
The hobby is getting expensive but so is the process of making games. I do not believe games inherently lose value by time, especially now when 10 year old games look (almost) as good and feel as good at the most recent releases. Games are not food stuffs. They don’t expire and they shouldn’t be dirt cheap to buy. No one expects to buy a new print of a Beatles vinyl for pennies just because the album came out before anyone here was even born.
We want videogames to be treated and art yet want a bargain bin market. I am obviously not talking about sales and promotions, or that they shouldn’t happen, of that there should be no room for differently priced games. Just believe that recent discourse around ports is becoming vitriolic and narrow minded.
Posted by UTDroo
6 Comments
In fairness FH5 is on sale every month at this rate.
It was just on sale, you missed it.
If it is too expensive at launch, I don’t buy it. Indeed, if it remains expensive years after launch, I still don’t buy it. There are so many incredible games at low costs, or games I already have in my library, I just continue working my way through these until a significant discount emerges.
Tunic, Jusant, Death’s Door, BallXPit— all games I’ve played over the past 6 months and have spent about £15 in total on them (many I have received through PSPlus) — and they’re all excellent, joyful experiences.
If you’re a day-one for a new release, old or not, you’ll always pay a premium. I bought Death Stranding 2 on launch and loved it, was totally worth it to be part of that launch experience too, but otherwise I just steer clear of game over £25 in general, unless it’s an experience I know I am bound to adore.
I generally ignore those prices. Most of my games are bought discounted anyway.
The only times I buy at full prices are games that belongs to any of my favourite franchises.
meh, i no longer even consider most games until they are under $20
Based on this, all digital games should decrease over time, but they don’t.