‘It Probably Went Too Far’ Say Donkey Kong Bananza’s Creators On The Elephant Transformation’s Destructive Power

    Posted by Turbostrider27

    27 Comments

    1. As powerful and fun as it is, it didn’t “break” anything in the game for me. I think it was balanced just fine.

    2. Nah that was my fave for that exact reason:

      “This place is about to look nothing like it used to in about two minutes but I’ll have about thirty more fossil maps than I do right now”

    3. I haven’t played DKB yet (don’t own a Switch 2) but this headline makes me want to

    4. toastyloafboy on

      I actually agree with this. It was really fun for a while, but by the time I was nearing 100% it just got really repetitive vacuuming up the entire level. Probably won’t be going for full completion if I play the game again because of that.

    5. I completely forgot I owned this game. Played it for like two weeks straight then never again. I need to pick it back up

    6. xLilSquidgitx on

      Elephant was so much fun. They should’ve worked on snake or nerfed ostrich imo

    7. It’s past due for more games to go “probably too far” in their endgames.

      The powered up gravity gun at the end of Half-Life 2 is a treasured moment of supremacy shockingly lacking in all games that proceded it.

    8. Big-daddy-Carlo on

      Pretty refreshing for a Nintendo dev to say yeah we probably didn’t balance that right

    9. More games should let the player just go crazy. It’s a single player game, who cares about balance?

    10. Joebranflakes on

      Yes it’s probably the most powerful form, but it was super fun to destroy the whole level. I really hope when they make a sequel, they don’t limit it, like when your chunk inventory is full, you have to stop or a shorter “stamina” bar.

    11. MonkeyWarlock on

      I don’t think the balance problem is necessarily that Elephant is too good, but rather that Bananzas in general are arguably too easily accessible.

      Sometimes I would challenge myself to solve a challenge puzzle without brute forcing it with a Bananza, but it was easy to just switch to Kong or Elephant and trivialize an obstacle.

      The game does somewhat solve for this by incorporating indestructible terrain, swamp water that discourages breaking too much, etc. Also, part of the fun is arguably using the Bananzas to destroy everything.

      If Bananzas were too expensive, the player would never use them, and if they were only accessible in certain locations, it would limit player creativity. So it’s a difficult balance to strike.

    12. Luigi_loves_Mario on

      Calling the elephant broken is ironic with a game like this. Please don’t take it too serious and have some fun

    13. Michael60814 on

      The game only fun for beating once. No more twice. Mario Odyssey still the best game.

    14. naynaythewonderhorse on

      The Elephant Bananza is probably the thing in the game that’s most taxing on the frame rate. They even added that vibration effect and stutter effect to “hide” the frame rate issues.

      I’m surprised it even works.

    15. Nickbronline on

      I fully agree Elephant effectively replaces Kong once it’s maxed out.

      But it’s also a single player game so no harm done.

    16. Sometimes, you need something in a game for cathartic reasons. Let the players have their elephant transformation and have fun.

    17. Some are put-off by Nintendo games going increasingly openworld, but I feel like this philosophy explains why it’s happening: “You want to give them the freedom and the opportunity to use their own will and own ideas to create the conditions that lead to success.”

      An open format works well for that kind of expression.

    18. Nah man. It was perfect for going to the race track and loading up on gold from the trophy. Made what could have been a boring grind a simple “oh I can fix this with a couple extra steps”

    19. The-student- on

      Maybe… but elephant was awesome. Such a surprise to get an ability that game changing at that point in the game.