Digital Foundry: Paper Mario: The Thousand-Year Door – DF Switch Review – Brilliant Visuals… At 30FPS



    Posted by Turbostrider27

    32 Comments

    1. When you see how they literally re did the game again with completely new assets. It’s understandable why it’s 30fps(Let’s not forget this is a Switch game), if they were just running a port of the original with some upscaling then I’d understand the outrage.

    2. This isn’t a racing game or a fast shooter. It’s a damn slow paced cartoony RPG. You don’t need 60fps for it.

      And it was rebuilt for the Switch and not some halfassed upscaled port. 30fps is more than fine for it.

    3. NotoriousNeo on

      TotK was 30fps and most of us managed to survive. I think we’ll be fine.

    4. TristheHolyBlade on

      God forbid you have any criticism of anything about Switch games on this sub.

      The same sub that will tell you with a straight face that their copy of My Time at Portia or Bloodstained run at a perfect 60 fps with no drops or bugs or crashes or anything.

      If you’re happy with the performance of your switch and the games you play, I’m genuinely happy for you. Maybe don’t get all pissy when others who can see all the issues have complaints, though.

      We shouldn’t have to choose between 30 fps and better visuals for what is meant to be the definitive version of an old game.

    5. What’ll be frustrating is when a 60FPS mod does release and it runs well. If it does run really bad, maybe this is the right choice for an RPG.

    6. Jomanderisreal on

      If I had the choice between a consistent 60 fps or 30 fps I would choose 60 fps every time.

      With that being said 30 fps is also not a bad frame rate. That is high enough where you can play and enjoy a game without it being a determent to your experience. The one exception is high action/precision games which this game isn’t. At worst I would imagine some big fans of the original might notice a bit of difference between the timing of this and the original but I can’t imagine it isn’t something that can’t be overcomed rather quickly.

      Obviously if this was a straight up port or a simple remaster I would feel more harsh about this. I’m not above criticizing Nintendo. I just think for this specific instance this is fine.

    7. all I’ll say is for those who think 30 FPS is a dealbreaker but haven’t played the original game, just play the original on dolphin then with a texture pack or something. This is such a phenomenal game that I don’t want someone to miss out on it over framerate

    8. i_need_a_moment on

      I don’t really care as long as it looks good. Yeah 60 would be better but if it’s a smooth enough 30 fps (unlike BIS remake which was bad) I probably wont even notice that much.

    9. Gosh you know what, FPS is the sole metric on how good a game is.

      Grow up people.

    10. TopdeckIsSkill on

      Unpopular opinion: on slow games I would rather have better graphic and 30FPS over 60FPS and worse graphic.

      This is not an fps where 60fps would be noticable, it’s a slow game where fps really won’t matter to me

    11. Fluid-Employee-7118 on

      I love how everyone complains about 30 FPS on a turn based RPG, as if it’s going to affect anybody’s experience…

    12. oodlesOfGatos on

      “It’ll be fine” is a shit argument considering this is a remake. A remake should try to be the definitive version in every way, and 30fps is a clear downgrade. There’s a reason PC gamers pay thousands of dollars for high end machines, higher framerates make games look and feel so much better! Of *course* we don’t *need* 60 fps for the game to be playable, NOBODY is saying that! But I would rather see lower graphical fidelity for a higher framerate, especially when I *know* TTYD looks and feels so good at 60. I’ll miss it.

    13. Anxious_Cranberry219 on

      After playing Mario and Luigi Bowsers inside story with the 60 fps patch on and off, for me personally the frame rate being downgraded is highly noticeable.

      Such a shame, was really looking forward to this game.

    14. NiallMitch10 on

      It’s an RPG… It’s not a huge deal that it’s at 30fps. As long as it’s stable.

      I get the original was 60fps but the updated visuals probably pay a toll on the frame rate. Could have also been a decision by the developers to say that 60fps wasn’t required so let’s push towards making the visuals as good as they can be

    15. it’s ok. you can play it for 30fps now and in less than a year, play it again at 4K 60fps upscaled on the next switch!

    16. Skipping through the video i hope the Switch gameplay is in slow motion cause damn running around the overworld looks awful

    17. I feel like the devs really wanted to sell the paper diorama aesthetic and decided to sacrifice FPS to keep the shading and resolution high. To me it’s not a dealbreaker(especially knowing that it never drops below 30fps) but some people are taking this waaay too personally.

    18. otakuloid01 on

      so like same as with Luigi’s Mansion 3, Kirby and the Forgotten Land, Tears of the Kingdom, Pikmin 4, etc

    19. Haven’t touched my Switch in a looooong time. I’m coming back for this beauty

    20. HolyNightmare on

      the thing i wanna know the most is: is there like any new content added ? except the fixed fast travel room

      Like a boss rush, ability to re fight them or idk, something else beside the pit of 100 trials

    21. cokezerodesuka on

      Tony Stark was able to build Paper Mario for the GameCube 60fps in a cave with a box of scraps, just sayin

    22. PatrickCarlock42 on

      this might be a stupid question, but does it come out tomorrow or friday?

    23. WorldLove_Gaming on

      Reason for the cap is that it uses the same engine as Origami King, which ran at 30 FPS. I loved that game so I don’t think I’ll mind the FPS cap at all luckily.

    24. I think Splatoon is a good example of Nintendo’s philosophy here. That game runs at 60 fps in matches where motion is the focus, and 30 fps (with added fidelity) in the hub where looking around is the focus. Using the right tradeoff at the right time makes the whole game look better.

      In a game like Paper Mario, 30 fps is such a small price to pay to get new 3D models and nice lighting all at 900p. Any less fidelity than that and I think it would fall flat as a remake.

    25. wish I had 30fps on Pokemon Violet, came back to the game after dropping it when it was released, thinking it would be better lol, lots of areas running below 15fps for sure

    26. HelenDLegros on

      Looks like a must-play, but I’m determined to finish Super Mario RPG before I start it!

    Leave A Reply