FILMMAKER REACTS: ELDEN RING DLC ALL BOSSES!

    Dearest Nia. Oh god, it’s making me cringe at the idea of yanking that out of his head. [Music] Hey guys, Kai here and welcome back to another filmmaker react. Today in this one we are returning yet again to the world of Elder Ring cuz this one we’re checking out all the bosses but this time it’s the DLC. That’s right, it’s Elder Ring Shadow of the Urgery. So previously when we visited the world of Elder Ring, we checked all the bosses to the base game. I’ll link it down below in case you missed it or you want to check it out. I absolutely loved my time in Elder Ring or the world building that was presented to me, the design of the bosses, the cutscenes themselves. I know many of you were probably disappointed with the actual player itself. And I’ll be honest with you, I was one of them. I don’t like the cheese. When I saw that it was a no hit run, I thought I was going to see some god gift in gaming, not a hacken/ cheesefest. However, it didn’t ruin my experience. And if it did for you, I’m very sorry. But for me, I still absolutely loved it because the world building was sublime. And that is why we’re back again. However, in this video, it is a normal run, so a non no hit run. So, I’m very excited to see what the bosses can really do. What do the boss fights really entail? Because these are the moments that you guys have told me about that really sell the world building that is Elden Ring. I also had some help selecting the video from the guys on Patreon from the choices that I gave them. So guys, thank you so much for helping me do that. So with all that said and done, let’s go, shall we? Let’s see what this Elder Ring is really all about. Play the tape. All right. Oh boy, I am excited to be back. And immediately I know why. Look at that back lit. The most favorite thing about that shot is the texture decked beast from higher sphere delivered. Dutch angle beg of thee to dance and cavoot. Is it a [ __ ] It’s like a goat mixed with a dog. Oh, I forgot this game’s got a bit of a fetish for the hands, isn’t it? It’s slow build, but the camera’s zooming in display. Look at these momentum shots. Oh my lord. Power status on that [ __ ] It was in close. Momentum shot. One, two, three. for [ __ ] I don’t know five then it came back long shot let us soak it in foregrounds the smoke subjects the may ground or middle ground or lingered on that as well the background is obviously the background three layers okay so no cheing lord that music [Music] This is what I was expecting with the first video. Already dodging attacks. Then again, we’re in what? Close proximity. We’re stuck in some sort of battle arena. Got some sort of like [ __ ] Frisbee thing. Last time I saw something like that was in Soulcalibur. Look at this gray pallet. Oh, I remember now the visual aesthetic. Everything was desatured except the special effects and the blood. And because the effects are warping up at the camera as well as colorful, they pop on screen. That’s why it looks absolutely naughty. So this guy or girl has got no HUD on. So there’s no health bar. It’s almost scary. He’s scaring me. I literally feel like I’m fighting for my life. I’m not even playing the bloody thing. This was the other guy who finished it in about four moves. Oh, we’ve got a big old sledgehammer out. It’s like Kahan. You know, one of my favorite things about this is how the arena is split in half. Half on the dark, half on the light. It gives you texture. Look at these little pockets of light on the floor. Look at that. Back lit. So, only for a few frames is enough. I’d have no chance. So, he’s got thunder, wind, and ice. So, this color palette so that the visual style of strip has desatured everything else except the effects is no different what you see in big wars, big end game battles. You know, think of like Marvel’s Endgame. It’s an easy one. They they desaturize everything in there. Heavy use on the blues and every time you see an explosion go off or a special ability from one of the superheroes bad guys, you really see the visual effects. I love the uh the Japanese visual design of this dragon, this demon. Look at the sun. The sun’s getting more diffused. The thickness of this texture. And speaking of texture, look at the rain snow particles. It’s all about your layers in your composition. Considering your character is pretty much dead center of the screen, unless he’s running to left and frame right. I think I’d have to Oh, I don’t I was about to say I think I’d have to fight it with the the health bar up. But then again, if I know I’m near beating it, I you get that momentum push, but at the same time, you end up doing stupid things. I imagine that was me. I’d be like running in and end up getting killed on the last blow. But this guy’s taking his time, isn’t he? Throwing his frisbees when he needs to. They don’t They don’t look like they’re going to be doing a lot of damage, though. See, I mean with the texture, the light in there. You want to see a few more god rays in there. Oh, they are. They’re in the back. Dude, this is outrageously long. How much health has this thing got? [Music] And the music is so fitting for it. Got vocals in there. Oh, we got it. Remembrance of the D. What was that? The dancing lion. Oh, it was like a Chinese one, wasn’t it? Dude, that was [ __ ] epic. The thing is, cuz there was no HUD or anything like that. Oh god, we got another one. Oh, he’s died before, isn’t he? [Music] That’s my [ __ ] trail of thought then. Oh, that was it. Because there’s no HUD or anything like that and they feel like lengthy battles by the end of it, you be you’d be exhausted. I felt exhausting. I wasn’t even playing the thing. [Music] Oh, look at this lovely water on the floor. What’s nice about that is you get or normally if you wet the floors down in cinema or film sets or video sets, whatever it may be, you call it a wet down. I love it. You see a lot of Scandinavian Scandinavian music videos do it. And what it does, it gives you texture going down. It also bounces a lot everywhere. These beautiful pockets. Music’s very interesting with this one. There is vocals in it. Different like he sidestep and then jumped over it. It almost feels like we’re fighting like a almost a hero knight that was turned to the dark side. Look at these [ __ ] teal and oranges. I’m not saying it in the lighting. I’m saying in the swords. [Music] I love the way when we dodge the way the visual effects come towards the camera and what that’s given us is the foreground elements that are moving and that’s again it’s why it will look more cinematic but because we’ve been in a boxed area it does give it does have a more of a flatter look to it and you’d have more of a a depth look if it was they were back lit or they were 45° lit. Sorry. I’ll tell you what I can teach you here about trickery about filming in a room. So, watch when the camera faces a corner. So, when we face a flat, what’s that? A moon. So, when we face a flat wall or the enemy’s on a flat wall, look how small the room looks. Yet, when we face a corner, look how much more depth we’ve got. You can see the corners are diffused in the shadows. They’re elevated. Basically, if you want your make your rooms or area you’re filming in larger, aim towards the corner of your room or your set. See, also you’re not going to be looking at that when you’re trying to kill the bastard. [Music] Beautiful. Look at that texture going down. And when the swords go, look at the glow on the water. Okay. So, there’s a repeat pattern here, isn’t there? So, you got to jump, jump, and then jump again. [Music] Okay, I see. So, once you figured out, it’s a bit like a song, isn’t it? Done him up like a kipper. Oh, I like that. See the way he stuck his sword in there. Remembrance of the twin moon night. The way he stuck his sword in there to hold himself up. Just give him that little bit of a beat. And then he fades away. Criy. Last time I saw something like that, we we fell through the level. Oh man, we got our abs out on this one. Wow, look at these wings. What is that? I can’t work out. Oh, it is. I thought it was a mutated horse with a skeleton on the back, but it’s two separate. It’s two enemies. [Music] See, look at this area. Dude, the character design is well weird on that. Looks like one of those instruments they use on autopsies, like to crack open a ribs rib cage. Again, you got more that wet down look, but it’s it’s muddled. Oh, no, there is diffuse. No, no, it is there. Look, you see the wet down, but they’ve got pockets of texture in there. But what’s making this pop is the overhead lighting. There’s a beam of it around about what 55 5600 color range in temperature. basically gives you a little bit of an edge light, but also it just gives this filtering light over the top of the stuff, which is quite nice. Look at him go. Gosh, how long does it have to take you? How many goes does it require to learn the patterns? [Music] Look at the horse, man. He’s got Well, it looks like he’s got no eyes. It’s mutated. God, this guy’s awesome. I love these wing night armor we’re wearing. It’s very feminine outfit. Oh [ __ ] he locked the thing. Have we been it yet? And because we’re locked onto the camera, when he jumps up in the air, watch where the when the camera tilts up at the the the boss, cuz the character gets close to the camera, it looks so much depend. This. Look at that. Oh god, the horse’s mouth open. There is no way in a million years could I play something like this. Not for not wanting to. I feel like you have to be quite skilled to to play a game like this. Oh, look at this bar supposing remembrance of the putrusine puts. Oh, look at this action powder pushing the doors. It puffs out from underneath. Mongrel intruder. Mongrel. Oh, look at the camera looking down at us, making us look inferior. That tarnish it seemth. Even a [ __ ] snake’s eyes got a catchment. Mother, what’s thou truly lordship sanction in one sober of light? Oh, this is going to be interesting. I wonder if they changed the frame rate. No, they didn’t. We’re not fighting a snake, are we? Yet my purpose standeth unchanged. Those look at the [ __ ] momentum shots on this bastard. Grace of gold shall. There’s your reveal. Death. Oh, he’s the guy on the the cover, aren’t he? Or something in the embrace. Oh, look at that flame. His eyes on the top line. The upper ruler third. There’s that music. Oh boy. This is a big one, is it? This is a big boss. Oh, interesting. The way that snake was flapping about earlier on. I thought he was enormous. Oh, he’s a lanky son of a gun, isn’t he? Well, I just realiz [ __ ] doing martial arts on him. Holy [ __ ] we’re doing jumping spinning heel kicks on him. Wow. I love the fact that you don’t even have to use a a blade or a weapon. Arms and legs are weapons. [Music] What do we do? Like a 1 in punch on him or something. Okay, I got to try and remember to teach you about film making stuff while we go along. Okay, we got the little cl little little pockets of lights on the floor. Okay, so we got shadow light. Shadow light. It’s what you want from a cinematography point of view. Yeah, cuz what happens is our eyes are filled looking at the light, but at the same time, they’re backlighting. They’re little pockets of backlighting. Also, look at all the texture in there, the diffuse shadows, but the texture in there is making this look so cinematic. And you can easily do that yourself by, you know, haven’t got a smoke machine or a fog machine, get a can of deodorant. Give it a waft back like the bastard with your window and there you are. If you’re on set, you’re definitely going to need to hire a smoke machine. This is a like a remix version of the song, isn’t it? It looks like the one that the woman that her arm kept falling off like that red hair. Wow, this guy really does know his move set, don’t he? God blaming. You have to learn all this. Jump, jump. [ __ ] hell, bells. Then up the air. No. Roll toward. See, look at this dark. It’s lowkey lighting. Oh, that’s a long heartbeat. Not suffer. A lord devoid of light. Oh, was he about to go through an evolution or something? Oh no. Mother forgive me. Look at that framing. Frame of a frame. [ __ ] He’s going to take his eyes out. They did. What the? And they did it on the black screen. Not only does it signify that he’s lost his eyesight, but also it makes it worse cuz you’re not seeing it. So your imagination kicks in. That’s a lovely shot earlier though, wasn’t it? It was all Dutch angled. Not quite golden triangle. Is it golden triangle? No, they’re on the same line. It was just It was just frame within a frame. A golden triangle is another way of it’s like a rule of third, but you do it in triangles. Just look it up. It’s easier to do it that way. Basically, it’s when you’re going from one corner to another corner or using a subject to lead you to another one. Oh, he’s upgraded. Oh, the snake skin changed. In the jaws. Holy [ __ ] If the abyssal serpent sha of light, do you see the way that was soft? It was out of focus and then it rolled into focus. Oh, dude, what the hell? [Music] Interesting. Very fast. So earlier when I was talking when we first introduced to this guy, I asked if they’re going to change the frame rate. Normally the bigger the item. Normally bigger the subject you change the frame rate you film at a higher frame rate and then and knock it back down to normal frame rate. So 25 frames per second or 24 or whatever frame rate you’re shooting. If you’re filming is 24 and what that does it will slow them down. Martial arts on the other hand you shoot at roughly about 22 frames a second. get it to 24. They’re two frames faster. Like our size, it makes sense. But when that snake’s whipping about like that, that size, it should be ever so slightly slower. The whole point of this game is about speed, though, isn’t it? [Music] Yeah. It almost looks unnaturally too fast, doesn’t it? Yeah. When it goes up for that big wide attack, it did. And it slows down. It looks more believable. See? You see? It was slow and then it was faster cuz it’s bigger. See there? That’s good. As it gets closer, it speeds up because Yeah. It’s almost unnaturally fast. I love the fact the snake’s missing an eye as well. Obviously, cuz it’s him, isn’t it? Or or part of it. [Music] So, you get all excited that you’re beating the the bastard ones. Criy. And then you have to fight him again. Gosh. And that’s scary. As it goes up in the air, it goes into the shadow and it gives that snake more of a deadlier presence, doesn’t it? The reason is cuz the camera is on the shadow side cuz it’s low key. Lowkey lighting is heavy use of blacks, contrast. That’s why this one looks so cinematic and same as the first one is cuz it goes from light dark light dark in the composition. The only thing I don’t like about that is obviously as it hits that was [ __ ] well that bit as the snake comes towards you clip the geometry of the figure. Don’t like that. Looks bloody epic though, doesn’t it? Because this thing’s flapping about in front of the camera giving you that momentum and foreground elements. Yeah, man. I’d have no chance. It took me about a year to memorize this. My problem is I’d be too too impatient. I can’t believe this boat’s done it with nothing but martial arts. [Music] This video didn’t say it was a no hit run. How do you think? Don’t Doesn’t even look like a curse upon thee. Is that the brother? Is that that’s her name is in it with the R. America cheeky dude. These are badass. Oh my lord. Look at this [ __ ] hell bells. The whole What is that? [ __ ] hell. There’s lots of It’s a mammoth. I thought it was like What’s that [ __ ] out of Lion King? Something pumba. [Music] Simone and Pumba. I thought it’s like a Mircat ride in a bloody warthog. So this one they’re going to use a whole environment as a backlight. [Music] Very different. More muted this one. What I love about it is this barley or whatever it is on the floor, this long grass, [Music] the occasional petals falling. Gorgeous. Oh, this looks so much more epic because we haven’t used hand to hand combat and swords where the last video he just did nothing but magic. Kind of took me out of it. This was a [ __ ] that I was expecting. I can see now why a lot of you were like, “Oh, no. Okay, you got to rewatch it. You got to see it with swords and or something that doesn’t cheat it or in its eye. [Music] Oh my lord. Missile spinner. I expected guy to shout some sort of cool anime name. [Music] This is great for a game that isn’t what I I would call stereotypical gorgeous. It is very gorgeous. And I I know that sounds oxymoronic, but what I mean is I’m not looking at the actual sexiness, the the the the high-end graphics. It’s the lighting, it’s the layers, it’s the shadows in the design, the muted when it’s muted, the tarnish where it needs to be tarnished in the material. There’s loads of texture in this. And the visual effects, that’s what makes this game gorgeous. [Music] It almost looks like you can touch it. Gosh, we’re that close. And somehow he’s still not getting it. All right. So, I feel almost sorry for the thing. Ridiculous, isn’t it? I always get like empathy for animals. Also, if I was playing, I won’t give two hoots. Oh, interesting. I expected the while at the board to get killed or destroyed and then you’d have to fight the knight. And that’s it. Bosch. Very good. Oh, look at that. Silhouetted, mate. What we find? Swamp Thing. Oh my god. It actually looks like a a wilting sunflower. It is a sunflower, isn’t it? Oh, that is marvelous. Right. We’ve had a go everything in this we and I love the fact right they’ve accented the special moves and and it’s attacks with gold and yet so what they’ve done is they’ve pulled the color they’re enhancing the black with a blue see that blue all over that black but give you these attacks that are yellow so it it all plays in with itself as a with this character design. [Music] Holy Lord, we beat this living [ __ ] out of it, man. We spritzed it with a bit of weed killer, but it’s back. [Music] [ __ ] [ __ ] hell, bro. M you, didn’t he? [Music] Last minute roll. Nice. And the way it moves that would have hit me then cuz I wasn’t prepared for that. I was trying to count in my head. I was like, “Hang on a minute. How long does it take per beat per hit?” There’s a beat in there. Uh it’s about counting, isn’t it? Is that how you beat these bastards? You count always. What I love about is that the head goes back as the arm comes around it. The attacks are very um stupid, but they look they’re quite beautiful, aren’t they? The way the attacks are done and displayed and the way it was it went up in the air. It was silhouetted by the the back light and you can see like the the texture on his neck. Oh, I love that. Still another weapon. Mate, this thing is like a turd that won’t flush. How many time you got to beat it? Oh no, we pissed it off now. Oh no, we haven’t. [Music] Is it gorgeous fighting in this gold wet down? Look, particles, ash falling everywhere. My favorite thing on this is how they’ve lifted the black levels. Look at the black levels. They’re not jet black. As it goes further away, it’s diffused. And I love that. It’s my favorite thing when you fight or you see big mon. I don’t know what they’re fighting, but when you see big monsters, especially Kaiu, anything with scale as it goes up, it’s out. It’s the blacks are black. And as it gets further away in the distance, lift up the black levels. It will always make your drawings, your photographs, your pictures, whatever it is that you’re doing more believable. And you hide the information. We’re like fighting it with every weapon. He’s got a different weapon every time. This guy, a he like we’re fighting with a big old corkcrew. Legend. Remembrance of the shadow. The [ __ ] was it called? The shadow. What? Shadow sunflower. Oh, look at Jesus. The haze. That can’t be the boss. See the way the camera’s tilted down at him. I know we’re just playing it, but look how inferior he looks. So, he’s got a little candle on his head. Is it like a [ __ ] up version of Lumiere or something from Beauty and the Beast? Oh, look at him. Enough. Oh, look at that negative space I have endured. Negative space is a space coming away from the positive space. The positive space is the subject. Everything else is negative. Look at that [ __ ] head room. There’s a reason why it’s there. They’re looking using that light beam down. Oh, I ask you forgive me. Dearest Nia. Oh god, it’s making me cringe. The idea of yanking that out of his head. [Music] That literally made me cringe. And again, why have they cut to black? One, they can save money on the animation, but two, more importantly, you know the answer why. Cuz they’re letting this do the work. Plus, it also gives you a beat. You’re about to see this bastard get an extension on his eyes. Oh, look how beautiful his back look. [Music] I was not expecting to fight. It’s like at first I thought it was another sunflower. Look at the camera now. Ain’t looking down at him anymore, is it? It’s a low angle looking up at him. We’re now going to be fighting the ISOL. Bit of a weak design that one. I like the body part of it, but the flaming head doesn’t do anything for me. Oh, I love the way his cap his cape flaps a little bit as well. Well, it’s not a cape, is it? es like [ __ ] dressing. I don’t know. But what that is in character design is because it moves ever so slightly. It flows in the air. It’s giving you texture in the character. It’s the best thing. Normally, nine times out of 10 when I film with actors, they always rock up in something I actually want them to wear half the time. About texture. Always find something with a bit of frill on it. find something a little bit damaged. Something that lifts and raises. When you want smooth as silk, you’re using the visual language as in the storytelling. If it’s smooth as silk, it means it’s sexy. It means it’s going wonderfully. Yeah. When it’s texture in there, that’s something completely different. Sometimes the actual writing side of things, sorry, sometimes the visual storytelling is just as important as the writing side of things. [Music] It is a flame, isn’t it? I feel like there’s something else to this flame. [Music] What is it? Like some sort of burn or something. The reason why it it almost looks like a a bit of chemically. It’s cuz it’s not orange. It’s that bright white. It’s the hottest part, isn’t it? It’s bleached out. [Music] You notice how this scene doesn’t look as cinematically nice. There’s not enough dark spells in it. [Music] Basically, because all the walls are covered in this burning flame, got a burn effect on them. Yes, you they’re using it as obviously a bit of a backlight, but what it is doing is compressing the image and it’s making it a little bit more flatter across the board. I’d have had it darker, maybe an overhead light or something. That looks nice. Oh, look. You know why? Look, it looked nice because as it was overexposing areas, there was more darker segments on the screen. Your eye will always travel to the lightest bit on screen. Always. You’re like magpies attracted to shiny things. So where our eyes are always looking at that geysers burning melon [Music] [Music] music is the guy who made this video has he elevated the music in the Sounds like it. If not, it’s very impressive. Well, my reason why I’m saying it is they’re leaning heavily on the score and the, you know, sound is 70% of the picture. Granted, that is in movies. I imagine that’s for gaming as well. I think it’s the same across all the balls. If you had a dodgy sound effect, it would pull you right out of it. Well, that was nice. I love it when they go up in the air like that and it gives you more of a draw distance as it buggers off into the well the distance. You know, you got a 3D space being told to a two, you know, two-dimensional space cuz you’re watching it on a a TV screen. See, look at that layers distance in the shot. I like it like that, dude. This guy takes a pounding. If that were us or week. [Music] Oh, but then again, if they they haven’t got a mid change or a a mid defeat power boost, then it makes sense why it’s so long. Oh, look. We We’ve extinguished his head. Lord of frenzy flame. That sounds like an attack, doesn’t it? Lord of frenzy flame. Flame, I mean, not frame. So, what are we doing? Blowing into something. That looks like a gigantic phallic. Do you know what? Won’t go there because I’m so freaked out by this centipede looking finger. or hand. [Music] Okay, so we’re going to have to use magic on this one, are we? Dude, that is tormented. Do you know why it looks even more twisted and it’s so simple? It is a really simple thing. It’s the color palette. When you get something mutated and twisted and walked with a dirty great thumb print for a head. I really don’t like it. Dirty little eye in that bit. Look how pale the skin is. And the reason why is the pal will contrast with the darkness. The darkness pockets on the character design. and the darkness is making us look at the white areas or the pale areas and it’s like it’s twisted. Just a simple color contrast and that’s how you do it. Also helps because he’s got a dirty overhead lighting on it. Wow. Oh my god. He’s got like an eclipse hanging out of his ass. What is Who’s a game designer on this? What is their thing? Oh, there’s like little ends on the floor. Spiders. Oh, get rid of them. Holy [ __ ] You have to jump over it. I thought you’d have to dive through it. My god, it’s like he’s firing purple milk everywhere. Oh my god, they’re still following us. They’re like face huggers. Do they not get destroyed? Do we not have to kill them? Is that Is that an easy distraction? Just concentrate on the boss. Wow. Reminded me of a uh as a Yu-Gi-Oh car just like that. Not quite as [ __ ] up as a as a demented hand, but it’s Whoa. Oh, I don’t like that. The way Oh, do we beat it? Oh, good. It’s his dirty elongated head. Mother of fingers. You know, that would have been amazing if I like Jesus. Look at the size of this sword dragging on the floor. Look at our swords. I thought, holy moly, we’re fighting a dragon. Oh, this is gorgeous. Look at this arena. [Music] Wow. Oh, look how demonic it looks. That is I It’s one of my favorite things in the mo in the animation. As they come up for that big attack, they slow it down. And then as it gets closer, they speed ramp that bastard up. What that’s doing is giving you a beep. And also, it reminds me of the scale of it. Oh, look at these lovely I say autumn leaves, but they’re not, are they? Like the red the decay rotten looking [ __ ] See, it’s obviously a mutated dragon, right? Yeah. Look, look at his wings. All like bone and stuff. [Music] You guys have to let me know the weapons that this charact this hero is doing. This our protagonist in a story. Are these the weapons that you should use to defeat them? Or is he showing off that he can beat them? That dragon missing a leg. [Music] I feel sorry for it. By the way, that overhead lighting is really working on the uh accenting and what it does is elevating the shadows in his belly area. All that’s doing is giving us light, dark, light, dark. And again, the sun’s diffused like buggery. [Music] And he’s giving us a lovely soft lighting across everything. Look at all all the subjects within the composition. [Music] I love the idea of fighting big monsters. How cool you look. That build, that beat, two beat, three beat, and then it gets you. It makes you take in. [Music] Oh, mate. They’re like ghost wings. [Music] Oh, look at that. The wind in there giving us texture. Even something like when he screams and you see the audio waves, the sound waves coming out. How lovely is because it gives you multiple layers in there. such easy thing, well, not easy things to do, but such simple things to do within a frame to make it look beautiful. And that’s why, guys, when you play this game, you’re like, “This game is so good looking.” Yeah. It doesn’t come under the stereotypical norms of a a visually beautiful looking game when it comes to textures. Very good. Bosch, I do really want to give this game a go. Before I let you in on a little secret, if you didn’t watch the first one, I have bought it. I purchased it. I might do a Oh, see when you go through it like that, the geometry, it really weakens the high quality product that they’ve made here. Obviously, I understand why [Music] I might do uh like a 2hour give it a go video. I don’t know. It depends. Depends how desperate I am to put my controller for the monitor. [Music] Dude, the old tumble weed on the floor and everything. [Music] Do you know what this dragon reminds me of? I’m going to go back to Yu-Gi-Oh cuz you know how much I love my Yu-Gi-Oh. Guys, reminds me of the red eyes black dragon mixed with the southern skull. He had lightning attacks and everything. Red eyes, black skull, dragon. Yeah, this one’s got more decay. More gothic. I love these phantom wings as well. God. Good golly gosh. And the music still not as good as that main Elder Ring soundtrack though, but it’s up there. It’s very good. Big orchestral. Why do you think they chose orchestral orchestral gives you that big cinematic, the swells, the big score, the ensemble an electronical score? nothing but syncs and things like that. I don’t think it would work. Very interesting though to to give it such a different vibe. [Music] To be fair, it’s actually probably a hybrid. It’s obly definitely electrical elements in there. The big string zone takes me back to writing my dissertation, my degree. [Music] Granted, I was writing about soundtrack and how score how you depict the future using or trying to show dystopian future using a score and what instruments they use and lack thereof instruments. [Music] and then applying it to a short film. [Music] This boss is taking a whole chunk of time, ain’t he? This would piss me off. Not because how long it takes to beat, but it means how many watching this I’m how many times I got hit this fast. And this guy complain is taking this long. This would take me about 2 hours to beat him. I’d have to go to bed afterwards. I’ll be like, I need to lay down. I’m exhausted. Action powder. That’s my favorite attack. I knew he be. It makes a sound effect, doesn’t it? The heart of Bale after he’s What is that? Earlier on, I mentioned about fighting a centipede. Now we’re fighting a centipede scorpion. Oh my god, there is a [ __ ] There’s a woman in the middle of that, isn’t there? Or something. Do you know what I was looking at going? Gosh, why does that look so sickly? It’s the shiny almost like a fairy. Look at the body. Look at the wet spots on it. Or the imitation of wetness. How do you think they’re doing that? Why do you think we’re looking going or we’re a bit like cool that looks a bit moist? It’s the whiteness. It’s the whiteness on the body. Very simple. 5500 5600 color temperature range. [Music] Mix that with the gold sea in there. More yellow green in this game. Poison pity color. I love it when it rolls around and it comes right at you. That is my favorite thing when it Oh, I love that. Wait. Glisten. This one. And it comes at you. The it rolls towards you. You roll, you jump over it, roll, but it’s way it comes like that towards the camera. Beautiful. I like the choir in this one. It just adds to it, doesn’t it? Just it adds to an already powerful orchestral score. And look at the sun. Look at the shadow texture of that creature that we’re fighting. Gorgeous. Gotcha. And then we’re going for a harsh attack or a heavy attack. I even like the way the saint of the bud I even love the way it turned to black and white. It it desaturized itself before it then faded away. You dare approach Mikula the kind needle knight’s leather dry and our allies will never allow this. I am the rendering the reverb voice. The time has come. I could not hope for a worthier foe. This is our moment. Let’s make it something to remember. [Music] It’s really interesting fighting someone [Music] the same size as us. It really does lose that that oomph, doesn’t it? yet they’re probably like ridiculously powerful, but visually it doesn’t because again it’s all about the camera. It’s because the camera’s elevated above the subjects obviously because we’re playing the game. Oh, it’s two of the [ __ ] Oh, this one’s a little bit faster. Look at this cheeky bastard. Whoa. Get away from me, you bastard. Stand with blade alone. Okay, now fire. Now it becomes of my lord and master. Oh, he’s on our side. I never could have imagined it that you might be the tree’s rightful lord. Such as it is, this battle could not be more fitting for the birth of a new god and the coming of a lord. The reason why my eyebrows are stuck into a frown is I’m trying to work out if I like her delivery or not. I understand. Oh mate, we’re [ __ ] fighting a big shield gardener now. I understand why her deliveries like that. That’s better. Righteous timing. It appears that our interests have aligned. A bomb upon. Are these all like characters that know each other? Now my blade. Watch closely. But it’s almost like they they say it to the actor like fighting tragedy. This is Yes. I believe it in his voice. Yeah, herbs are almost a bit a bit flagging [ __ ] guy. You or perhaps Trina or you Saint Trina returns. It’s very ploy in her delivery and quite boring where she went up and down, up and down. Feel like that would have worked a bit better, but obviously there’s Is she numb? Is that the Lord? She sounds numb. The kind will help us forget. I can’t fathom your convictions after knowing how he whispers. What remains have led to your lord of glory, lady? Your suspicions were dead. In the end, I me the music and the story is pretty good. I feel like they’re telling me a story. And again, I think because the the the guy we’re watching Oh, you got here then. First time I’ve seen that. I feel like he’s elevated the music. I can’t quite hear. So, thank God for the subtitles. What do you find? Like a band of brothers or something forever. You have no one to stop. I’m sorry for speaking to you as a compatriate who stood before the wicked arm kindly. Do you have to use summonings? leader sword. Needle knight leader has died and her allies defeated. So, what really was an actual band of merry men and women? My favorite is definitely fighting the the my loyal the big ones and champion of the festival. That’s better. Your deeds will ever be praised in song now. Okay, that’s the vow will be honored and my lord brothers will return. Gorgeous. Look at the leading line. Be my consort. They tell us where to look. Yo, look at that dirty framing leading us up to there. Look at the rule of thirds character on the left, Ganondorf on the right up there. How many brothers she got? Are we fighting the other brother? That look like Is it Ruan or [ __ ] Rub whatever his name was? before he sat his fat ass on that horse. [Music] More silhouetted, backlit, cinematic. Holy moly. Much more scary. I feel like we’re fighting Hercules or something. This bloke looks odd. Absolutely naughty. Oh, look at this bleached out floor. the old anime speed lines there for his swords. Very nice. One, it’s great for showing motion, but two, it gives us texture in this shot. It looks beautiful, doesn’t it? That’s it. We’ll smack him up the ass a few times. Oh my god, you get motion sickness on this. Feel like you’re on the waters spinning around him like that. [Music] Where did you look when you play this game? Do you just look at the the villain? [Music] Do you just like watching his hands like is it a bit like Right. Okay, here he comes. I got to jump. Not yet. Not yet. Not yet. Now. Now. now. Okay, I see cuz you’re looking at I’m watching his hands. Oh, he got me there in that slow beat. Look at the color, guys. Look at the sky. Look at the shadows in there. Look what color are. It’s not blue like normally. It’s green and yellow. Why are they using green and yellow? Poison. Sickly, corrupted. [Music] And the music that’s going with him. I feel like we’re fighting a lord or a champion or something. Obviously, some sort of legend. To be fair, the uh the intro cinematic for him was absolutely naughty. Naughty. Oh, it looks much nicer like that. The reason why it looks so much nicer is cuz the floor is not completely bleached out like it is when we we’ve been playing. Dude, he’s getting a level up. He’s fallen to his knees. Oh, look. See? Look at the shiniest [ __ ] brightest light on the screen. Where did we go? Our eyes went straight over there. Said, “Mate, we’re like magpies.” At long last, you are returned. [Music] tarnished one. Oh, look at that. That camera’s pedestalled down up or down. It’s going down, looking up at him. Unknown sin. If you grieve for this world, then yield the path forward to us. [Music] To Iola and my promised consort, Rodan. So he’s Rodan. So you now have to fight her on the back of him. Now that is an upgrade. Oh boy. Oh boy. Oh, more contrast on this one. We’re running. Uh yeah, no thanks. Wow. Now that is an upgrade. Just as simple as something attaching on like that and making using her hair as like a cape. Reminds me of that uh the guy that had that lion on his back and when he evolved he took the lion off and he almost looked like he lost his power even though he became stronger. It didn’t visually match. Yes, in law I guess it gave him more power. The lion was holding him back but visually he looked weaker. I’m a cold caller and he looks weaker to me. And as a cold caller, you don’t realize why do you think when people make movies and films or even commercials, they do it to test audiences. They choose random people that don’t play. They choose random people that don’t watch that genre or whatever it may be. You need the cold callers experience because you need that first impression. This one I I immediately feel like it was an upgrade. It’s like watching a Megazord, you know, Power Rangers when the old [ __ ] white bird jumped on its back. You can then fly. It looks more powerful. It takes up a larger space. Music’s nice on this. I like the more delicacy of the choir. [Music] [Music] Yeah, I think I could handle more of the up close attacks, but my timing would suck when he starts doing stuff like that. What a weird effect. Oh, look at that score. Oh, we took our elf on that, didn’t we? That lightness of the score because she’s on the back. [Music] Holy smokes. Oh, I even like the way that tree in the background’s all lit. God rays in there giving us texture. Oh, you better run. Nuclear blast. I really want to hear him shout. Okay, I got I got a question for you guys. At the moment, these bosses look very difficult. Are the bosses in the DLC harder, easier, or about the same as the bosses from the base game? I can’t quite gauge it. I would I would have said harder, but the way this gu is playing is absolutely sublime. Like it really shows his skill. Is he going to come out of the sky again like he did before? Oh wow. It’s like a a twin attack. I promise you a thousand voyage guided by compassion. Is that meant to happen? Just something on our head. [Music] Oh yeah, that hurts, doesn’t it? It’s interesting as he attacks like that. He almost goes with it checkery. Is that an engine fault? I would rather it be exactly like anime. You get those vertical lines and it almost it’s a great way of showing someone’s moving fast, you know, almost like verberations in the air. I love that look. rather than a checkerboard. Look what they’re doing here or when they do it when he does it. It’s been very eye opening seeing all these attacks and the and the animations and the variation in the tax as well. Do you see it? It’s very random. You hear that noise again? God slain. That was really nice. As he fell, she kind of was like, “No.” And then went to grab him. Yeah. Weird, man. Why did he put it in again? Not quite put my Lord Brother finger on that one. I’m going to be a god. Oh, look at this. We’re orbiting around her. Camera is getting tighter and tighter as it zooms in. Jump. Zoom in. Promise me. Camera is tilting. Promise me you’ll be my consort. Oh, I’ll make the world a gentler place. Oh, they love lingering on a black screen in this DLC, didn’t they? Checkpoint. And there we have it. That’s my reaction to all the bosses to Shadow of the Tree. My goodness. My goodness. That was a video. And I do you know what? I’ll give the player Heath flowers. He was absolutely phenomenal. So much so, in fact, it kind of put me off playing because I was like, I don’t have the time or skill to play like that. I just feel like that when it comes to gaming sometimes and especially games like these, you’ve either got it or you don’t. Or I guess that’s part of the the allure, isn’t it? You know, you keep on playing. You keep getting better and better until you finally overcome. My goodness. What a player. What a video. You guys know I was already sold on this game. I have already purchased it. Again, like normal on this channel, I’ve purchased the game, not actually played it yet, but it is definitely on my backlog. So, this video was clearly better in every single way. Again, the character, the player, sorry, was doing a phenomenal job, but the bosses, oh my god, the attacks. I now understand why, and I did mention this in the video as we’re watching, why you guys were saying, “Kai, you’ve got to go back and check out the bosses because the attacks, the setup, the ensemble, everything coming together in its own individual way to give us that huge climax in the fighting. Every boss had its moment in the sun. Every single, even the like more weaker ones in the design, everything were just absolutely sublime. However, when it comes to the videos, and you’re going to be quite surprised by this answer, should we say what I’m going to come up with. Basically, on this channel, I try to find a silver lining in everything that we watch, even if it’s crap, to absolutely outright amazing. There’s always something to be learned from these videos. And the last Elder Ring video, there is definitely something to learn from it, or at least something personal for me. That is the last video. Yes, he cheesed his way to victory. And yes, every boss didn’t get their moment to shine, should we say, fully like this one. But the big difference is when it comes to me watching as a consumer and trying to pick up the story and things like that, I now no longer feel like I want to or need to play Elder Ring Shadow of the Tree because I’ve not only seen every single attack, I’ve seen too much gameplay. And yes, the bad thing was the guy cheat his way like I mentioned, but what he did do is he never allowed the bosses to fully reveal themselves to me. Yes, I understand the story. I understand like what where they kind of sort of fit within the world of Elder Ring. It left a huge amount of meat on the bone for me personally to go back and want to play the game. let me experience these different changes in the tempo in the way the characters attack, learn their move patterns. And as I said, everything there’s always a silver learning to be had with all of these. For all those people in the last video that saying this is definitely not the video to watch, where actually I would say maybe it was for me who wants to go and play this game because if I had have seen all the details, every single attack that the bosses did in the base game, I’d probably feel the same way. I wouldn’t want to go and play this masterpiece cuz let’s be honest, this game really does look like a masterpiece. But now I feel like I can go and play the base game because I haven’t seen all the attacks and I’ve seen the bosses get cheesed and I want to find out the proper way how to defeat them. I bet you any money you was not expecting me to say that. But yeah, it’s a very important lesson here, especially going forward with the channel. And you know, I always try to find the right video without trying to watch it. I kind of go from descriptions and things like that and find it was a no- hit wonder and whatnot. But with this, you know, guys on the Patreon help me choose the videos. Now, I’m going to try and include them a lot more when it goes to yeah, selecting videos in the future. But it’s definitely an important thing for me, the content creator, I guess, and being entertained for you guys or being entertainment for you, but also being entertained as I watch and want to be able to share the film making techniques I have, but I also still want a little bit of meat left on the bone when it comes to the game. So, yeah, definitely food for thought when it comes to the future. But there you have it. Thank you guys so much for hanging out with me today. I’m not going to talk any more about the film making techniques. I’ve done loads of that as we watch. I even went into a little bit more detail. I really wanted I think it’s cuz I’ve had a week off from being sick. Coming back I was a bit like you know what I really want to lift up elevate the film making talk. I really want to elevate your education as much as I can as we watch these as much as I obviously experience these stories for the first time. But yeah, thank you guys so much for hanging out with me today. I’ll see you on the next Elder Ring video, whatever that may be. I heard there was more DLC. Is it worth checking it out? Let me know down below. Regardless, thank you guys so much for hanging out with me today. It was a pleasure and I’ll see you on the next video or a different gaming franchise. Maybe a feature film perhaps. See you later, guys. Bye-bye. Out of time.

    🟩🎥UK Filmmaker Kai Zammit REACTS to Elden Ring Shadow of The Erdtree – ALL BOSSES!!
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