> “We started God Of War in 2001, but we didn’t start with the idea that it would ultimately take four years. We crunched like motherfuckers. We were young and enthusiastic, and we didn’t know any better, so we worked hard and kept moving the deadline. That was the way it got done.”
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**Lead Coder Tim Moss:**
> “We started God Of War in 2001, but we didn’t start with the idea that it would ultimately take four years. We crunched like motherfuckers. We were young and enthusiastic, and we didn’t know any better, so we worked hard and kept moving the deadline. That was the way it got done.”