Ark Survival Ascended PS5/Xbox/PC – Legendarily Sub-Optimal… And Now On UE5!



    Posted by M337ING

    2 Comments

    1. https://preview.redd.it/tdi9p4d8oc6d1.png?width=1525&format=png&auto=webp&s=03e3e1a281e302f3e16df6d14644cefd5ab0733a

      It sounds like there are full fidelity settings akin to PC. It also sounds like you’ll need them.

      >Fixing Series S is possible – and there are two approaches here. First, we can just drop the internal resolution until we hit 60fps more consistently, using the r.setres and r.secondaryscreenpercentage.gameviewport commands to lock to any specific target you like. The sobering reality though is that we need to drop Series S to a 600p target – often rendering at native 300p – to keep 60fps in view, and even then drops are possible during fast traversal.
      >
      >The second approach to optimising for 60fps is a little more aggressive: sticking to the default 900p target – 450p internal – and instead dropping visual settings. Removing volumetric clouds gains 10fps, while additionally removing Series S’ basic dynamic GI results in actually hitting that 60fps target… at the expense of a barren, lifeless world. Of course at this point, with so many features stripped out, the benefits of playing Survival Ascended over the 2015 original are limited. It’s clear that the fundamental world design – the complexity of the island Studio Wildcard has built – just doesn’t scale elegantly to Series S in any scenario. Only between a combination of resolution drops and disabled settings, is there a route to something close to 60fps, which might at least play reasonably well with a VRR display attached.
      >
      > Switching over to Series X, we’re at least closer to the 60fps mark, with a higher target resolution of 1440p – 720p internal. Frame-rates are generally in the 30-45fps range, but I did spot drops into the high 20s in some areas, like our Series S northern jungle stress point. Here, dropping the target resolution to 900p – 450p internal – provides a fairly good lock to 60fps. It’s certainly a step down visually, but the performance improvement is also substantial. Just for fun, you could also set the resolution higher if you wanted – 1620p runs at 40fps, 1800p is at 36fps, and 4K results in a dip to 28fps. Much like Series S, we can also drop settings, with volumetric clouds and Lumen GI disappearing in exchange for a 60fps frame-rate readout. It works, but it’s quite a visual sacrifice to make.

      [full article](https://www.eurogamer.net/digitalfoundry-2024-ark-survival-ascended-worst-optimised-ue5-game-weve-seen)

    2. we_made_yewww on

      Has Ark literally ever run well? Even the original was a pile of shit. Its popularity confounds me.

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