I was talking about it with a buddy of mine and I definitely do. The only thing it's really missing os the soul retrieval.

    Posted by ASLAYER0FMEN

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    1. I really, really don’t understand the Souls comparison. The checkpoints, sure, but other than that it plays nothing like one and much more like a character action game like Automata, Bayonetta, etc. The combat, the skill trees, the style of boss fights all feel like one, and the game has no stamina, equipment, RPG mechanics, needing to recover stuff on death, etc. It has judgement cut and stinger. 

    2. michaelsan89 on

      The only souls like feature is the fact that saving in a camp, refills your potions. Other than that it has absolutely nothing of a souls like.

    3. papercutninja on

      Not at all. It’s a Ninja Gaiden-like, but that doesn’t roll off the tongue as well.

      Team Ninja did this game (without all the extras) back for the OG Xbox. Before Dark Souls was even an idea, TN remade the Ninja Gaiden series and didn’t look back. More action heavy than Stellar Blade, the combat is remarkably similar. As others have noted though, ShiftUp took a lot of great themes and mooshed them together to create this masterpiece. Ninja Gaiden walked so Sekiro, Nioh, DMC, and others could run.

      If you enjoy Stellar Blade, I recommend trying out the Ninja Gaiden trilogy.

    4. It is weird to me that if a game is not like DMC then it it automatically a soulslike. This game shares a lot more with GoW and HZD than souls games yet those games aren’t considered soulslikes.

      To me, there’s a spectrum where CAGs like DMC and Bayonetta are on the far left and Dark Souls and Elden Ring are on the far right. Then, in the middle, there are games like GoW and HZD. I would consider SB to be just to the right of GoW on that spectrum, but not by much.

    5. NormalTangerine5205 on

      Yeah it’s difficult to not crank the yank while playing the game

    6. PhatDragon720 on

      To me it’s souls-like in that it has camps and enemies respawn whenever you rest. Also the little shortcuts you can unlock in the open areas makes it feel a little souls-like to me. Other than those things, it’s a whole other game.

    7. Not at all. Action-adventure or action-rpg (the rpg elements are very light).

      Souls-likes have a focus on expected death and learning challenging bosses. I don’t think you’re really expected to lose to 95% of bosses in the game. If the game had more bosses like the last 2-3, then yeah.

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