12-Player Animal Crossing: New Horizons Is a Nightmare Because Nintendo Handles Online Functionality in the Most Ridiculous Way Possible

    Posted by Turbostrider27

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    1. NoMoreVillains on

      I think that’ll likely change with the next game. I’ve always maintained since they had that NSO Playtest that how they were handling networking in that was how it would be for the next AC game.

      Unfortunately, at the moment, NH is P2P hence why you get a cutscene whenever someone joins/leaves

    2. Direct-Status3260 on

      They probably figured that nobody would actually do it, or do it more than once at most.

    3. AC doesn’t make sense at all anyway in terms of how it’s structured. It honestly feels like someone’s very first game they designed and then years later they look back and laugh at how poorly designed it was.

      Loading to go into house, loading to go to another bedroom, 30fps. All on a system with NVME speeds and as powerful as a PS4 pro. The whole structure of the game is atrocious. I get that a LOT of it is designed to take as much time as possible to spread it all out, but it’s wild TOTK can exist on OG switch hardware and meanwhile on Switch 2 you have to load to go into another simple, basic room of a tiny house.

    4. The funniest thing about this is how in the preview for the update showing off 12 players, one of the actors is like “so..what do you guys want to do?” as if there’s so many things to “do” in this game with other people

    5. Honestly it is weird, given the Animal Crossing team is supposed to share staff with the team that works on Splatoon, you would expect they have some idea on setting up multiplayer

    6. nononsensemofo on

      you guys need to chill the fuck out. they’re barely 25 years in the game with this one, give them some time to breath

    7. nintedo has and presumably always will be like 20 years behind in terms of online/multiplayer features. xbox figured this stuff out in 2004 and in the big 26 nintendo still does peer 2 peer dogshit and wont pay for servers with their literal infinite money

    8. It’s still incredible how bad Nintendo is with online services with most of their games. Even gen 1 of Xbox live 20 years ago was easier and better.

    9. NeighborhoodPlane794 on

      I hadnt played this game since the pandemic and forgot how awful and intrusive it was to add/remove players from a session. I don’t have the patience to try 12 players lol

    10. The online structure for Animal Crossing is stupid. The one-by-one joining cutscenes get old very quickly, eats up a ton of time too, especially if there’s a session error and everyone gets kicked out.

      I don’t know why Nintendo didn’t make the host a able to list their “flight” to their island, wait for the list/room to fill up, then send everyone in at the same time. At least that would be more bareable.

    11. I think what’s crazy is that a game called webfishing was made about a year ago and that was far more entertaining to play with friends than anything ACNH had to offer.

      Sure it was literally just fishing but it did a lot of things right and simple enough where playing it with friends was a lot of fun to do. Just kick back and VC together. It also helped it didn’t have that awful slowness to people joining either.. it wasn’t perfect mind you but it was fun.

    12. Japanese people barely have one friend because they live such busy lives so idk why Nintendo thought 12 would be the magic number lol.

    13. I love Animal Crossing, but the process of trying to join someone’s island is *by far* the worst online experience I’ve had. It takes way too long, and if any single person has even the slightest hiccup in their Internet connection, congratulations, you’re all going back home. It’s absolutely ridiculous