The idea of remasters of the Metroid Prime trilogy was rumored to hell and back for years, arguably after Retro Studios took over for Metroid Prime 4 in early 2019. It immediately became exhausting to hear about, but eventually it did bore fruit. [Metroid Prime Remastered](https://youtu.be/PujvFR1KvTM?feature=shared) was announced in the February 2023 Nintendo Direct and shadowdropped later that day. I waited a few more weeks for the physical version and snatched that up day 1. I definitely enjoyed revisiting this game, but even I think there were safe areas for improvement.

    I’ll start with the good: Holy wow does this look gorgeous. This game might be up there with Luigi’s Mansion 3 and Pikmin 4 as one of the best looking Nintendo games on the system. Second are the numerous control options; I’m glad Retro was able to accommodate for several different preferences, but I stuck with the default dual analog option because of how natural it feels with the Pro Controller. I loved the pointer controls for Prime 1 and 2 in the Wii Trilogy pack, but I was disappointed by the inaccuracy of the Joy Con pointer aiming in comparison. If only they offered a more advanced precise aiming option like on Wii.

    Now onto the smaller areas where I feel the game could’ve been improved better. I don’t like how the thermal visor looks; it blurs the picture too much to where I can only use it for short bursts at a time. Second I do think the game could’ve added optional map markers like in Samus Returns or Metroid Dread, if only to help us keep track of unreachable upgrades. Finally I seriously wish there was a manual recalibrate button for the gyro aiming; would’ve saved me minutes on top of minutes trying to reorient myself after combat or a puzzle. Also this is just a ‘me’ thing, but having Amiibo support for missile/health refills would’ve been cool too.

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