven’t read the article clearly. In the interview he says he wishes the dev cycle was 4 years instead of 5. Relax, Jesus Christ.

    2. a four-year dev cycle would be nice, it would mean we would at least see 2 games from these studios per generation as opposed to 1. 

    3. kargethdownload on

      4 year dev cycle is adequate for today’s industry I guess. I’m aware that games have gotten bigger and vastly advanced since then, But I’ll always remember the time when he had sequels in just two years time. I don’t think we knew how good we had it

    4. idkimhereforthememes on

      I really like ghost games but 5 year cycles do sound a little outrageous for what these games are, especially when they’re mostly just building on already existing ones

    5. I think it will come down to optimization tools and/or reusing assets. Programming and assets I would imagine are the top things that leverages the most time, maybe 3rd being optimization/defects. Like Yakuza series reuses assets like nobody’s business and gamers are fine with it… but can you imagine Sony does the same? Maybe fans have different expectations of a Sony game and want “everything new” because it is Sony.