…but…there’s already thousands of ‘AI slop’ on Steam…
merhababenatlas on
common unity L
XYMYX on
I will create gta7 /s
StrangelyEroticSoda on
This … May actually be a slight step up.
zillion_grill on
Link to article? This is super funny
VegasQC on
Gonna really need that “AI” filter to try and remove them from my queue, search results, etc
Also, inevitably, at some point someone somewhere is gonna accidentally create some bullshit 2$ AI-Prompted game which will go viral for one reason or another, and then a million articles will be written about how much money was saved and how AI-prompted games will be the future some day, and then we’ll all pretend like we never doubted it. Calling it now.
bestestopinion on
It is understandable that announcements like this trigger concern. However, a measured evaluation suggests there are reasons not to react with immediate alarm.
1. Marketing language is often aspirational.
Phrases like “prompt full casual games into existence” are typically forward-looking simplifications. In practice, such tools usually assist with scaffolding, prototyping, or boilerplate generation rather than replacing entire development pipelines.
2. “Casual games” is a constrained category.
The claim is not about generating AAA-scale systems with complex netcode, custom engines, and bespoke art direction. Casual games are structurally simpler and more template-driven, which makes them more amenable to automation.
3. Tooling ≠ displacement.
Game engines already abstract large amounts of complexity. AI-assisted tooling is an extension of that abstraction trend. Historically, higher-level tools increase productivity but do not eliminate the need for designers, artists, and engineers.
4. Prompt-based generation still requires intent and iteration.
Natural language input does not remove decision-making. Someone must define constraints, evaluate output quality, refine direction, and ensure coherence. That remains a creative and technical role.
5. Competitive reality limits overreach.
If such tools underdeliver, developers will not adopt them. If they overpromise, market correction follows. Industry incentives discourage long-term vaporware positioning.
6. Automation has precedent in game development.
Procedural generation, asset stores, middleware physics engines, and visual scripting tools were once viewed as threatening. They became standard productivity tools instead.
Conclusion:
The announcement is best interpreted as an expansion of development tooling rather than an existential shift. Skepticism is reasonable, but immediate outrage is likely premature.
Ishan451 on
You’d think Unity would do their best to regain the “communities” trust after their disastrous betrayal. But apparently the same type of Genius is at work when they suggest AI slob is the way to go.
It’s a shame. I used to like Unity games.
Particular_Act3945 on
Maybe more people will check out godot now.
Adorable_Service_143 on
I hope they add a “hide everything from this developer” option in the future
Dry_Yam_4597 on
Steam is already full of slop – loads of puzzlers and platformers any person who follows a youtube tutorial can make. The more, the merrier. That’s how real content stands out.
SubstantialYak6572 on
There’s already thousands of Human Slop on Steam, this is just a different flavour… stop knee-jerking into action every time you see those two letters.
12 Comments
…but…there’s already thousands of ‘AI slop’ on Steam…
common unity L
I will create gta7 /s
This … May actually be a slight step up.
Link to article? This is super funny
Gonna really need that “AI” filter to try and remove them from my queue, search results, etc
Also, inevitably, at some point someone somewhere is gonna accidentally create some bullshit 2$ AI-Prompted game which will go viral for one reason or another, and then a million articles will be written about how much money was saved and how AI-prompted games will be the future some day, and then we’ll all pretend like we never doubted it. Calling it now.
It is understandable that announcements like this trigger concern. However, a measured evaluation suggests there are reasons not to react with immediate alarm.
1. Marketing language is often aspirational.
Phrases like “prompt full casual games into existence” are typically forward-looking simplifications. In practice, such tools usually assist with scaffolding, prototyping, or boilerplate generation rather than replacing entire development pipelines.
2. “Casual games” is a constrained category.
The claim is not about generating AAA-scale systems with complex netcode, custom engines, and bespoke art direction. Casual games are structurally simpler and more template-driven, which makes them more amenable to automation.
3. Tooling ≠ displacement.
Game engines already abstract large amounts of complexity. AI-assisted tooling is an extension of that abstraction trend. Historically, higher-level tools increase productivity but do not eliminate the need for designers, artists, and engineers.
4. Prompt-based generation still requires intent and iteration.
Natural language input does not remove decision-making. Someone must define constraints, evaluate output quality, refine direction, and ensure coherence. That remains a creative and technical role.
5. Competitive reality limits overreach.
If such tools underdeliver, developers will not adopt them. If they overpromise, market correction follows. Industry incentives discourage long-term vaporware positioning.
6. Automation has precedent in game development.
Procedural generation, asset stores, middleware physics engines, and visual scripting tools were once viewed as threatening. They became standard productivity tools instead.
Conclusion:
The announcement is best interpreted as an expansion of development tooling rather than an existential shift. Skepticism is reasonable, but immediate outrage is likely premature.
You’d think Unity would do their best to regain the “communities” trust after their disastrous betrayal. But apparently the same type of Genius is at work when they suggest AI slob is the way to go.
It’s a shame. I used to like Unity games.
Maybe more people will check out godot now.
I hope they add a “hide everything from this developer” option in the future
Steam is already full of slop – loads of puzzlers and platformers any person who follows a youtube tutorial can make. The more, the merrier. That’s how real content stands out.
There’s already thousands of Human Slop on Steam, this is just a different flavour… stop knee-jerking into action every time you see those two letters.