Psychonauts 2 was designed as the “complete opposite” of an FPS, because Tim Schafer wanted players to leave levels in a better condition than they found them
Psychonauts 2 was designed as the “complete opposite” of an FPS, because Tim Schafer wanted players to leave levels in a better condition than they found them
3 Comments
Neat, fantastic game.
Hopefully we hear something from them at the next Xbox summer event love their games
Amazing game.