
This I have learnt from recent posts by Elliott Gray, UI designer on Bungie's Marathon, made in response to players lamenting the studio pitching itself as "The creator of Halo" when—so suggested our disgruntled player—the individual workers who originally made Halo have long since moved on.
Problem with that take is: plenty of them haven't moved on. Gray sprang into action, rattling off a list of 40 developers at Bungie who are still around from the Halo days. "Damn," wrote Gray, "I'll have to tell this to Chris Butcher and Jason Jones and Tom Gioconda and Dave Gasca and Mat Noguchi and Bob Glessner and Lars Bakken and Tyson Green and Dan Miller and Shi Kai Wang…" and so on, you get the idea.
"This is just the people I know off the top of my head who worked on a Halo title who are STILL at Bungie," wrote Gray.
Chiming in to back Gray up was Mark Noseworthy, former Destiny vice prez who was laid off from the studio in 2024. "In addition to Elliott’s truth nuke below, there’s a lack of appreciation in the OP’s post for cultural and technology legacies," wrote Noseworthy. "People pass those down, piece by piece, as new people join and others leave a company.
"It’s one of the reasons the feel of Bungie games have remained strong for 25 years (even while the gameplay team members have changed multiple times). The Ship of Theseus is a good metaphor because it is BOTH the original ship and the NEW one at the same time. Not a dunk at all."
Posted by ControlCAD
2 Comments
‘Ship of Thesis’ 🤣
I guess as long as Sony is happy with their live service games, but it’s like Rare and Microsoft, it’s definitely not even close to the same studio from the N64 era. I’m glad they’re still making games and haven’t been shut down for no reason, as is the industry standard, but I can’t think of that many recent releases that interested me.