
Gameplay & Balance
- Fixed a randomisation issue within the red containers
- Fixed rare issues with phase transition in Shepherd and Priestess fights
World & Level Design
- Fixed an issue where enemies in certain combat areas could be healed from outside the area
- Fixed an issue where the player could clip through an elevator and fall through the floor
- Fixed a rare situation where the Ancient Depths would not appear after defeating Prophet
- Fixed a case where the player would not be correctly reset when falling out of the world in Cathedral
Technical
- Fixed a rare crash when manually restarting the cycle in the Yellow Shore
- Adjusted the peak HDR output so that it can now reach the calibrated Maximum Luminance level
Trophies
- Fixed “Vincible” and “Untouchable” trophies being unlocked at the wrong time
Posted by No_Curve_8027
1 Comment
Love the support for this game.