Assassin’s Creed Mirage DLC: The Good And The Bad…

    We finally got the reveal for Assassin’s Creed Mirage’s new DLC, Valley of Memories, and all of the gameplay improvements that come with it. This DLC is dropping on the 18th of November. It brings a whole new region to the game called Alola. This new map also brings 6 hours of new story content, and that content is going to be set just before the end of the main game. And on top of all of that, AC Mirage is getting loads of brand new gameplay tweaks. and we’ll go in more depth with all of that today. But before that, if you’re new to the XL live and want to stay up to date with everything Assassin’s Creed Mirage, then subscribe now. Anyway, these new gameplay changes, let’s talk about it. We are now going to be able to replay main missions in Assassin’s Creed Mirage’s base game, kind of like the older Assassin’s Creed games that were based on memories and sequences, where you’d be able to go back into your memory log, reload a memory, and basically, you know, replay that mission. Now, something else they’re also adding to replaying missions, specifically blackbox assassination missions, there’ll be such a thing as sequence challenges. Now, this is extra challenges that you can complete when you replay these missions. You know, for example, stuff like assassinate your target without using eagle vision or assassinate your target using only throwing knives, stuff like that. Now, Ubisoft didn’t specify if we’d get any rewards for completing these challenges. So, for all we know, it’s just a fun thing to do without any real rewards. But, uh, who’s to say? Now, something I’m really happy about is the addition of manual jumping for parkour in Assassin’s Creed Mirage. So far, obviously, we can jump when on beams or climbing up buildings, but the manual jump of older Assassin’s Creed games where you literally press X or A to jump, that wasn’t in the base game. that they’re adding this in the hopes, and this is definitely going to be the case, that you can enhance your parkour experience. You know, if you see a beam above you, you don’t have to run around a building to get to it. You can just go under it, hold A, and you’ll jump up and grab it. It’s basically going to make for a lot more parkour opportunities and make the parkour in general just feel smoother, give you more agency in how you play. On top of that, Ubisoft have also tweaked side and back ejecting to make it more accessible. Once again, Ubisoft did this originally with a parkour update for Mirage, but it seems here they’re just expanding on that and allowing you to be able to use side and back ejecting more freely, more at your will. And that mixed with manual jumping is just it’s better. I it it’s like really working and doing what you can with a bad parkour system to kind of make it still feel fun. So, that is very nice to see. Now, within the world of Alula, the brand new map and region in Assassin’s Creed Mirage, there will also be side content like side assassination contracts, there’s also collectibles in parkour challenges, kind of like the sea shanties you would chase for in Black Flag. There’ll be side content for you to chase fabrics or pieces of paper, I guess, that you can catch. blackbox missions in this new DLC will return. And they’ve stated there’s a little bit of a surprise there, which I’m assuming just means they’ve probably expanded on that blackbox mission concept more than Mirage did. So, I’m hoping for more assassination opportunities. You know, make it more like the blackbox missions we saw in Unity and Syndicate. Those were the most in-depth ones we’ve seen in the series. And of course, if you don’t know what a blackbox mission is, it’s just when you go to a large area, there’s many different opportunities to assassinate your target. It’s kind of like a Hitman level, right? That’s that’s basically what it is. Now, Ubisoft didn’t show any cutscenes really for this DLC. They didn’t show any of the story. It’s more just like gameplay changes and a little bit of what the world looks like in Alula. Now, obviously, that is kind of a red flag. It’s like, why aren’t you teasing us with a little bit, you know? Is it because the voice acting’s kind of sus? The unmocapped cutscenes look a bit [ __ ] You know, it could be for these reasons. We’ll just have to wait and see. It all feels a little bit vague really when it comes to the actual new content itself rather than the upgrades and the tweaks. Now, we’re getting to the point of the video where I kind of give my own opinion, my own thoughts. So, look, I’ll preface it with this. If you need a reminder or you haven’t listened to my content before, I love OG Assassin’s Creed. That’s the AC games that I always replay. That’s where I find most fondness with Assassin’s Creed, you know, games like One to Revelations. And of course, Mirage, you know, promised or at least tried to be that type of game. Uh, but for me, it it just it wasn’t there. It was it felt like an imitation of something that it didn’t quite understand. I felt the characters and storyline was weak. I also felt the gameplay was kind of unengaging. And every time I play Mirage now, it just kind of makes me sad cuz I’m like, “Oh, look at this game. Like, look at what it could have been, you know? It looks like an Assassin’s Creed. It just doesn’t feel like one. Not to me, at least anyway.” So, with this DLC, I was like, “Look, I’m I’m not too excited. I’m not too too bothered about it. But if it looks kind of cool, then who knows? Maybe I’ll play it. I’ll see how I feel.” And after seeing this reveal, I kind of feel the same, you know? Uh I am very pleased about the gameplay tweaks. I think, you know, going back and changing a game and doing it all for free, I don’t have too much to complain about, right? Because, you know, manual jumping, amazing. Adding new challenges to gameplay for replayability value, amazing. You know, that is great stuff. It’s just, is there interest in that for me to come back to the game? Well, maybe. Maybe I’ll give the game another go. Uh, I might play this DLC to be honest. You know, the world itself looks kind of interesting. I don’t think the writing of the the storyline of this DLC will probably be any good. I thought right when I guessed what this DLC story line might be about. I thought it’s obviously got to be set after the main game. It’s going to bridge the gap between the Loki we see or sorry the Bassim we see at the end of Mirage and the beginning of Valhalla. And I thought, okay, the reason he’s going to this new region is because now he knows that he was once Loki and he’s searching the land for Isu precursor sites because if he finds more precursor sites, he can hopefully venture down there and learn more about Loki, learn more about the the person he was and what he lost. And then in venturing to these areas and find you know in search for these isu places the templars are or at least the order of ancients are also searching for these places because they want control you know they want a piece of Eden or they want knowledge. So he comes into blows with the templars this way. That would be the perfect way to tell a story of you know Bassim learning this new identity as well as coming headto-head with the enemy. I thought that would be the obvious but no uh that’s not what’s happening. Bassim is going to this completely new country like 250 plus miles away right before the end of the game. It doesn’t really quite make sense to me because I played Mirage’s base game. It never really indicates that he went on a major vacation right before the end of the game. It never felt like that could have feasibly happened. And I just wonder why Ubisoft choose these really awkward places to tell kind of boring stories. Surely the obvious was to set it right after the main game so you can kind of play around and give yourself more freedom uh you know to do something else. Why shoehorn it in before the end of the game? I I don’t quite get it. Um and that’s where my main worry for the story line comes in. It’s like they can’t really do anything too bold. They can’t really do anything too much because they have to then be able to tie it back into the end of the game that we already know. Again, they they’re limiting themselves by doing this. I don’t really know why why they’ve chosen this. is kind of baffling to me. So, I don’t really have too many high hopes for the story line itself of this DLC. I think it’s probably just going to be more of what we already had in the base game. Uh, which was pretty disappointing to me. But again, if I feel like jumping into the new DLC in the game and not really caring too much about the story, just accepting it’s going to be a bit bland and then just kind of trying to make the most out of what is there, then, you know, maybe I’ll try to enjoy it. But, I don’t know. I don’t know. It is crazy to me that, you know, a DLC for an Assassin’s Creed game that came before the newest one has got a lot more hype around it than the most recent Assassin’s Creed game. I understand why. It’s because Assassin’s Creed Mirage is more of an actual Assassin’s Creed game than they see Shadows is. And I think that’s why, you know, this DLC is so interesting to a lot of people and more popular than the Claws of AGI. But yeah, overall, let me know your own thoughts on this. Are you excited for the Mirage DLC and free update coming on the 18th of November? I mean, we’re all going to surely give it a go, right? It’s free. We have nothing to lose except our time and patience, maybe, but time will tell. What’s your speculation for the story? Is the guy in the trailer Dervis or Duris? He looks like the guy from Mirage. Let me know. Or is that his dad’s? I I don’t I don’t know. I don’t know why they’re bothering with Basson’s father. Surely focusing on Bassam’s father takes away from the whole aspect of Bassim himself. You know, Bassim is a central character with the central themes that lean right into Valhalla. Surely we explore those more rather than start focusing on his father who is an unknown character who pro who is how does he have any link to you know Bassim and the Isu and the assassins at all? You know, it just doesn’t seem to make sense. Why focus on some random character that doesn’t matter when you can focus more inwards on Bassim and that balance between him and Loki? Do it in a way the main game never could. But I guess not because I I don’t know. I think Ubisoft’s writers are just incompetent. I just think they are. Anyway, guys, I love you. If you enjoyed this video, press a like button and subscribe to stay up to date with the Mirage DLC. But also, we mainly just talk cool Assassin’s Creed theories, rankings. You know, we have a good time. Subscribe. I love you guys, mate. The father of understanding guidance. I will see you soon. Goodbye.

    Assassin’s Creed Mirage DLC: The Good And The Bad…

    The New DLC for AC Mirage named the Valley Of Memories has just been officially revealed by Ubisoft. Lets take a look at what the new DLC has to offer and round it off with my own thoughts.

    #assassinscreed #assassinscreedmirage #assassinscreedunity #assassinscreedodyssey

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    Timestamps:
    00:00 – New DLC Features
    04:08 – My Thoughts

    Assassin’s Creed is one of gaming’s most iconic franchises, blending open-world exploration, stealth, and action into a rich historical backdrop. Developed mainly by Ubisoft Montreal and powered by the Anvil engine, the series dives deep into the long-running war between two secret societies: the Assassins, who fight for freedom and free will, and the Templars, who believe peace can only be achieved through control.

    Created by Patrice Désilets, Jade Raymond, and Corey May, Assassin’s Creed is known for its unique mix of historical fiction and sci-fi. Players experience events through the eyes of Assassins from different eras — from Renaissance Italy to Viking-age England — while also exploring the modern-day struggle tied to their genetic memories.

    The series draws inspiration from real-world history, the philosophical ideas in Vladimir Bartol’s Alamut, and even shares DNA with Ubisoft’s earlier Prince of Persia games. It’s a franchise built on secrets, memory, and the idea that history is never as simple as it seems.

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