
From Klobrille's tweet about State of Decay 3:
- Features a much larger, evolved and darker shared open world
- Trailer is all in-game assets, all rendered from the game in UE5; a typical scene that you would encounter in a four-player co-op session
- Focus is on emotional weight through permadeath and stories in the world
- Collaborating with Obsidian Entertainment on the shared world feature from Grounded, enabling flexible online co-op, a world owned by multiple players
- The Coalition assisting with Unreal Engine 5
- More reactive combat, dismemberment of zombies will be much more visceral
- Deeper combat systems, enemy behaviors, and animation fidelity to level up the moment-to-moment experience
- Takes place several years into the apocalypse
- Much deeper customisation on weapons etc.
- Investing time to craft “your” crossbow with raw parts you'll loot vs finding a few generic crossbow types reinforces State of Decay 3’s unique setting
Posted by Turbostrider27
7 Comments
I will no life this game.
The only ask I have from this game is better base/camp building. I didn’t like having a handful of predetermined spots to set up camp. Let us choose any building or let us build from scratch.
Just add a base/camp building mechanic and this will be the ultimate zombie apocalypse game I will play for years
I think at this point The Coalition knows more about Unreal 5 than most Epic developers
Super excited for this. Was hoping to get some kind of a window during the show, probably 2025 at the earliest?
Coalition helping with UE5? My excitement just grew a lot. At this point, Coalition is a borderline consulting studio to all other Xbox studios.
Sold so far.