Not surprised. WFH is pretty much dead. The capitalist overloads have deemed it so as they cannot watch over their peons.
darkdeath174 on
>senior staff are now expected to be in the office five days a week
Makes sense
TheOldDerelict on
Gaming from home is no longer allowed
Kn1ghtV1sta on
Comments already full of people who have never worked a day in their life
YoungBpB2013 on
I think that’s an excellent strategy. You can bounce ideas and work better together in person then remotely. I get the comfortability of working from home, some people can set it up their way, vibe out, and keep the work flowing cause your in a better mood but again, you won’t be able to collaborate with others as well.
When I think about game development, the studios, and being in the office, one thing that goes into my mind is the movie “Grandma’s Boy”. An office space that keeps you working and focused, yet still have fun so you can keep being creative and turn the game into a masterpiece. No one wants to get burnt out. But collaborating with others helps further the designs.
shrek3onDVDandBluray on
The audacity!
Environmental-Day862 on
Anyone that’s being honest with themselves understands the importance of being physically present in a workplace for certain roles.
Yes, there are roles that can be done remotely.
Yes, Zoom or similar programs can be effective substitutes for in-person meetings at times.
Yes, I understand it’s more convenient to be home and to roll out of bed 30 minutes before your start time; to be home with your dog and to not have to shower and dress and commute every day.
But in a world where human interaction is at an all time low – where people at dinner tables are 4ft from each other but each staring into their own telephones, there is some value to being physically present with your co-workers, especially when your job involves collaboration with others.
asterothe1905 on
I hope they make more Indy games.
Strategery_0820 on
My boss and my closest work colleague are both in different states than me. I’ve worked from home full time since covid and have no sign of stopping that. My company hires people from anywhere in the country for any role, as long as it can be done from home.
I like my company. I’ll never leave if I don’t have to
NewKitchenFixtures on
I don’t get the in person all the time for programming.
For hardware sure, but on the software side I don’t get more than a couple days a month unless it’s for hardware bringup.
LostSoulNo1981 on
What’s the big deal about actually going into an office to work?
I keep seeing articles or people talking about how it’s seemingly a massive issue that developers are asking staff to actually go into their place of work.
I assume this is a post COVID thing as many office based jobs were able to be done from home.
Why is it such a huge problem for these people to actually leave their house and go to their place of work?
YoungBpB2013 on
It’s personal to an extent. But it’ll never replace physical face to face connections. Reading people’s body language. Being around their aura. With good people, it’s uplifting. You don’t receive as much of that view teams or any form of video communication.
Go ahead and congratulate them. Would have been 1000x more personal, heartfelt, and make that person getting congratulated feel 10x more confident and appreciated if you did it in person instead. They would have felt as though they are seen and heard and important. A video call is nice and all, “thanks for thinking of me” but it’ll never replace how different and better it feels being congratulated in person then via a video call.
I don’t mean 100% passionate and 100% enjoyment but when you initially started searching for a studio to join, there was an initial reason behind why you choose that one over the rest that wasn’t because of money. Maybe they developed a franchise you enjoyed and hoped to work on. Or they are creating something your interested in. Not all projects will be something your passionate about but that’s why Studio’s dissolve and teams get fired. They restructure studios because the current crew isn’t into what they want to make. Nothing wrong with that, just better for people to move on to another studio that developing something that more inline either what your into.
Also, most studios seem to stick to a similar formula for games so if your into their style, then you stay through games you may not enjoy with hopes to return to the project your into. Or if your good enough, possibly throw out a game idea that’s so good, they decide to develop it. But that depends on your skills and where you sit within the company (how much say and pull you have towards decision making).
Yes, a job like any other. So you have a quota to finish and achieve. The motivation and passion draws from the teams behind the game itself. And when they aren’t closer as a team/friends/close collaborators, the game takes a hit. You need to know about the people you work with when designing and developing a game together.
Talking about yourself in front of a group just watching is awkward af. If imma tell you about me, we do it one on one so I can understand you, you understand me and we both develop a connection and a bond. All while Joe and Ashley are over there talking about themselves and Bob and Jim and Tiffany and Brittney. Then people kinda switch and just SOCIALIZE with one another. Talking about yourself or what you’ve been up to in your personal life in front of everyone is impersonal and embarrassing. You want individual connections and then a group connection so people feel comfortable talking with someone privately and not feel obligated to always have to share things with the entire group. Sometimes people go through a lot in life or have life happen, sometimes they don’t want that out for the entire group to shine a spotlight on them, sometimes they want to tell people individually and as they feel comfortable with sharing. Not everyone will be buddy buddy but some will and some will feel more comfortable sharing more with those said people then everyone. So imho, it limits the 1 on 1 possibilities (pulling someone off to the side to speak alone in the moment) while your all together on teams. In a conference room, you could easily pull Jim to the corner and talk or whisper something if need be or pull someone into the hall to speak about something or anything. Teams is the Hack to allow business’ to hire people worldwide who don’t wanna move but still have skills and can do a job. It’s the only reason Teams is good. Your in France and your top designer is from Japan, he speaks only Japanese (so you use translations to communicate). He won’t ever move from Japan no matter how much money you offer. So for that, I understand. But teams is trash when you could easily relocate everyone to the same area and set up shop or hire new local Developers.
The opportunities you could have to grow are now limited by teams and distance.
Now I understand you from a business aspect. Hire foreigners to do the work. Teams will connect you. They do the job, you pay them. Alls said and done. You made some money. Put out a mid game. And will continue to do so instead of growing as a company. How do you think companies like Microsoft, SONY or APPLE have remained on top. Or even Devs like Rockstar, DICE, Ubisoft, or EA. Because they have HQs worldwide. Because they understand the Value of working on site. They didn’t grow their companies with Teams, they did it without and understood the value of people and collaborations.
12 Comments
Not surprised. WFH is pretty much dead. The capitalist overloads have deemed it so as they cannot watch over their peons.
>senior staff are now expected to be in the office five days a week
Makes sense
Gaming from home is no longer allowed
Comments already full of people who have never worked a day in their life
I think that’s an excellent strategy. You can bounce ideas and work better together in person then remotely. I get the comfortability of working from home, some people can set it up their way, vibe out, and keep the work flowing cause your in a better mood but again, you won’t be able to collaborate with others as well.
When I think about game development, the studios, and being in the office, one thing that goes into my mind is the movie “Grandma’s Boy”. An office space that keeps you working and focused, yet still have fun so you can keep being creative and turn the game into a masterpiece. No one wants to get burnt out. But collaborating with others helps further the designs.
The audacity!
Anyone that’s being honest with themselves understands the importance of being physically present in a workplace for certain roles.
Yes, there are roles that can be done remotely.
Yes, Zoom or similar programs can be effective substitutes for in-person meetings at times.
Yes, I understand it’s more convenient to be home and to roll out of bed 30 minutes before your start time; to be home with your dog and to not have to shower and dress and commute every day.
But in a world where human interaction is at an all time low – where people at dinner tables are 4ft from each other but each staring into their own telephones, there is some value to being physically present with your co-workers, especially when your job involves collaboration with others.
I hope they make more Indy games.
My boss and my closest work colleague are both in different states than me. I’ve worked from home full time since covid and have no sign of stopping that. My company hires people from anywhere in the country for any role, as long as it can be done from home.
I like my company. I’ll never leave if I don’t have to
I don’t get the in person all the time for programming.
For hardware sure, but on the software side I don’t get more than a couple days a month unless it’s for hardware bringup.
What’s the big deal about actually going into an office to work?
I keep seeing articles or people talking about how it’s seemingly a massive issue that developers are asking staff to actually go into their place of work.
I assume this is a post COVID thing as many office based jobs were able to be done from home.
Why is it such a huge problem for these people to actually leave their house and go to their place of work?
It’s personal to an extent. But it’ll never replace physical face to face connections. Reading people’s body language. Being around their aura. With good people, it’s uplifting. You don’t receive as much of that view teams or any form of video communication.
Go ahead and congratulate them. Would have been 1000x more personal, heartfelt, and make that person getting congratulated feel 10x more confident and appreciated if you did it in person instead. They would have felt as though they are seen and heard and important. A video call is nice and all, “thanks for thinking of me” but it’ll never replace how different and better it feels being congratulated in person then via a video call.
I don’t mean 100% passionate and 100% enjoyment but when you initially started searching for a studio to join, there was an initial reason behind why you choose that one over the rest that wasn’t because of money. Maybe they developed a franchise you enjoyed and hoped to work on. Or they are creating something your interested in. Not all projects will be something your passionate about but that’s why Studio’s dissolve and teams get fired. They restructure studios because the current crew isn’t into what they want to make. Nothing wrong with that, just better for people to move on to another studio that developing something that more inline either what your into.
Also, most studios seem to stick to a similar formula for games so if your into their style, then you stay through games you may not enjoy with hopes to return to the project your into. Or if your good enough, possibly throw out a game idea that’s so good, they decide to develop it. But that depends on your skills and where you sit within the company (how much say and pull you have towards decision making).
Yes, a job like any other. So you have a quota to finish and achieve. The motivation and passion draws from the teams behind the game itself. And when they aren’t closer as a team/friends/close collaborators, the game takes a hit. You need to know about the people you work with when designing and developing a game together.
Talking about yourself in front of a group just watching is awkward af. If imma tell you about me, we do it one on one so I can understand you, you understand me and we both develop a connection and a bond. All while Joe and Ashley are over there talking about themselves and Bob and Jim and Tiffany and Brittney. Then people kinda switch and just SOCIALIZE with one another. Talking about yourself or what you’ve been up to in your personal life in front of everyone is impersonal and embarrassing. You want individual connections and then a group connection so people feel comfortable talking with someone privately and not feel obligated to always have to share things with the entire group. Sometimes people go through a lot in life or have life happen, sometimes they don’t want that out for the entire group to shine a spotlight on them, sometimes they want to tell people individually and as they feel comfortable with sharing. Not everyone will be buddy buddy but some will and some will feel more comfortable sharing more with those said people then everyone. So imho, it limits the 1 on 1 possibilities (pulling someone off to the side to speak alone in the moment) while your all together on teams. In a conference room, you could easily pull Jim to the corner and talk or whisper something if need be or pull someone into the hall to speak about something or anything. Teams is the Hack to allow business’ to hire people worldwide who don’t wanna move but still have skills and can do a job. It’s the only reason Teams is good. Your in France and your top designer is from Japan, he speaks only Japanese (so you use translations to communicate). He won’t ever move from Japan no matter how much money you offer. So for that, I understand. But teams is trash when you could easily relocate everyone to the same area and set up shop or hire new local Developers.
The opportunities you could have to grow are now limited by teams and distance.
Now I understand you from a business aspect. Hire foreigners to do the work. Teams will connect you. They do the job, you pay them. Alls said and done. You made some money. Put out a mid game. And will continue to do so instead of growing as a company. How do you think companies like Microsoft, SONY or APPLE have remained on top. Or even Devs like Rockstar, DICE, Ubisoft, or EA. Because they have HQs worldwide. Because they understand the Value of working on site. They didn’t grow their companies with Teams, they did it without and understood the value of people and collaborations.