Right now I have a proof-of-concept setup where audio is streamed to the console through a small server-assisted approach, and I’ve successfully gotten real audio output on hardware.
A fully standalone on-device approach is still unstable at the moment due to hardware limits like memory constraints, decoding overhead, and buffering timing, but I’m actively working on optimizing that. The goal is to eventually make it as smooth and self-contained as possible. (and adding other streaming services)
It’s still early and very much WIP, but progress is real and it’s been a really fun technical challenge pushing the system this far beyond what it was originally designed for.
Would anyone actually use something like this if it becomes fully usable?
If you find the project interesting and want to support development, there’s a link in my profile. And if not, sharing it helps just as much 🙂
Girotac on
That’s amazing ! I hope it will eventually work, thank you !
2 Comments
Right now I have a proof-of-concept setup where audio is streamed to the console through a small server-assisted approach, and I’ve successfully gotten real audio output on hardware.
A fully standalone on-device approach is still unstable at the moment due to hardware limits like memory constraints, decoding overhead, and buffering timing, but I’m actively working on optimizing that. The goal is to eventually make it as smooth and self-contained as possible. (and adding other streaming services)
It’s still early and very much WIP, but progress is real and it’s been a really fun technical challenge pushing the system this far beyond what it was originally designed for.
Would anyone actually use something like this if it becomes fully usable?
If you find the project interesting and want to support development, there’s a link in my profile. And if not, sharing it helps just as much 🙂
That’s amazing ! I hope it will eventually work, thank you !