KCD2: Legacy Of The Forge DLC Review

    [Music] What’s going on everybody? Mortem here. This time bringing you my DLC review for Kingdom Come: Deliverance 2’s Legacy of the Forge. And as the name would imply, certainly does involve a bit of the blacksmithing crafting miniame, which I know isn’t everybody’s favorite, but probably much to those people’s delight. It also comes with a whole bunch of other stuff. The crafting is honestly pretty minimal if you want it to be. And I think the fact that you effectively get a customizable player house, tons of new side quests, and even your own employees that can make you unique weapons, it’s a pretty good time overall. So, if you think it’s purely about the crafting, I don’t think that’s true at all. In fact, much of what I enjoyed most about this had very little to do with the crafting itself, but there is certainly some of that in there if you want it. Nonetheless though, before we dive into that, as is the case with basically every DLC release, there was a free base game patch released alongside of it. And I want to talk a little bit about that. Now, honestly, pretty big patch. I’ll try to link it down below if I remember to do so, but the vast majority of it is fixes for uh various quests, just like fringe case issues that could pop up or in some cases they were just making minor adjustments to them. And that is by far and away the largest part. But nonetheless, still a couple things worth mentioning. For starters, it looks like they buffed pole arms pretty heavily, changing one of their feats, uh, fixing animations, making them more useful in general, doubling their durability in the case of halbirds, adjusting their combos to only be three hit combos as an example. So, plenty of reason to jump into that particular play style if you wanted to, I suppose. Alongside that, a couple of other adjustments. Henry can cook eggs again. They altered the time it takes alcohol to spoil, which I think is especially notable on hardcore. And while not super interesting to me personally, they also updated the game’s photo mode. Basically just giving you more options to play around with there. So, not an insubstantial update, but truth be told, I think most of it is going to come down to quests, which you may or may not want to actually replay through. Keeping it moving, however, we then have the DLC content itself. When it comes to starting this DLC, you need to have made it to Gutenberg, where you can find a rundown forge there. Approaching it puts you into contact with a woman named Magdalina, the wife of the smith that used to work there before he passed away and things started to go south. The local blacksmith’s guild takes care of Magdalina, but she refuses to move away from this burnt down forge. She points you in the direction, since you yourself are a blacksmith, of trying to become a certified master with the blacksmith’s guild in Cudenberg, which is going to hopefully allow you to take over this forge. But in order to do that, you do have to pay a small fee and take a small test. Basically, just answering some simple questions about the game’s crafting miniame before making a sword and proving you can do it, which believe it or not is uh one of relatively few mandatory bits of crafting you actually have to do. You can, for the most part, avoid it. Once you’ve passed that initial test, however, you are handed access to this forge. First thing you got to do is actually get the place cleaned up and functional. that is to say, uh, restoring the actual forge itself, so you have your own. And then once that’s done, you’ll be given a handful of initial quests that introduce the game’s prestige system for the blacksmith shop. Basically, in order to upgrade this forge and your new house above it, you’re going to need prestige. Prestige controls the unlocks and what is available to you. And also, you’re going to have to pay some gold, of course, but I would imagine that’s pretty expected. So, you can take this place from being a rundown dumpster fire to a proper like fully functional house alongside shop that will actually sell things for you and provide a whole host of other services. The property is mostly divided up into the actual house section, the forge below it, and then the outside areas. Now, a lot of these uh once you are able to actually unlock them can provide individual benefits. Like what you for instance decorate your big room with will uh determine what buffs you can get. So for instance, sleeping in the beds you put there will provide unique buffs. Utilizing the storage there will provide uh unique bits of like slow repair on items, that kind of thing. What uh dining table you use can give you a buff for the day. And uh you get a similar thing for the outside areas. You can install things like a washing tub to get washed up in, of course, a smokehouse to smoke meats, beehives to collect honey, and once you get a little farther in, you can even clear out the cellar, which is going to give you access to replenishing amounts of booze on top of some unique drinks that seem to be from that specifically. All of that is to say, there are some really, really good benefits to actually going through and updating all of this. But let’s talk a little bit about how we’re going to get the prestige to do that. So, some of it is tied to the DLC’s main quest and then of course its side quest, pretty much all of which will grant you prestige. Now, on the main quest side of things, it turns out that uh Henry’s adoptive father, Martin, apprenticed at this specific forge that you are taking ownership of. And as such, through Magdalina and the other people in the blacksmith guild, you’ll meet who knew Martin personally, you’re going to learn a lot about your father’s past and some projects he was involved in. Namely, trying to fix this uh ornate clock that is up in the square that forms the sort of backbone of the actual quests you’ll be doing. However, that is not all of them. Uh there are actually unique side quests here as well that will typically give you prestige and of course kind of give you an idea of what the blacksmith’s guild gets up to. Which brings me to uh the different types of prestige quests. So with this DLC, once you get the forge going, uh basically every day you’re going to get a handful of unique quests that pop up that can potentially provide you with prestige. You don’t have to do any of them. There is no penalty to ignoring them and they change every day. They come in a few different types. It’s uh basically just crafting something. You can ignore that if you want. You don’t have to do that. Though you will get paid for having done so. Uh there are donation quests where on behalf of the blacksmith guild, you go donate a bunch of money which gives you prestige and then sometimes that also has extra stuff tied to it like uh say the tournament for the swordsmasters guild or the bell for old coupa and some other unique things as well. So basically, while these may seem like say radiant quests, sometimes they are actually unique individual side quests that are just tied to this prestige system. And it seems to be a bit of a roll of the dice, whatever you happen to get that day. But best I could tell, it is indeed um unique side quests mixed in with repeatable stuff that all grants you the prestige you need to upgrade your forge and whatnot. Now, beyond just that, the other thing I mentioned was that you will get to hire some journeymen, in particular, an armorer and a caster. This is going to do two things. It’s going to provide you vendors on site to actually utilize to say, you know, buy materials if you need to craft something in particular for a commission. But much more interestingly, these guys can also provide you unique items. You can now find uh sketches for either the armorer or the caster. And if you hand it into them a couple days later, they will have it available for sale. And this is how you’re going to get some of the unique weapons and armor for this DLC as well. So, putting all of that together, we’ve got a bunch of new systems, a customizable house and property, and a good chunk of content to go with it. Some of which is repeatable, some of which is fully unique. And the content that is there seems to do a really good job of sort of like integrating you properly into the society that is the city of Gutenberg here, which I think is a really cool thing for a super immersive RPG like this to do. However, a couple of complaints. So, your uh house is above the forge, which means that’s where your storage chest is. And that basically means that if you have a bunch of really heavy crafting materials that you don’t want to carry with you or put on your horse, they are more than likely upstairs from the forge, which means every single time you have to go get something, you got to run up and down through here. And I think it would be smart to put maybe specifically just a crafting chest in the forge that is perhaps connected to it in some way so you are not constantly running back and forth for materials as if you’re trying to grind prestige you’re likely going to be doing like every day and it gets annoying fast. I also did notice a couple of bugs. Uh sometimes the uh I guess radiantesque system here for prestige blacksmith quests can uh kind of bug out sometimes. I ran into a couple that I don’t think were completable. Now, you can uh luckily, I suppose, go back to the person who gave you the quest and cancel it as it recycles the next day anyway. So, that will prevent you from uh you know, running into a situation where you were like fully locked off. But again, it really felt like a couple of these like items or a person didn’t spawn or something as there was just nothing to follow up on in terms of the actual quest. Like say the investigation prestige side quests typically send you to go clear out a bandit camp or go steal from a chest there in order to get some stuff back. Even then, uh there’s a wide variety of those and there’s some unique ones like I found one where I went up on the camp of bandits and the entire place had been just murdered already. And it turns out the people that hired them to steal from the blacksmiths, which is why you were investigating, then turned around and killed the bandits they hired to do so, which was an interesting turn of events. But, uh, on a couple occasions, the items that I was sent there to go find just straight up weren’t there. Like, they weren’t in the chest. Typically, the loot chest for the camp where that stuff typically spawns. It wasn’t on the guys. I had another instance where I think the chest I was supposed to loot bugged out. I had like max out thievery on this save and it kept telling me the lock was too hard to pick and none of the characters uh that died in the camp had keys on them. So, it seems like the items I was sent there to retrieve were in some sort of buggedout chest that was impossible to open. Which is to say, I think this DLC, even in adding some of this stuff, could have kept in mind some quality of life. And at the same time, I ran into a few more bugs than I certainly would have liked to. Now, that stuff wasn’t enough to distract me from the fact that uh this DLC adds a ton of content. uh the house, the forge, all the benefits you get from fixing that place up and everything you can do there in terms of unique bonuses that you don’t see anywhere else, even if you can get the service elsewhere, the unique items you can get from uh employing two people, the fact that there is a chest you can dump items into to have the shop actually act as a shop. And while typically not the most efficient in terms of just raw money-making potential, it is pretty easy to just dump items in there, forget about it, and collect it from Magdalina later as an example. So, you do have options, I suppose, is my point. And all combined, uh, Legacy of the Forge surprised me a little bit. It was a lot better than I was expecting it to be given the nature of it seemingly just being like a crafting one. There’s actually quite a bit more to it than that. And while I would not want people to get carried away with their expectations in regards to this, it does, I think, do a lot of cool things for the price of $14 US. And it’s also part of the season pass they sold as well. If you bought that previously, you’ll own this. And I think for that price, there’s a lot on offer here. So, obviously, I’d happily recommend it. Which brings an end to this particular video. So, hopefully you enjoyed all that. If you did, by all means, like, comment, subscribe. eyeball that YouTube jazz. Let me know what you think about this one down in the comments section below. But regardless of any of that, truly just thank you so much for watching. I really do appreciate it. May you wander in wisdom and have an amazing day. [Music]

    Taking a look at Kingdom Come Deliverance 2’s second DLC, Legacy of the Forge, which adds a customizable player home, a blacksmith business to run, and several other features!

    Patch 1.4 Notes: https://www.deepsilver.com/games/kingdom-come-deliverance-ii/news/patch-14

    Intro Music By Juan Andrés Matos, http://www.juanmatosmusic.com/

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