OG God of War devs didn’t expect the PS2 classic to take 4 years to make, but they “crunched like motherf***ers”

    Posted by yourfavchoom

    1 Comment

    1. yourfavchoom on

      **Lead Coder Tim Moss:**

      > “We started God Of War in 2001, but we didn’t start with the idea that it would ultimately take four years. We crunched like motherfuckers. We were young and enthusiastic, and we didn’t know any better, so we worked hard and kept moving the deadline. That was the way it got done.”