Crimson Desert is “a cynical amalgamation of borrowed mechanics,” says Baldur’s Gate 3 publishing lead: “Expect a lot more of this in premium”.

    Posted by HLumin

    17 Comments

    1. They’re not wrong but then most games borrow mechanics. Nothing is truly innovative from the ground up.

    2. Full-Somewhere440 on

      I love that Players can enjoy CD. Personally, I find absolutely nothing to draw me in. 12 year old me would certainly find the game interesting though.

    3. EshayAdlay420 on

      There’s something about Larian and CDPR where regardless of how great their games are this kinda snobby gatekeeping attitude gives me the ick, like BG3 was executed exceedingly well but are we acting like it didn’t borrow its whole entire ruleset, setting, and lore from a 40 something year established franchise?

    4. the impression is not all negative,

      >[*Baldur’s Gate 3*](https://www.gamesradar.com/baldurs-gate-3-guide/) *publishing director Michael Douse is certain new open-world game* [*Crimson Desert*](https://www.gamesradar.com/games/rpg/crimson-desert-guide/) *is the software equivalent of the Bride of Frankenstein, just a jumble of parts awkwardly stitched together with the goal of appealing to anyone.*

      *…*

      *But even a Bride of Frankenstein commands respect – if not for its creator’s vision, then at least for its personal style. Douse reiterates about Crimson Desert that, “By no means is it bad, it’s fun.”*

      *He also admits, “Is it more cynical than any other big AAA open world game that borrows from its own past? Probably not. At least it’s adding spice to the stew, rather than removing it.”*

      *”It would be sick if it gets its Dragon’s Dogma: Dark Arisen moment,” Douse concludes, referencing* [*Capcom*](https://www.gamesradar.com/uk/tag/capcom/)*’s chunky RPG from 2012, now with cult status. Its “momentum points toward it.”*

      Its AAA, by design they going to try to lower risk of the massive investment it need to build one.

      its Open World Action Adventure Sandbox with every possible mechanic that the dev thought of in it. Its AAA playground. its not some groundbreaking, genre defining game, and its a-OK. sometimes we just want to have fun.

      even if we have access to fancy michelin stars restaurant doesn’t mean we don’t crave for nice messy burger every now and then.

    5. Sure, but it’s very hard to create a game these days with never been seen before mechanics.

    6. whatupbiatch on

      Always see what this guy posts and he has a lot to say for a publishing lead

    7. Why even open your mouth if you have nothing nice to say? I’m a big fan of BG3 but I also tested their pre-release by paying them as I really love their company, and to start that was naturally rough as hell. Crimson desert didn’t have 3+ years of community paid goodwill to lean back on so to have Crimson desert works as well as it does with the size that it has is simply phenomenal. BG3’s final act was almost broken on release which soured an otherwise great experience which they since have done a tremendous effort to rectify. Crimson desert can be seen working equally hard to rectify things on their end.

      It’s also like BG3 not a greedy corporate cash grab filled with MX that let’s players pay to circumvent on-purpose poor design.

      So why exactly come out swinging? What purpose does it solve other than making this lead guy sound like a complete idiot.

    8. I’ve played over 40h to the game. I don’t care if it’s a cynical amalgation or not (I don’t think so), I care that is one of the most fun to play and gun to explore games that I have played in a long time.

      It doesn’t treat me like a child taking me by the hand through the puzzles, it rewards exploration, it offers A LOT of mechanics, the characters in the world feel alive (def much more alive than in other games, have a look at the actions of NPCs), etc.

      I wish then that every game in the future is such a “cynical amalgation”.

    9. And BG3 isn’t? Don’t get me wrong I adore BG3 and its story/characters, but it’s hardly new systems and mechanics. It builds on many games (including the 2 previous titles in the series) to build its world and gameplay. This comes off incredibly tone deaf from a developer I otherwise respect.

    10. stardewvalleypumpkin on

      And yet my husband has enjoyed nearly 100 hours of it on our Pro so far after stressful work days. When he’s not playing I see him looking at maps and videos of it on his iPad. When we’re at dinner he tells me about the cool things he found that day. Life is so much better when you just enjoy things and are happy

    11. That’s kinda the point of an open world, right? It’s impossible to go into the depth of a focused title, but you need a lot of it to demonstrate how believable the world is.

    12. wouldanidioitdothat on

      Not sure why they interview a publishing guy but ok. Bro talked like he’s some kind of big shot game creator lol

      Slow news day huh

    13. I see a fall from grace coming in Larians future. BG3 was an amazing game, but since then they’ve been showing signs that studios show when they start to lose their way, notably the AI fiasco and their attitude and statements in regards to certain things such as this

      No one will agree with this now. Not too long ago Larian was the industry favorite, but i remember a time not too long ago when CDPR was also the industrya favorite. Many studios have been in that spot before, many eventually get too big of an ego and/or lose their way. Its become a pattern

    14. Not every game has to be “new and innovative”. Most people who bought it are enjoying it.

      Games are for entertainment. It’s entertaining more than enough people. Numbers speak for themselves.