Nightdive is “confident” System Shock Remake patches on Switch 2 will give players a locked 60fps as the team has “learned a lot” about Nintendo’s new handheld
Nightdive is “confident” System Shock Remake patches on Switch 2 will give players a locked 60fps as the team has “learned a lot” about Nintendo’s new handheld
The setting of this game looks so interesting to me, but from what I’ve read, it’s quite complex. So I’ve held off on getting it. Pretty cool that Nightdive is learning and fixing tho!
Jonbeezee on
They’ll get it right
WinGroundbreaking409 on
I’m more optimistic than not and appreciate Nightdive’s transparency. I’ve been waiting for this on physical anyway.
progxdt on
I’m surprised they were able to get the game to work with a controller. Even the remake still has the foundation of its controller scheme, which is keyboard and mouse. As fan of the both versions, this is great the Switch will get it. Might double dip when it goes on sale.
Also, a little bit for fun for any fan of the series out there. Enjoy this different version of level 1’s soundtrack that was made for Mac OS in the mid-1990s. If you wanted to port your game to Mac, you had to record them as audio tracks and not MIDI.
5 Comments
So why did they push it out if it ran like crap?
Smart business? I don’t think so.
The setting of this game looks so interesting to me, but from what I’ve read, it’s quite complex. So I’ve held off on getting it. Pretty cool that Nightdive is learning and fixing tho!
They’ll get it right
I’m more optimistic than not and appreciate Nightdive’s transparency. I’ve been waiting for this on physical anyway.
I’m surprised they were able to get the game to work with a controller. Even the remake still has the foundation of its controller scheme, which is keyboard and mouse. As fan of the both versions, this is great the Switch will get it. Might double dip when it goes on sale.
Also, a little bit for fun for any fan of the series out there. Enjoy this different version of level 1’s soundtrack that was made for Mac OS in the mid-1990s. If you wanted to port your game to Mac, you had to record them as audio tracks and not MIDI.
https://youtu.be/17FAFpmNIWA?si=eKTAD9VeqMuWaeyb