You can turn (almost) any Playstation character into a 3D model using this workflow

    Posted by Dung3onlord

    3 Comments

    1. You can check Joel as a Gaussian Splatting here: [https://superspl.at/scene/8b3063a1](https://superspl.at/scene/8b3063a1)

      Here is how you can do it yourself:

      – Pick a game on PS5 that supports photo mode. Here is a list you can search [https://www.cabbacvirtualphotography.com/thea-zofphotomodegames](https://www.cabbacvirtualphotography.com/thea-zofphotomodegames)

      – Find a nice scene and toggle photo mode

      – Record 3/4 orbits around the subject as a video making sure to hide the UI

      – Convert the .webm video file captured in the PS5 into an .mp4 using VLC

      – (Optional) Clean up the training footage from redundant or jittery motion and do some colour correction if needed. I did this in Premiere.

      For processing you have 2 options.

      1- The processing was done locally on DellProMax T2 tower equipped with an NVIDIARTX6000 using PostShot. The processing of a 3-4 min footage took around 1,5 hours.

      2- [Vid2scene.com](http://Vid2scene.com) is an cloud solution that turns video into Gaussian Splatting (under 400 Mb video file it is free)

      – Export the .ply file and clean it up in SuperSplat

      – Hit publish and view it in the browser or a headset.

      If this intersection of 3D, XR and AI feels interesting make sure to check out my newsletter here: [https://xraispotlight.substack.com/](https://xraispotlight.substack.com/)

    2. That’s pretty cool! I’m sure there’s some kind of AI tool that can further convert it into a 3D printable mesh.