> FSR Frame Generation is also based on co-developed technology (or as my good friend Jack Huynh puts it, ‘co-engineered technology’). I’m very happy with how that work is progressing, and **an equivalent frame generation library should be seen at some point on PlayStation platforms.**
Ornery-Tonight1694 on
In Cerny we trust.
CutProfessional6609 on
“playstation platforms” means ps6 and ps6 portable. Wonder if they could bring it also to ps5 as i believe amd frame gen is available on any gpu.
Iggy_Slayer on
No thanks. Not interested in faking the framerate.
Katalyst81 on
no…. it looks like shit
DrKrFfXx on
Just hope they make it user selectable. To turn it off, basically.
AbleYam5020 on
Also Cerny
>In February many noticed a patent regarding ML-based upscaling (“varying precision of weights and activations”), which led to dozens of articles, but that concept isn’t part of the current PSSR/FSR work (…) We file many patents during the course of business, not all of which relate to released systems or future products.
Active_Drama_9898 on
It’s going to be used to boost 30fps up to 60fps is it.
Mk2007r on
Unless the input lag is fixed, it’s pretty useless.
No-Sherbert-4045 on
Black myth wokong is the only game that comes to mind with frame gen implementation on consoles. It uses fg in performance to get 60fps.
Proper_War_3717 on
I use frame gen when I’m above 80fps base with single player games on PC, it’s just a smoother visual experience, so if it’s a toggle and they never call it performance, there’s no reason to not include it, the hardware will obviously support it.
Just for the love of God don’t have it be an option on games that run lower than 60, the amount of people that defend abysmal performance in games is already too high, the “runs well on my machine” people who see no issue with, Oblivion remastered overworld hitching for example. I can already see the “I don’t notice the input delay” posts.
nolifebr on
Frame gen *starting* from at least 60fps is not that bad, to be honest.
B-Bog on
Cue gamers crying about fAkE fRaMeS
Apprehensive-Bat4443 on
Im half asleep and thought the prime minister of Canada was advocating for frame generation on gaming consoles.
mikendrix on
Waaaaayne’s Wooooorld ! Its party tiiiiime excelleeeeent!
DREAM066 on
Hope they do it right and let us turn it off when we want.
Amd released their updated frame gen and I had to turn it off because all my games looked like mud
TheUrbanEast on
As a Canadian, it took me a few minutes to figure out why Mark Carney was talking about Playstation titles.
Chemical_Signal2753 on
When it comes to a fixed platform like a console, upscaling and frame generation makes more sense. If you can render at 1080p@60fps and get output at 4k@120fps with negligible artifacts, it makes more sense than trying to achieve those resolutions and framerates natively.
I see the PC, and potentially “pro” level consoles, as being devices for the enthusiast videophiles who care about this; but for the average gamer, as long as the game looks good enough and it isn’t obviously degraded they will be happy.
20 Comments
**Cerny:**
> FSR Frame Generation is also based on co-developed technology (or as my good friend Jack Huynh puts it, ‘co-engineered technology’). I’m very happy with how that work is progressing, and **an equivalent frame generation library should be seen at some point on PlayStation platforms.**
In Cerny we trust.
“playstation platforms” means ps6 and ps6 portable. Wonder if they could bring it also to ps5 as i believe amd frame gen is available on any gpu.
No thanks. Not interested in faking the framerate.
no…. it looks like shit
Just hope they make it user selectable. To turn it off, basically.
Also Cerny
>In February many noticed a patent regarding ML-based upscaling (“varying precision of weights and activations”), which led to dozens of articles, but that concept isn’t part of the current PSSR/FSR work (…) We file many patents during the course of business, not all of which relate to released systems or future products.
It’s going to be used to boost 30fps up to 60fps is it.
Unless the input lag is fixed, it’s pretty useless.
Black myth wokong is the only game that comes to mind with frame gen implementation on consoles. It uses fg in performance to get 60fps.
I use frame gen when I’m above 80fps base with single player games on PC, it’s just a smoother visual experience, so if it’s a toggle and they never call it performance, there’s no reason to not include it, the hardware will obviously support it.
Just for the love of God don’t have it be an option on games that run lower than 60, the amount of people that defend abysmal performance in games is already too high, the “runs well on my machine” people who see no issue with, Oblivion remastered overworld hitching for example. I can already see the “I don’t notice the input delay” posts.
Frame gen *starting* from at least 60fps is not that bad, to be honest.
Cue gamers crying about fAkE fRaMeS
Im half asleep and thought the prime minister of Canada was advocating for frame generation on gaming consoles.
Waaaaayne’s Wooooorld ! Its party tiiiiime excelleeeeent!
Hope they do it right and let us turn it off when we want.
Amd released their updated frame gen and I had to turn it off because all my games looked like mud
As a Canadian, it took me a few minutes to figure out why Mark Carney was talking about Playstation titles.
When it comes to a fixed platform like a console, upscaling and frame generation makes more sense. If you can render at 1080p@60fps and get output at 4k@120fps with negligible artifacts, it makes more sense than trying to achieve those resolutions and framerates natively.
I see the PC, and potentially “pro” level consoles, as being devices for the enthusiast videophiles who care about this; but for the average gamer, as long as the game looks good enough and it isn’t obviously degraded they will be happy.
It won’t be optional.
No thanks.