‘It Is Getting Very Hard to Keep Players From Going All Over the Place’ — Yes, the Donkey Kong Bananza Devs Are Watching Your Speedruns

    Posted by Turbostrider27

    4 Comments

    1. Puzzleheaded-Yam4374 on

      Can’t they just publish the interview and be done with it?

      To milk every single question/answer into an article with no content but the head line is just annoying.

    2. It’s actually really refreshing to see a dev team embracing and being happy about their game having Sequence Breaks. Because Kensuke Tanabe ordered Retro Studios to patch out and remove all sequence breaks from Metroid Prime with every re-release.

      Especially as Bananza relies on creativity and using DK’s moveset to skip over many progression walls or entire layers instead of finding some random hidden shorcut.