The director of the first Assassin’s Creed with naval battles found it ‘bizarre’ to watch Skull and Bones’ agonisingly long development, because it was ‘essentially the same stuff re-shipping 14 years after we made it’

    Posted by Turbostrider27

    5 Comments

    1. Mindless_Stuff9179 on

      Seriously. All Ubisoft needed to do was make a spin off Pirate series using those mechanics and boom, potential new franchise.

    2. TheSecondEikonOfFire on

      A lot of people seem to forget that Skull and Bones had a pretty major identity crisis and was rebooted multiple times. When it was very first revealed it was essentially pitched as “For Honor, but with ships”. And just because naval combat worked in a single player game doesn’t guarantee that the same combat model would work in a multiplayer game.

      It should have been a Black Flag “ripoff” from its inception though

    3. Mangled_Mini1214 on

      I tried it at launch and found it was so bad. Have any of the updates changed Skull and Bones or is it still the same lousy gameplay?

    4. Even if you give Ubisoft a massive player demand, a winning formula, a decade of development, and hundreds of millions of dollars they WILL fuck it up.

      It’s impressive how incompetent they are at every level. Somebody needs to complete a hostile takeover already because they’re unsalvageable.