Gameplay & Balance

    • Fixed a randomisation issue within the red containers
    • Fixed rare issues with phase transition in Shepherd and Priestess fights

    World & Level Design

    • Fixed an issue where enemies in certain combat areas could be healed from outside the area
    • Fixed an issue where the player could clip through an elevator and fall through the floor
    • Fixed a rare situation where the Ancient Depths would not appear after defeating Prophet
    • Fixed a case where the player would not be correctly reset when falling out of the world in Cathedral

    Technical

    • Fixed a rare crash when manually restarting the cycle in the Yellow Shore
    • Adjusted the peak HDR output so that it can now reach the calibrated Maximum Luminance level

    Trophies

    • Fixed “Vincible” and “Untouchable” trophies being unlocked at the wrong time

    Posted by No_Curve_8027

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