Crimson Desert Dev Update New Content and Features: Boss Rematches, Re-blockading, Difficulty Settings, Improvements to Character Play, QoL Improvements and Life Features, etc

    Posted by Turbostrider27

    8 Comments

    1. Turbostrider27 on

      A lot of updates ahead

      New Content and Features:

      **Boss Rematches**

      The powerful bosses you encountered across Crimson Desert are waiting to challenge you once again. With boss rematches, you’ll have the opportunity to face off against any boss again, test how much you’ve grown, and further refine your own combat style through different strategies and approaches.

      **Re-blockading**

      Peace is fleeting, and darkness does not retreat so easily. Enemy remnants are waiting for their chance to reclaim liberated locations. Drive out the forces that have seized these locations once more and continue proving the strength of the Greymanes.

      **Difficulty Settings**

      A difficulty settings feature will be added so that everyone—from new Greymanes to the more advanced—can enjoy the adventure at the level that suits them best. You’ll be able to choose from easy, normal, and hard difficulty.

      **Improvements to Character Play**

      ■ New Skills for Damiane and Oongka
      We fully understand your feedback about the need for Damiane and Oongka to have skills comparable to “Force Palm” and “Axiom Force.” To address this, both characters will receive new abilities equivalent to those skills.

      ■ Hide Back Weapons
      A new option to hide the weapons on your character’s back will be added, so certain equipment worn on your back won’t break immersion during combat.

      ■ Addition of New Outfits
      New outfits for characters will be added.
      Additionally, certain outfits that can only be sold or donated will be updated so that they can also be worn.

      **QoL Improvements and Life Features**

      ■ New Specialized Storage

      – Food storage: We plan to add a new food storage, from which you can directly take out ingredients for use in cooking. When preparing meals, you’ll be able to use ingredients from both your food storage and your inventory.
      – Wardrobe: A new wardrobe storage will be added so that you can store your headgear, armor, gloves, footwear, and cloaks.
      – Gatherables Storage: A new gatherables storage will be added, from which you can directly take out items for use in tempering and crafting. This storage will be able to hold a variety of crafting materials, including insects, stones, ores, and more.
      – Collections Storage: A new Collection Storage will be added, giving you a place to keep quest items tied to your adventures, along with recipes and other items you’ve collected on your journey.

      ■ Pets & Mounts
      More summonable mounts and new pets will be added. Also, in addition to existing horse tack sets, dedicated armor for other mounts is also being planned.

    2. Can’t wait to rematch those bosses…./s

      But for fair play for their commitment to improvement.

    3. Visible_Safety_578 on

      Wonder if we will get a weekend patch this week.. last few weekends have been epic!

    4. They have to add Ray Traced sun shadows. The shadows flicker so much after a small distance. I dont get why they haven’t done it yet tbh, as they use Ray Tracing for everything, also for shadows from all light sources, just not for the sun and moon

    5. The amount of Aura-farming these devs do…is insane…i hope all other dev studios feel ashamed 😀 this is just so good !

    6. Difficulty settings…hell ya.

      I’ve been holding my own, but easy mode here we come.