
(Linked vid of 2024 Digital Foundry coverage of AutoSR’s launch on MS’s Snapdragon powered laptops)
AutoSR would be nice for those 360 and X1 games that didn’t already get One X and Series console resolution boost enhancements, i.e. the ones which are still confined to 720p ~ 1080p.
Is there any technical reason why it shouldn’t be possible on the Series X at least (assuming MS were so inclined)? For points of reference:
– the ROG Xbox Ally X handheld (which is supposed to be getting AutoSR support this month) pushes 50 Ai TOPS in INT8 operations.
– the MS Snapdragon laptops that AutoSR debuted on back in 2024 only needed 45 TOPS of INT8
Series X can push 49 TOPS in INT8, so theoretically it should be sufficiently ML capable for a *spatial* AI upscaler (as opposed to a much more taxing *temporal* AI upscaler like DLSS, FSR4, PSSR etc.).
Posted by Hokuten001
5 Comments
I think this will be part of Helix.
Even if it was technically possible on Series X this is something they would save for Next Gen.
No, it requires an NPU. Series X does have some ML compute units, but to date I don’t think they’ve been used for anything outside of *maybe* Auto HDR. I don’t think they’re powerful enough to run any off-the-shelf ML-based solution that anyone would care about.
The Series X TOPS performance you mention is across the entire GPU. Any GPU’s performance can be measured in TOPS, but if you’re using it for ML it’s going to seriously impact standard graphics performance. You need a GPU with ML performance in mind to do both well.
I fully expect it’ll be part of Helix’s backcompat stack though.
AutoSR so far only works on DirectX 11 and 12 games so assuming 360 games running through BC still use the standard DirectX 9 360 API, there’s isn’t a way for it to work with those games.
I wonder why the Xbox Ally X would need upscaling of any kind when it only has a 1080p screen? It should be capable to run any game at its native resolution, no?