I wish we could go back to baked lighting honestly. Each area was carefully handcrafted to specifically look a certain way. Now devs get lazy a bit after flipping on RT lighting and leaving it as is . Some areas just don’t look right as a result.
Cyberpunk for example looks great with Pathtracing, but turning it off you actually see the artists vision for each area better. Not to mention baked in lighting is way less demanding.
SurfNTurf1983 on
It really struggled on the PS4 coming out at the end of the ps4s life span. You should see it on the Pro.
PhantomPain0_0 on
If only they could put so much hard work into the story as well
SuspiciousGood6010 on
The ps4 version looks so much better than the remaster to me
4 Comments
I wish we could go back to baked lighting honestly. Each area was carefully handcrafted to specifically look a certain way. Now devs get lazy a bit after flipping on RT lighting and leaving it as is . Some areas just don’t look right as a result.
Cyberpunk for example looks great with Pathtracing, but turning it off you actually see the artists vision for each area better. Not to mention baked in lighting is way less demanding.
It really struggled on the PS4 coming out at the end of the ps4s life span. You should see it on the Pro.
If only they could put so much hard work into the story as well
The ps4 version looks so much better than the remaster to me