How Sony PlayStation Built a Multi-Tenant GPU Cluster to Accelerate R&D



    Posted by willdearborn-

    1 Comment

    1. willdearborn- on

      >Erick Flores, Director of Visual Computing Group, Sony Interactive Entertainment

      >Richard Martin, Staff Machine Learning Engineer , Sony

      >”This talk outlines how we design and operate a global GPU research cluster that supports AI and visual computing work for our console platform and game development studios. We use NVIDIA GPUs to train advanced models that run on PlayStation hardware to improve rendering, gameplay systems, and overall player experience. Running shared GPU infrastructure at scale brings challenges: securing data center space, long procurement cycles, multi-tenant Kubernetes management, and noisy-neighbor pressures as research needs shift. We will share lessons in cluster design, planning, security, and operations that help studios innovate and push the console experience forward.”