I wanna see SP do another InFAMOUS game, 12 years has been too long.
SetSailOnSand on
Negative comments haven’t read the article clearly. In the interview he says he wishes the dev cycle was 4 years instead of 5. Relax, Jesus Christ.
Scissorman82 on
a four-year dev cycle would be nice, it would mean we would at least see 2 games from these studios per generation as opposed to 1.
kargethdownload on
4 year dev cycle is adequate for today’s industry I guess. I’m aware that games have gotten bigger and vastly advanced since then, But I’ll always remember the time when he had sequels in just two years time. I don’t think we knew how good we had it
idkimhereforthememes on
I really like ghost games but 5 year cycles do sound a little outrageous for what these games are, especially when they’re mostly just building on already existing ones
Lioil1 on
I think it will come down to optimization tools and/or reusing assets. Programming and assets I would imagine are the top things that leverages the most time, maybe 3rd being optimization/defects. Like Yakuza series reuses assets like nobody’s business and gamers are fine with it… but can you imagine Sony does the same? Maybe fans have different expectations of a Sony game and want “everything new” because it is Sony.
8 Comments
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I wanna see SP do another InFAMOUS game, 12 years has been too long.
Negative comments haven’t read the article clearly. In the interview he says he wishes the dev cycle was 4 years instead of 5. Relax, Jesus Christ.
a four-year dev cycle would be nice, it would mean we would at least see 2 games from these studios per generation as opposed to 1.
4 year dev cycle is adequate for today’s industry I guess. I’m aware that games have gotten bigger and vastly advanced since then, But I’ll always remember the time when he had sequels in just two years time. I don’t think we knew how good we had it
I really like ghost games but 5 year cycles do sound a little outrageous for what these games are, especially when they’re mostly just building on already existing ones
I think it will come down to optimization tools and/or reusing assets. Programming and assets I would imagine are the top things that leverages the most time, maybe 3rd being optimization/defects. Like Yakuza series reuses assets like nobody’s business and gamers are fine with it… but can you imagine Sony does the same? Maybe fans have different expectations of a Sony game and want “everything new” because it is Sony.