
Abebe Tinari, director of Bayonetta Origins: Cereza and the Lost Demon, shares insight on the technical development of that game and how that relates to Paper Mario: The Thousand-Year Door’s framerate “controversy.”
I can empathize with the devs of Paper Mario: TTYD on Switch wrt the whole 30fps vs 60fps situation.
We tried for a long time to get Cereza and the Lost Demon running at a stable 60fps. (1/7)
— Abebe Tinari (@Bebetheman) April 28, 2024
Posted by 2mock2turtle
13 Comments
Could you summarize that Tweet please?
I cannot see it without X asking me to log in… when I don’t have an account…
The big problem with updating the framerate in certain games is that a lot of older games used the framerate for animations or for the speed of certain events so you can’t just go in and increase the framerate without doing work to adjust said animations or events to work right unless you want events to be too fast and animations to be broken. I’m not sure if this is the case for Paper Mario as it is almost impossible to tell when a developer does this until someone forces a game to be a higher framerate which I haven’t seen for TTYD.
Is it really that controversial? The game still looks fine regardless….
can’t wait for modders to release a 60fps patch that works perfectly fine on switch
There will be a day 1 mod that gives you unstable 60fps
The difference is Bayonetta Origins was a new game.
TTYD is a GameCube remake, and we’ve already seen Metroid Prime HD run at full 60hz.
Meh, i’ll use LSFG with it on ryujinx
30 FPS on turnbased RPG is fine imo, yeah 60 would be ideal, but if it would run/look like a shit then better then gimme 30. Would be nice to have choice like on the newer gen consoles tho, just my 2 cents.
Do people really think this is just the original gamecube port that can’t run 60fps? Do they not understand this is a remake and it’s completely built up as a new game hence the current day performance woes?
I wonder if a lot of these games will get a frame rate bump if the Switch 2 is backwards compatible?
Very understandable after reading it.
I wish more developers and higher ups would explain things like this. It’s hard to empathize when I don’t have an explanation. But when I do, it’s a lot easier to be more reasonable.
I see no issue in the game being 30fps if it’s consistent idc. It’s a turn based RPG we will live without 60. Stop crying over something so silly. Majority of Nintendo games aren’t 69 FPS plus it’s s remake so it’s not a port of the GameCube game. If you aren’t happy don’t buy it. That’s the same answer
They just do it on purpose because if 1 Nintendo game is 60fps then all of them will have to be.