Digital Foundry – Inside Assassin’s Creed Shadows on Switch 2: Making An Impossible Port



    Posted by Turbostrider27

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    5 Comments

    1. Can we throw away the term “impossible port” for at least the consoles first 12 months?

    2. Honestly, it looks pretty good. Can’t say if I would rather play this in handheld on Switch 2 or on my PC.

      But I feel kinda jaded after having bought Star Wars: Outlaws for Switch 2, which I got bored of pretty quickly. I thought it would be a fun test case to see the Switch 2’s performance in action, but I wasn’t super captivated by another open world game. No shade at Outlaws, I’m sure it can be really fun. I just got it at the wrong moment and probably won’t revisit again.

    3. “Impossible” – okay…

      I know it’s clearly not meant to be in the literal sense but how many times is DF going to be “surprised” that a port makes it to NS2 and seems to run well?