Director of hit JRPG Shin Megami Tensei 5 echoes FromSoftware’s stance on hard games: “Our intent was never to make things difficult for difficulty’s sake”
Director of hit JRPG Shin Megami Tensei 5 echoes FromSoftware’s stance on hard games: “Our intent was never to make things difficult for difficulty’s sake”
No idea about Shin Megami Tensai 5, but Myazaki from FS is pretending to claim its not about difficulty, while making it a point to make every new iteration of his games more and more difficult, feels like a little bit of a lie.
Dukemon102 on
Both series kind of lose their difficult aura once you figure out how to play them. Although Shin Megami Tensei V made it a bit too obvious to the player that reads item descriptions.
**Looks at the Spyglass and the Dampeners.**
galacten on
You know, I have thought a lot about this lately. I always pause these days on difficulty selection. The only series I go full ham is Doom— except the originals because it’s made to be unfair.
But all other games… When I play SMT games I use the exp and money dlcs. The fact they even sell them (which I realize I may be criticized for even buying), kind’ve makes the whole point moot. When you make something difficult it instantly just cuts a large portion of your player base.
I’ve played Monster Hunter for years but find myself having a hard time deciding to play Rise. I just find myself wishing I could remove the time limit or have God mode. I enjoy the experience but I no longer enjoy the crushing aspect of being defeated and being punished by having to regather all the resources and having nothing to show for my time or effort.
When I beat Dark Souls when it released it did have a big feeling of satisfaction. I remember the first time conquering O&S. But now I come home from work and want to escape to a fun digital experience and I no longer enjoy that experience. I don’t want to suffer in order to eventually feel that satisfaction.
But I do like that FS chooses to stand its ground, even if I don’t like it.
MMORPGnews on
Smt was always easy games. A bit hard on start, but very easy later.
LigsZ0theon on
FromSoft: We never intended to make games difficult for difficult’s sake.
Also FromSoft: Creates Malenia Blade of Miqola.
eternal_edenium on
Smt5v should have been the only title to be released smt5 is so bland in comparison due to how much content we are getting now.
6 Comments
No idea about Shin Megami Tensai 5, but Myazaki from FS is pretending to claim its not about difficulty, while making it a point to make every new iteration of his games more and more difficult, feels like a little bit of a lie.
Both series kind of lose their difficult aura once you figure out how to play them. Although Shin Megami Tensei V made it a bit too obvious to the player that reads item descriptions.
**Looks at the Spyglass and the Dampeners.**
You know, I have thought a lot about this lately. I always pause these days on difficulty selection. The only series I go full ham is Doom— except the originals because it’s made to be unfair.
But all other games… When I play SMT games I use the exp and money dlcs. The fact they even sell them (which I realize I may be criticized for even buying), kind’ve makes the whole point moot. When you make something difficult it instantly just cuts a large portion of your player base.
I’ve played Monster Hunter for years but find myself having a hard time deciding to play Rise. I just find myself wishing I could remove the time limit or have God mode. I enjoy the experience but I no longer enjoy the crushing aspect of being defeated and being punished by having to regather all the resources and having nothing to show for my time or effort.
When I beat Dark Souls when it released it did have a big feeling of satisfaction. I remember the first time conquering O&S. But now I come home from work and want to escape to a fun digital experience and I no longer enjoy that experience. I don’t want to suffer in order to eventually feel that satisfaction.
But I do like that FS chooses to stand its ground, even if I don’t like it.
Smt was always easy games. A bit hard on start, but very easy later.
FromSoft: We never intended to make games difficult for difficult’s sake.
Also FromSoft: Creates Malenia Blade of Miqola.
Smt5v should have been the only title to be released smt5 is so bland in comparison due to how much content we are getting now.