‘A Lot of Players Just Want to Play Something and Finish It’ — Star Wars: Fate of the Old Republic Developer Promises It Won’t Be Hundreds of Hours Long

    Posted by Sam_2714

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    30 Comments

    1. MuptonBossman on

      Any game that advertises 100+ hours to finish is a huge turnoff for me. Give me a solid 15 – 20 hour campaign with replayability if I want to, and I’m immediately interested.

    2. GothamAvenger on

      This is how I feel. I don’t have the time nor the desire to play a game that requires my entire lifespan to complete.

    3. legendary_sponge on

      Yeah it depends on the game. If it’s a captivating 15-30 hour narrative like E33 then of course it’s worth it.

      But then there’s Baldur’s Gate which is maddeningly big but still an absolute blast

    4. Make the core content a manageable length, but also include tons of interesting optional side content.

    5. Hypnotic101 on

      This is not the flex you think it is. We don’t need hundreds of hours of story, but we’ll gladly take that much *optional* content that isn’t overly repetitive/grindy. Focus on making the gameplay loop satisfying, and players will spend plenty of time in it.

    6. InternetDad on

      I just hope this isnt a case of the game being announced too early. When we got the trailer at TGA, the studio had been formed 4-6mo prior and I don’t expect to see this game before 2029 if we’re lucky.

    7. CrusaderLyonar on

      I really feel like what’s missing most from games these days is the 30-40 hour game. I think it’s the real sweet spot for RPGs. Long enough to feel like you’ve got your money’s worth, but short enough to be actually beatable.

    8. KittenDecomposer96 on

      I am one of those players. I pick up a game. I play it, finish it and then resell it or trade it for another game. If i am ever in the mood to play it again, i will buy it again at a lower price since it will be after at least a year.

    9. Professionally_Lazy on

      I know people don’t like long games but I feel like rpgs are supposed to be long. I like getting immersed in the world and getting to know the characters over a long campaign like in bg3 or kcd2. If I want a short experience I’ll get an action adventure game but if I want spend time exploring a world I’ll pick up an rpg.

    10. theFormerRelic on

      I mostly just want to buy a game and actually have the whole game, regardless of length or volume of content.

    11. Yeah I’m an adult, I have a job and responsibilities. I don’t want something that’s going to cost more than 20 ish hours.

      BUT— I would like some degree of replay ability or bonus content.

      Resident Evil games and The Last of Us Part 2 are a good example of what I like. Mercenaries mode for RE, DLC, Left Behind for TLoU2, and unlockables with an extra play through are nice examples.

    12. Want to buy-to-play something that I can finish within reasonable amount of time, and like a great movie experience, it be replayable because it was a good product all around…Either right after finishing it, or years later.

    13. It would be nice if the game at least existed and released. I’ll deal with it being hundreds of hours later…

    14. IrishSpectreN7 on

      None of the games in the Mass Effect trilogy exceeded 40 hours, even for 100%. A casual playthrough would be more like 20-30

    15. dumbledayum on

      a lot of “gamers” do

      a lot of people with other things in life going on don’t, i want huge open worlds that i could get for 70 euros and then play for 6-7 months

      like Crimson Desert in the recent times

    16. I’m baffled when devs spout polarizing comments like this. Why alienate a significant segment of your fanbase before the game has even launched?

      Those “hundreds of hours long” games to which he’s referring generally sell a pretty significant number of units. When you go out of your way to say something like this, it comes off like “We aren’t making this game for you and we don’t want your money so just piss off”

    17. ModestMouseTrap on

      Yes. Make the main campaign of a game between 15-30 hours and put some nice side content in that you don’t HAVE to do if you don’t want (looking at you Assassins Creed)

    18. Gothams_Finest on

      Please stop acting like you’re doing us a favor by decreasing the amount content in a KOTOR level game

    19. And fuck all of em. Give me my damn content! I’m not some Star Wars dad! “With my busy career, a wife, and 2.5 kids, I can hardly find time to game!” Hang it up, American Dream, go play Candy Crush.

    20. OMG_NoReally on

      This is a good mindset. Devs just want everyone playing their game forever, even when the game and the story is not built for it. Go make an online game if that’s the case. Leave single player games alone off fillers and padding. A good length for me is around 20-25 hours mark if you can keep it interesting, or even 12-15 hours. But then you have to price the game right; at around $40-50, it will smack.

      If there is *optional* side content, then it could justify a higher price tag if the content is good. We had the blueprint already from games that were made in earlier times. Nobody wants to play one game for hundreds of hours except a few and those few will only play games that are built around this notion. RDR2 comes to mind.

    21. Glad-Base-2903 on

      Oh boy, get ready for $70 games that are 4 hours long. But this is what people want. I just hope people realize this is a slippery slope.

    22. hunterzolomon1993 on

      KOTOR length is more enough. Its a good length and a good length that you might be tempted to replay it.

    23. HiccupAndDown on

      I’ll be one of those contrary opinions and say that a 100 hour RPG can be one of the best experiences in gaming if the content is up to par to support it. I’ll even go so far as to say it doesn’t all need to be 10/10 , it just needs to be compelling enough to make me want to exist in the world longer than the main story alone allows for.

      Games like Rogue Trader, Pathfinder WOTR, BG3, Divinity OS2, Pillars of Eternity 1 and 2, Arcanum, etc etc

      Not all of those are explicitly 100+ hours, but they do often run long. I think that’s just the difference in how someone like me plays a game versus someone who just wants to finish it. I like sinking my teeth into the experience, taking my time, reading dialogue and notes found in the world, doing the side content, etc.

      Finishing the game is one of the things I actually dread, funnily enough. It’s like coming to the end of a beloved TV series after 7 seasons, it kind of sucks knowing that it’s over and you’ll never experience it for the first time again. The longer I can put that off, the better, thus another reason I enjoy these long ass games.

      I totally get that not everyone wants that, but it’s what I want, and it’s one of the reasons I like CRPGs. It’s a genre that revels in length and depth of world.

    24. This is the type of game that I want to be 100s of hours long , maybe the side quests can do this

    25. KingKangTheThird on

      As you can see from the replies in here, all developers of this type of game have a problem on their hands😂

    26. Rude_Sugar_6219 on

      I hate when devs reward brainrot attention spans instead of loyal players committed to the experience. CDPR said the same thing about players complaining the Witcher 3 was too long. So the 4 morons who said that are the reason CP’s main story is shorter than the LOTR trilogy.